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Posts by Muffin

  • [CS:GO] Unity (Defuse Map WIP)

    • Muffin
    • December 4, 2017 at 5:35 AM

    Welhp, guess I'm mapping again now. This time, I'll actually finish a project ;)

    DE_UNITY - Terrorists have decided to target a nuclear facility in hopes of causing trouble around the area, the FBI have been deployed to stop them.

    I've only done some basic brushwork around T spawn, the rest of just conceptual layout which will hopefully be tweaked and changed with feedback and playtesting.

    Feedback on layout is much appreciated.

    Overview with Chokepoints (Roughly):

    Basic Overview / Radar:

    Screenshots:

  • de_royal (previously de_street)

    • Muffin
    • February 21, 2016 at 4:36 PM

    Just 5 man queue with a jumpboost script :)

  • de_royal (previously de_street)

    • Muffin
    • February 20, 2016 at 5:01 PM

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • [csgo] de_venezia

    • Muffin
    • September 20, 2015 at 7:11 AM

    Anomaly played this map when he was showcasing his newly unboxed shadow daggers :D. Ur mep is fa moose.

  • [CS:GO] de_stars

    • Muffin
    • September 12, 2015 at 11:57 PM

    Straight Outta Ammo?

    Straight Outta Awpton?

    Awptown Funk You Up?

  • de_strada

    • Muffin
    • June 16, 2015 at 8:44 PM

    The bell.

  • [CSGO] de_aggro

    • Muffin
    • June 16, 2015 at 8:34 PM

    THere are tons of places to hide, for sure. Try simplifying the paths and removing uneeded clutter hiding spots

  • Shipyard

    • Muffin
    • June 9, 2015 at 6:23 PM

    The map looks ready for a Playtest. (https://migrationtest.mapcore.org/topic/17116-ma…laytesting-40/) get one there. One thing I mght suggest is spicing up middle. Looking at the overview and screenshots, middle doesnt look very interesting to play and is hard to take as a t.

  • De_Coldwater

    • Muffin
    • June 9, 2015 at 6:19 PM

    Played in this map before... I feel like the map can get a little confusing at times, but otherwise this is a great map!

  • [WIP] de_alps

    • Muffin
    • June 9, 2015 at 6:16 PM
    Quote from LapnLook

    I'm thinking about hosting a playtest on thursday at around 17:00 GMT+1 (from my computer in Hungary - Central/Eastern Europe. would that work?) tied in with the beta release which I'd finish up tomorrow. What do you think?

    You should instead get a playtest here: https://migrationtest.mapcore.org/topic/17116-ma…playtesting-40/

  • Sideproject

    • Muffin
    • June 9, 2015 at 12:54 AM

    Personal Blog much? lel

  • [CS:GO] [WIP] oldtown

    • Muffin
    • June 7, 2015 at 4:19 PM
    Quote from Tensei

    Well i could take older version of steam workshop, but i had done shitload of work, and now it's all lost. You must know the feel of redoing everything.

    Nope. Lol. But I have a slight understanding.

  • [CS:GO] [WIP] oldtown

    • Muffin
    • June 6, 2015 at 8:07 PM
    Quote from Tensei

    Well, I declare this map dropped. My PC just died 2 days ago, like every single thing of rig die. Some IT dude told me, that i got short circuited by PSU, so electrolyte capacitors blew up and stuff.

    I am already working on new project (on slowass laptop) It will be mini 1v1 map , because i got no mood to make anything big for now, at all.

    Well im sorry bout that... :(

  • [CS:GO] de_nonameyet

    • Muffin
    • June 6, 2015 at 8:06 PM

    Judging by the overview, the map looks very bland, simple, and tight.

  • de_Steinhausen (previously known as "Paderborn")

    • Muffin
    • June 4, 2015 at 4:07 PM

    Try posting screenshots on the OP (Orig Post). It attracts way more viewers.

  • [CS:GO] de_flashbeng

    • Muffin
    • June 4, 2015 at 3:59 PM
    Quote from Baggle

    Quite the setting i like a more comical setting to a boring serious one , with name like that you should make sure there are lots of windows and angled surface to bounce interesting pop-flashes off.

    Strategy :)

  • [CS:GO] de_flashbeng

    • Muffin
    • June 3, 2015 at 2:45 PM

    Not much to say right now. THe brushwork is rather nice though, it's good to keep the map clean :)

  • de_cargo

    • Muffin
    • June 3, 2015 at 4:28 AM

    GL Lizard

  • [WIP] de_waterway

    • Muffin
    • June 3, 2015 at 4:27 AM

    It's way to open in some areas IMO

  • [CS:GO] de_stars

    • Muffin
    • June 2, 2015 at 12:08 AM

    Obvious answer to your billboard question.. mapcore ad

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