1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Rogerztheurbanlegend

Posts by Rogerztheurbanlegend

  • [CS:GO][WiP]de_hospital

    • Rogerztheurbanlegend
    • August 20, 2015 at 9:59 AM

    Thought I would share the final cut of the bombsite A layout:

    Changes in the offline version (my version):

    - Bombsite A has had a full overhaul. The maintenance room next door is now being conditioned into a Pharmacy entrance from outside (not traversable by players). The overly open area above, balcony from second floor, is gone. There is now a small vent that players can break and drop down through top floor to the help desk area of the pharmacy. Lots of open, unnecessary areas have been cut down.

    - All lighting in areas with the tiled style of ceiling is now fleshed out with flourescent bulbs and inlaid to the ceiling.

    - Various decals and props slowly trickling into the map to give more life.

  • [CS:GO][WiP]de_hospital

    • Rogerztheurbanlegend
    • August 16, 2015 at 9:25 AM

    Reuploaded because apparently, the textures were screwed up.

  • [CS:GO][WiP]de_hospital

    • Rogerztheurbanlegend
    • August 13, 2015 at 3:19 PM

    Made a mistake, and now the map is here: http://steamcommunity.com/sharedfiles/fi…s/?id=499122482

  • [CS:GO][WiP]de_hospital

    • Rogerztheurbanlegend
    • August 13, 2015 at 1:43 PM

    I took a break due to some real life stuff, but I am back and have some more screenshots of the map. It is easily testable, but the minimap needs an update. I will have that done later today. Here are the images for a few changes and some odd stuff around the way. I am considering calling this clinic, because honestly it gives me a small clinic and pharmacy feel.

    [Blocked Image: http://i.imgur.com/GEzEu3c.jpg]

    [Blocked Image: http://i.imgur.com/HT2YLjE.jpg]

    [Blocked Image: http://i.imgur.com/3MZNWDY.jpg]

    [Blocked Image: http://i.imgur.com/Tx2QJ2v.jpg]

    [Blocked Image: http://i.imgur.com/bEWFGxJ.jpg]

    [Blocked Image: http://i.imgur.com/fJJ8fwV.jpg]

    [Blocked Image: http://i.imgur.com/ELGhurJ.jpg]

    [Blocked Image: http://i.imgur.com/1F0QV02.jpg]

  • [CS:GO][WiP]de_hospital

    • Rogerztheurbanlegend
    • March 20, 2015 at 5:12 PM

    Maybe I should just rename it de_randombuilding and go from there? Lol..jk. This, to me, looks like a clinic more than a hospital. I think I got carried away with wood trim early on and just didn't stop. I might be wrong, but it seems a good map wouldn't be exactly like a hospital. The latest pics I posted aren't the textures I ended up using, so that small check in window area is actually much brighter. I will take into consideration the ambient light, which might be what would help the overall lighting issue. My next main concern is the outer areas, since they are only for the starting points...I am having troubles getting the motivation to put a lot of time into detailing those areas knowing they are only seen for a couple seconds each round.

  • [CS:GO][WiP]de_hospital

    • Rogerztheurbanlegend
    • March 19, 2015 at 8:25 PM

    My next run through will brighten the lights up more, because there are definitely areas that are too dark. Just curious, has anyone tried testing out the map for fun to check for balance? I've done a lot, and came to the conclusion that it is pretty well balanced right now.

  • [CS:GO][WiP]de_hospital

    • Rogerztheurbanlegend
    • March 19, 2015 at 5:52 PM

    Textures are placeholders, but I felt the need to fix the long, boring hallway from CT side to lower B site.


    [Blocked Image: http://i.imgur.com/tNzqJUr.jpg]


    [Blocked Image: http://i.imgur.com/gRjrZaH.jpg]

  • [CS:GO][WiP]de_hospital

    • Rogerztheurbanlegend
    • March 18, 2015 at 10:07 PM

    I brightened up the lobby area, and started working on the T spawn. I think it looks better than the improper coloring for a hospital I had before.


    [Blocked Image: http://i.imgur.com/QlQhrCP.jpg]


    [Blocked Image: http://i.imgur.com/99s6QKg.jpg]


    [Blocked Image: http://i.imgur.com/weEXLAR.jpg]

  • [CS:GO][WiP]de_hospital

    • Rogerztheurbanlegend
    • March 18, 2015 at 1:03 PM

    I am changing the main lobby to be more 'hospital' and I will post screenshots later tonight. I might do some more custom textures for this to make it stand out much more.

