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  3. Iceberg

Posts by Iceberg

  • MapCore CS:GO Playtesting 4.0

    • Iceberg
    • July 7, 2015 at 1:19 PM

    Hi guys could tell me if my map has everything you need for playtest tonight?

    @'RZL

    THX.

  • [WIP] De_icaria Name Changed [Downgrade version stable]

    • Iceberg
    • July 3, 2015 at 5:49 PM

    :elrey:

  • [WIP] de_riot

    • Iceberg
    • July 3, 2015 at 5:44 PM

    your map also looks very interesting, I'll be tuned for updates

  • [WIP] De_icaria Name Changed [Downgrade version stable]

    • Iceberg
    • July 3, 2015 at 5:42 PM
    Quote from laminutederire

    The bunker I visited wouldn't make a great map, it was lazy and veryyy creepy!

    However, there were some rooms bigger than other and could be sites in a map!

    To express it shortly it was a bunker in Lithuania designed to host soviet dignitaries. So there was obviously a big board room with a statue of Lenin, but more interesting was the canteen, could have made a nice bombsite, four entries, the possibility to create cover.

    Another room, which could be inspiring, is the map room, it was a bit like a command center, with designated spaces which would provide some cover, and the walls covered with maps were a bit awesome, and could be very original !

    There were also some distinctive details, lamps, vents and so on...

    Finally, it could be an idea for your spawns, it was located under an hospital!

    Display More

    Thanks for your ideas, I will launch several changes with them and see that such are within the stage itself, in the same way, if you need any help from me do not hesitate to ask me.

  • [WIP] De_icaria Name Changed [Downgrade version stable]

    • Iceberg
    • July 3, 2015 at 5:23 PM
    Quote from laminutederire

    If you haven't been in a real bunker and want some insights, I could help you

    thanks, if I have actually been in a bunker in a military base, yet your proposal is welcome, the map name is provicional these days publishes the official name along with other changes, thanks again, anytime I will be very happy to hear from you Ideas

  • [WIP] De_icaria Name Changed [Downgrade version stable]

    • Iceberg
    • July 3, 2015 at 5:11 PM

    New update with some changes in routes and rotation

    [Blocked Image: http://i.imgur.com/Ph6ugVl.jpg]

    [Blocked Image: http://i.imgur.com/6YerYwu.jpg]

    [Blocked Image: http://i.imgur.com/AljuCKk.jpg]

    [Blocked Image: http://i.imgur.com/z42nLvL.jpg]

    [Blocked Image: http://i.imgur.com/KsMK52j.jpg]

    [Blocked Image: http://i.imgur.com/q1d8AMA.jpg]

    [Blocked Image: http://i.imgur.com/oOQ2kgF.jpg]

    [Blocked Image: http://i.imgur.com/yPhkiKO.jpg]

  • MapCore CS:GO Playtesting 4.0

    • Iceberg
    • July 3, 2015 at 5:01 PM

    Hello, I have finished a new update my map DE_BUNKER, based on the results of the playtest I will continue making changes in routes or other aspects will advance map

    https://drive.google.com/folderview?id=…enc&usp=sharing

    any feedback is appreciated and taken into consideration, thanks

  • [WIP] De_Concourse - Bomb Defusal in Berlin, Germany

    • Iceberg
    • July 2, 2015 at 9:09 PM

    Look Nice....:elrey:

  • MapCore CS:GO Playtesting 4.0

    • Iceberg
    • June 28, 2015 at 10:45 PM
    Quote from Vorontsov

    @Iceberg

    Submission Form

    Schedule n shit

    Thx...

  • MapCore CS:GO Playtesting 4.0

    • Iceberg
    • June 28, 2015 at 10:14 PM

    hi guys you can publish the schedule of the playtest, thanks

  • [WIP] de_abyss

    • Iceberg
    • June 27, 2015 at 9:44 PM

    Very good work is you've invested many hours of work, the only thing I see in the overview is that routes are complex, anything that can not be solved and the bomb site has many entrances making it a bit complex the protect or defend, even so it looks good

  • [WIP] Cs_Rime - Hostage Map (Official Renamed)

    • Iceberg
    • June 27, 2015 at 9:29 PM

    In general it is a good idea, I think it has great potential, maps with the theme of "insertion" have high playability, I'll be tuned for more updates. GL HF...!

