1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. scales

Posts by scales

  • Source Content Creation Workflow

    • scales
    • March 9, 2015 at 9:11 PM

    I am in a similar boat to you, but just a little farther along. I did some CSS mapping, and made some not very good 1v1 maps and so on, and doing custom assets was always a PITA for me. I just got back into mapping, and I saw wallworm mentioned a few weeks back back, and I've been trying it out with some test maps and assets. It is the easiest way to work that I have come across, but some aspects aren't intuitive to begin with. Even with some strange quirks, I was able to go from model to game in only a few clicks as opposed to a mountain of clicks.


    The workflow I have been using for the past week is modeling in blender, scaling and detailing in 3dsmax, and exporting with wall worm. Not extremely smooth, but better than what I was doing in CSS.


    Welcome back to mapping!

  • [csgo] cs_cruise

    • scales
    • March 9, 2015 at 2:56 AM
    Quote from Skybex

    I am using the same workfow I used from the CSS days and not something i would recommend. I hear from others that using wallworm is the way to go, but I have never spent the time to use it as I am used to the way I do things.


    I have a lot of respect for you sticking with the old ways I just tried out wallworm, it isn't the most intuitive thing, but at least I could get a model in within a couple seconds versus minutes. Anyways, nice table.

  • [csgo] cs_cruise

    • scales
    • March 6, 2015 at 5:48 PM

    So far this looks really solid, and I'm sure the layout will match the visuals. I personally really like the color pallet, especially now that it is a lighter shade that is a little softer.


    Since it seems there will be a ton of custom assets, the only thing I am curious about is your workflow from max to hammer and vice versa. I'm assuming some better tools have come out since I did it last for CSS.

  • WIP in WIP, post your level screenshots!

    • scales
    • March 6, 2015 at 12:24 AM

    New to Mapcore, and getting back into mapping. Haven't done much except for some pretty terrible maps in CSS that still occasionally surface.


    So I've started this one. I really liked a mid concept I started doodling a while back. The idea is that when Ts rush mid, they end up behind some of the best positions for CTs to hold. Also liked the idea of a watch/control tower design. Not sure where I am going with the theme yet, just sorta doodled with hammer a bit.

    [Blocked Image: http://i.imgur.com/1JNXQhP.jpg]

    Still trying to figure out the B bombsite positioning. I didn't like where it was before so I moved it. Also debating adding in a more concealed backdoor entrance to A and the upper watchtower positions (the X's)


    [Blocked Image: http://i.imgur.com/kjhCB3P.jpg]


    [Blocked Image: http://i.imgur.com/XZfHKI9.jpg]

    Kinda what I was thinking for the watchtower-kinda design


    [Blocked Image: http://i.imgur.com/GBfAyHS.jpg]
    not sure about it all yet.


    [Blocked Image: http://i.imgur.com/hQhYuMr.jpg]

    Another angle, still just a doodle of what I might be thinking for the design.


    Thought I'd also throw in this, not sure what I am doing with it yet though.

    [Blocked Image: http://i.imgur.com/U419UQk.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™