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Posts by scales

  • Source Content Creation Workflow

    • scales
    • March 9, 2015 at 9:11 PM

    I am in a similar boat to you, but just a little farther along. I did some CSS mapping, and made some not very good 1v1 maps and so on, and doing custom assets was always a PITA for me. I just got back into mapping, and I saw wallworm mentioned a few weeks back back, and I've been trying it out with some test maps and assets. It is the easiest way to work that I have come across, but some aspects aren't intuitive to begin with. Even with some strange quirks, I was able to go from model to game in only a few clicks as opposed to a mountain of clicks.


    The workflow I have been using for the past week is modeling in blender, scaling and detailing in 3dsmax, and exporting with wall worm. Not extremely smooth, but better than what I was doing in CSS.


    Welcome back to mapping!

  • [csgo] cs_cruise

    • scales
    • March 9, 2015 at 2:56 AM
    Quote from Skybex

    I am using the same workfow I used from the CSS days and not something i would recommend. I hear from others that using wallworm is the way to go, but I have never spent the time to use it as I am used to the way I do things.


    I have a lot of respect for you sticking with the old ways I just tried out wallworm, it isn't the most intuitive thing, but at least I could get a model in within a couple seconds versus minutes. Anyways, nice table.

  • [csgo] cs_cruise

    • scales
    • March 6, 2015 at 5:48 PM

    So far this looks really solid, and I'm sure the layout will match the visuals. I personally really like the color pallet, especially now that it is a lighter shade that is a little softer.


    Since it seems there will be a ton of custom assets, the only thing I am curious about is your workflow from max to hammer and vice versa. I'm assuming some better tools have come out since I did it last for CSS.

  • WIP in WIP, post your level screenshots!

    • scales
    • March 6, 2015 at 12:24 AM

    New to Mapcore, and getting back into mapping. Haven't done much except for some pretty terrible maps in CSS that still occasionally surface.


    So I've started this one. I really liked a mid concept I started doodling a while back. The idea is that when Ts rush mid, they end up behind some of the best positions for CTs to hold. Also liked the idea of a watch/control tower design. Not sure where I am going with the theme yet, just sorta doodled with hammer a bit.

    [Blocked Image: http://i.imgur.com/1JNXQhP.jpg]

    Still trying to figure out the B bombsite positioning. I didn't like where it was before so I moved it. Also debating adding in a more concealed backdoor entrance to A and the upper watchtower positions (the X's)


    [Blocked Image: http://i.imgur.com/kjhCB3P.jpg]


    [Blocked Image: http://i.imgur.com/XZfHKI9.jpg]

    Kinda what I was thinking for the watchtower-kinda design


    [Blocked Image: http://i.imgur.com/GBfAyHS.jpg]
    not sure about it all yet.


    [Blocked Image: http://i.imgur.com/hQhYuMr.jpg]

    Another angle, still just a doodle of what I might be thinking for the design.


    Thought I'd also throw in this, not sure what I am doing with it yet though.

    [Blocked Image: http://i.imgur.com/U419UQk.jpg]

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