  • [WIP] De_icaria Name Changed [Downgrade version stable]

    • Iceberg
    • June 10, 2015 at 9:45 PM

    New update available with radar system, in this new update I have introduced changes in the area of mid to enhance gameplay and create a passageway "fast" between the two area bomb, too, and started to add some textures, with these changes I hope that at least the base map has a good balance and is better than the previous version, all comments are always appreciated.

    Quote from jackophant

    I like the idea, but considering the closed theme, it's still very open. I think your mid could cause some game play problems being quite open and multilevelled.

    Again, a lot of these new map need to simplify their routes, and I'm afraid, this is no exception!

    Good luck

    Thanks for your comment, I'm working on it, my intention is to create a simple map but with great gameplay


    some screenshots:

    [Blocked Image: http://i.imgur.com/jnr0YN0.jpg]

    [Blocked Image: http://i.imgur.com/pZE1G6o.jpg]

    [Blocked Image: http://i.imgur.com/RKp7H72.jpg]

    [Blocked Image: http://i.imgur.com/UFhQcD3.jpg]

    [Blocked Image: http://i.imgur.com/XR3L8lw.jpg]

    [Blocked Image: http://i.imgur.com/CNdbU86.jpg]

    [Blocked Image: http://i.imgur.com/IAJlcog.jpg]

  • de_strada

    • Iceberg
    • June 8, 2015 at 4:02 PM

    GL HF :D

  • [WIP] De_icaria Name Changed [Downgrade version stable]

    • Iceberg
    • June 6, 2015 at 1:33 PM

    Hello everyone, I present a map that started recently, so far the project is titled De_bunker but is temporary, the map is still in development, I hope the comments, suggestions and enjoy playing it, thank you and good luck to all

    Here you have some screenshots

    workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=446551839


    [Blocked Image: http://i.imgur.com/nX5ynlp.jpg]

    [Blocked Image: http://i.imgur.com/ndesjro.jpg]

    [Blocked Image: http://i.imgur.com/lFQmQFf.jpg]

    [Blocked Image: http://i.imgur.com/oLFe81n.jpg]

    [Blocked Image: http://i.imgur.com/owB4xcJ.jpg]

    [Blocked Image: http://i.imgur.com/ho24w9v.jpg]

    [Blocked Image: http://i.imgur.com/XWlLwrG.jpg]

    [Blocked Image: http://i.imgur.com/ZB6lITN.jpg]

  • MapCore CS:GO Playtesting 4.0

    • Iceberg
    • April 19, 2015 at 9:46 PM

    Hello, here are the links for the playtest of Cadiz villa for 21, MaanMan thank for their valuable assistance...!


    file bsp here --- https://www.dropbox.com/s/yrkewujpua2q…adiz_a.bsp?dl=0


    workshop link --- http://steamcommunity.com/sharedfiles/fi…s/?id=410815036

  • MapCore CS:GO Playtesting 4.0

    • Iceberg
    • April 12, 2015 at 12:39 PM

    Hello again: try this.


    https://www.dropbox.com/sh/8c3qgmo3nm3…R9qTLUqyXa?dl=0


    PD: the map is protected to prevent what to edit, decompile probably if you tried you will leave a mistake, thanks again!


    Quote from MaanMan

    Your bsp is corrupt, try recompiling the map again and post the new link

  • MapCore CS:GO Playtesting 4.0

    • Iceberg
    • April 11, 2015 at 10:22 PM

    Hi guys, could test my map for Tuesday 21? thx


    https://www.dropbox.com/s/akoiszh03fz1…z_dev2.bsp?dl=0

  • CS:GO VIlla_Cadiz Beta 2.0

    • Iceberg
    • April 8, 2015 at 5:00 PM

    Hello , I am new to the forum but took time following it , I'm Spanish and I 'm starting to create maps , I would like to give me your opinion on the balance and if it would improve in some aspect , I value your opinions and again thanks and greetings to all.


    http://steamcommunity.com/sharedfiles/fi…s/?id=410815036

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