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  3. Muffin

Posts by Muffin

  • My first CS GO Map

    • Muffin
    • May 13, 2015 at 2:11 AM

    decals cant. I would personally use overlays as well, you can readjust their size and they are easier to use. Pretty much the overlay is applied over a cylinder, but a cylinder has many faces, and the thing is only applied the face clicked on. You have to click on each face and drag it about.


    I don't know for sure though, I aint no expert

  • Source Map Building Etiquette...

    • Muffin
    • May 11, 2015 at 5:25 AM

    I can't give a full explanation as I don't consider myself a seasoned or good mapper . Ask someone more skilled. Anyways, a tip I would give is that it can be as cluttered, congested, as you want as long as it's in an unplayable area. Like for instance that castle(is it?) of yours. As long as it Isn't used and just decoration, clutter it as much as you want. But if it's like a main route to bombsite a, try to make it easy, flowing, and playable.

    Another thing is that if you select a brush with the selection tool and hit x, it allows you to drag brushes outside of the grid view and in the viewing screen

  • My first CS GO Map

    • Muffin
    • May 10, 2015 at 11:55 PM

    Ever heard of clipping? There should be a texture called player clip (bright pink and somewhat see through) just search up clip to find it. Pretty much it's an invisible walls place it at the places you don't have walls yet to block it off from being exploited

  • [CS:GO][WiP] cs_opera

    • Muffin
    • May 10, 2015 at 11:53 PM
    Quote from TheGuma

    What do you mean as in someone wanting to work with you on the project? Heck, I'd love to help you out.Except that I'm utter shit at working with models, but I can help with the rest hahaGet off the escalator. Learn to model. adding a smiley face makes everything no longer offensive

  • de_port_go (remake of original de_port)

    • Muffin
    • May 10, 2015 at 11:53 PM

    It, it's beautiful

  • Sideproject

    • Muffin
    • May 10, 2015 at 11:51 PM

    The first thing I notice is the wall that is really dark

  • MapCore CS:GO Playtesting 4.0

    • Muffin
    • May 9, 2015 at 6:31 PM
    Quote from Vaya

    Okay I'm confused by this issue. There have been no updates for csgo since lastnight but both demos get the same error and crash out at about 30 seconds before the warmup ends- googling suggests an update has broken it. The issue isn't with the map files being updated (I don't have an updated version of either) and I think it's very unlikely to be some sort of secret CSGO update. Something must run on the server that changes the state of the demos in an unexpected way. I guess you could try disabling the other 2 plug ins one by one for a match to rule either of them out.


    Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found. Host_Error: CL_CopyExistingEntity: missing client entity 16.

    I am getting the same thing when trying to watch my demo... and its bad

  • [CS:GO] de_keep

    • Muffin
    • May 8, 2015 at 6:33 PM
    Quote from Drakeee

    I'll be honest, from the name I expected something really shitty. But this looks good

    Middle looks really long though

    I looked at the name and I was like nope nope nope. I clicked on the topic and was like oh...

  • MapCore CS:GO Playtesting 4.0

    • Muffin
    • May 8, 2015 at 2:57 PM
    Quote from Deathy

    Unfortunately cannot get past warmup round on the demo of de_fonghuang_a3, but the !fb comments are definitely giving enough to have an impression of the playtest. Thanks for playing and your critique.

    Deathy I am having the same problem. Only I actually need to see the demo. Volvo pls fix

  • Map Design.. Where do i start?

    • Muffin
    • May 8, 2015 at 6:26 AM

    Check out TopHattWaffle as well. He has some really good tutorials. But I would stick to 3klikspilip. He will teach you a lot of the basics. But I learned 80% of hammer by just playing around. Learn how to use it, practice, and learn by playing around.

    Edit: Take a look at current maps. See how they are built to get some idea of what a good map looks and plays like.

  • MapCore CS:GO Playtesting 4.0

    • Muffin
    • May 7, 2015 at 10:57 PM

    Can you update the feedback and demo logs ASAP as I have been waiting to edit my map cause I don't have any feedback .

  • My first CS GO Map

    • Muffin
    • May 7, 2015 at 6:11 PM

    I swear you must have made other maps before this looks amazing for your first map.

  • [csgo] cs_cruise

    • Muffin
    • May 7, 2015 at 6:09 PM

    Add a sign with a picture of your kerbals landing on the moon! XD

  • [CS:GO] [WIP] oldtown

    • Muffin
    • May 6, 2015 at 8:14 PM

    Don't expect to be Replied to after everything you say :3

  • [CS:GO] de_beppo (wip)

    • Muffin
    • May 6, 2015 at 8:12 PM
    Quote from qoph

    I'm not too good at making detail for maps, as with other ones I've tried making. The layout comes easily, and I can visualize most of the stuff people would have issues with and adjust, but I'm really just not good at detail in general.Don't get me wrong I'm not saying that you need to make good details in your next map, I'm just saying that your current theme is not very attractive(NO OFFENSE REALLY). Think about it. A brick warehouse vs a awesome shiny resort. Could you also post a clear picture of the overview (top of the map, like a radar) so we can give some feedback on that too Goodluck

  • [CS:GO] de_beppo (wip)

    • Muffin
    • May 6, 2015 at 6:27 PM

    If this wasn't your first map, I would greatly suggest changing the theme. It's boring, generic, gray and dark. But this is your first map, and the thing I would suggest focusing on is the layout. The layout changes everything! Anyways, it ok to keep this theme for now but really, it's not a very good one. There isn't much room for nades, and the textures are pretty bland.

    Focus on the layout for your first map , you can focus on cool designs when you become more fluent.

    Also can we get a steam workshop link?

  • [CS:GO] My new map on Steam workshop, already have over 3000+ subscribers!

    • Muffin
    • May 3, 2015 at 7:57 PM

    I really don't have too much to say. It is an aim map and it really should play the way YOU want it to play.


    But yeah, I think the map has a very nice and believable scenery.

  • [CS:GO] [WIP] oldtown

    • Muffin
    • May 3, 2015 at 7:09 PM
    Quote from Bodd Jonar

    It uses the main brick texture from Mirage, coupled with the wood texture to hold it together, which is also from mirage, it also uses planks that stick out, just like on mirage (and dust 2 @long) but with a different texture, and the windows are also used on mirage among other maps, if I am not mistaken.


    I'm not saying that he should not do it, but to say that it has no correlation with Mirage, well, that is a bit of a stretch in my eyes.

    It may use mirage assets, but I think the combination of it makes quite a different scene.

  • [CS:GO] [WIP] oldtown

    • Muffin
    • May 2, 2015 at 7:14 PM

    I see no correlation with mirage. With the wood beams and cracks and rustic feel, this is going to be very nice and unique.

  • [CS:GO] [WIP] oldtown

    • Muffin
    • May 2, 2015 at 2:48 PM

    That looks great... I think it would make a great alternate theme.

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