Yup, the gridwall texture on the ramps, the glass and the metal outline texture are from the new de_season.
When I first saw the new season I thought someone should make a surf map with those textures. Didn't think it
was gonna be me tho ;o
Yup, the gridwall texture on the ramps, the glass and the metal outline texture are from the new de_season.
When I first saw the new season I thought someone should make a surf map with those textures. Didn't think it
was gonna be me tho ;o
Oh wow! You're a life-saver. That actually worked like a charm, thank you so much!
Hey guys,
I recently started this surf map project (http://imgur.com/a/ayf6Y), which is also my very first map.
It's been going great until I ran into this weird shadow on certain parts of the map. I made a short clip to showcase the issue.
So far I've tried a bunch of things, including everything I could find on google, without success. The only thing that actually does affect the shadow
is when I change the angles of the light_env. But that's just gonna make the shadow pop up at different places.
At first I thought it might be other brushworks above this area that's causing the shadow, but using cordon bounds to just compile this specific room,
I could rule it out. I've also tried the info_no_dynamic_shadow entity which didn't do anything either.
I was hoping one of you guys might be able to help me out on this, because it's really draining on my motivation right now.
Cheers.