  • [CS:GO][WiP]de_hospital

    • Rogerztheurbanlegend
    • March 17, 2015 at 2:37 PM

    I am more than likely going to go with this being the clinic portion on the side. Clinics have a softer color palette and if I go with bright white and fluorescent colors, it would make the map too bright and not work well. The long lines of sight have some broken parts, but the map isn't nearly as big as it seems, however I understand this criticism and have been trying to come up with a solution of breaking up the rest of the long halls, but the ideas I have will change around the layout a bit. Unfortunately, the best way to see if jumping on the map (if players haven't yet). My main concern is no boxes/dirt so it doesn't look like 80% of the other maps on workshop.

  • [CS:GO][WiP] cs_opera

    • Rogerztheurbanlegend
    • March 17, 2015 at 1:13 AM

    I was wondering why my post was getting ignored, then I go to others and see the ridiculous amount of detailing mappers on this site can do. This is an incredible looking map, and I hope you get the help you need for 3D modeling, because this can end up being a wonderful map to play on. I might have to check it out when possible.

  • [CS:GO][WiP]de_hospital

    • Rogerztheurbanlegend
    • March 16, 2015 at 11:09 PM

    Here is the minimap, kinda dirty but it should give an idea of the layout.


    [Blocked Image: http://i.imgur.com/oYefr1U.jpg]

  • [CS:GO][WiP]de_hospital

    • Rogerztheurbanlegend
    • March 16, 2015 at 8:23 PM

    Hey guys, new mapper here! I finally got around to trying my hand on some map building after a long hiatus and over a decade of active duty. I thought I would post the workshop here, since it is playable and testable. I have been watching/reading tutorials throughout the process and I feel I have come a long way, but there are tons of things to work out, such as optimization and lighting. The layout/flow seems to be very well received (by clan members/friends) but that could be them being nice. I could use some testing from the community, and would love to hear what you guys think. Below are a couple screen shots and the workshop link. The minimap is working, albeit a bit off grid which won't matter, due to the map changing once I detail the T and CT starting zones. Currently they are low priority and bombsite A needs to be worked on next for a better layout. The map has no custom models (haven't found someone to work those just yet) and only a couple custom textures. Thanks for paying a visit and hope to hear from you guys soon!


    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=323136468


    [Blocked Image: http://i.imgur.com/0A27NYF.jpg]


    [Blocked Image: http://i.imgur.com/z3tg0vb.jpg]


    [Blocked Image: http://i.imgur.com/IwZRmPn.jpg]


    [Blocked Image: http://i.imgur.com/0QDRi9f.jpg]


    [Blocked Image: http://i.imgur.com/yo8xvkS.jpg]


    [Blocked Image: http://i.imgur.com/1Ud8NNI.jpg]


    [Blocked Image: http://i.imgur.com/fc0ShII.jpg]


    [Blocked Image: http://i.imgur.com/p6bXOv5.jpg]


    [Blocked Image: http://i.imgur.com/1YZEnDz.jpg]


    [Blocked Image: http://i.imgur.com/NsInmRA.jpg]

  • WIP in WIP, post your level screenshots!

    • Rogerztheurbanlegend
    • March 14, 2015 at 5:14 PM
    Quote from Feral_

    What's going on with the pillars here. Shading is not having it.


    I didn't give the faces a smoothing group, just learned about that in my long quest to watch/read as many tutorials I can when time permits X( Unfortunately one of my issues right now is my small gaming clan rarely plays, so I am having trouble getting feedback for the main concern at this phase, the balance. Here is the link to the workshop, although I am having issues with the radar. The image barely shows the layout since there are stacked areas, so I am having troubles centering it in the red lines in game. http://steamcommunity.com/sharedfiles/fi…s/?id=323136468

  • WIP in WIP, post your level screenshots!

    • Rogerztheurbanlegend
    • March 14, 2015 at 7:05 AM

    Hey guys, new mapper here. Just separated from the military and decided to go back to school for game design, and while I am at it, learn how this mapping stuff works when I'm bored. I put my map on the workshop but it isn't in a phase I feel can warrant a new topic, so I will just post some pics. The lighting is basic and I am still trying out various colors/ideas. Otherwise, feel free to rip me a new one on my unorthodox design!


    Quote

    [Blocked Image: http://i.imgur.com/tuRJP1B.jpg]

    [Blocked Image: http://i.imgur.com/Yl9dCxX.jpg]


    [Blocked Image: http://i.imgur.com/P8VOvgC.jpg]


    [Blocked Image: http://i.imgur.com/qYs3WHr.jpg]


    [Blocked Image: http://i.imgur.com/I0Q9oWz.png]

    Display More
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. POLYSTRIKE - Finally Announced After Years of Development!

    'RZL
    August 21, 2026 at 2:06 PM
  2. [CS:GO][WiP] cs_opera

    leplubodeslapin
    August 20, 2026 at 12:31 AM
  3. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 17, 2026 at 1:23 PM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™