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  2. Shokunin

Posts by Shokunin

  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 30, 2015 at 2:00 AM

    Thanks ESToomere! Many of the people here agree its too OP. I think I will make the overheat settings on hard the default on normal.


    BTW, everyone, I setup a steam greenlight page for the game. http://steamcommunity.com/sharedfiles/fi…s/?id=416311927 Please go and vote yes if you can, and post comments if you like! This will help me to setup a nice easy install for everyone. Thanks again everyone for helping test the game.

  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 29, 2015 at 12:40 AM

    Here's a couple more links to download for those having trouble with onedrive. Hope you all like the game

    http://amzn.to/1EOc34M (zip)

    http://amzn.to/1a3LoJF (exe)

    http://bit.ly/1BGBkwJ (zip or exe)

  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 27, 2015 at 1:27 AM

    Strange, those downloads should work without a login, sorry. I'll be setting up more hosts soon.

  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 26, 2015 at 8:47 PM

    Does the onedrive link not work for you? I'll be posting it in more places soon, but for onedrive you shouldn't have to log-in or anything to download.

  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 26, 2015 at 1:25 AM

    Thanks Mark, I'll investigate. Sounds very strange.

  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 25, 2015 at 2:10 AM

    Hello everyone,


    I've uploaded what I hope is the press release build. It's got a few updates that you can read in the changelist below. I'm looking for anyone, previous testers or new, to play through and confirm completion of the game.


    You guys will also be the first to preview the launch trailer. Feedback is appreciated and please do not share this link outside of mapcore:

    (720p - 32mb)

    (1680x1050 - 98mb) - My monitor can't go any higher!


    Thanks again everyone, I appreciate everyones feedback and help.


    The build is located here in zip or exe form along with install instructions (again, please do not share this link outside mapcore):

    http://1drv.ms/1OyARWi


    Changelist:

    • Quote

      The zero point energy projector (ZEP) overheat mechanic & energy needs have been tied to suit power (the same power used for sprint).

    • Quote

      ZEP overheat parameters were increased slightly & there is an exponential increase in wait time up to 4 seconds. Delay between shots increases faster in hard mode and recovery decay is much slower, this makes the large zombie battle very intereting!

    • Quote

      ZEP overheat & energy dependency is represented by the suit power hud element and its also been added to the crosshair quickinfo hud element.

    • Quote

      Striders no longer take damage from the ZEP. Before you could slowly kill Striders, now required to use the RPG.

    • The radar now flashes when passing near radiation.
    • Quote

      Hints now appear on how to read QR codes for every code in chapter 1 until a QR code is succesfully read.

    • Fixed bug with rendering of some water in chapter 3.
    • Replaced annoying generator sound.
    • Quote

      Fixed bug with a gnome occasionally spawning twice.

    There are a few known issues that I haven't been able to reproduce or resolve that I hope to fix in a later build, but until I can figure them out they will remain.

    • Very very rare crash occurs when using the special weapon to shoot certain physics objects in chapter 3.
    • Performance in final chapter is occasionally extremely poor (less than 10 fps) but fixed after restart.
    • Lighting sometimes twitches on physics objects in a section of chapter 3.
    • Quote

      Reports that wheel in zombie pit in chapter 1 sometimes does not open door.

  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 19, 2015 at 4:34 AM

    Hello Klem, I appreciate your honesty & critisicm.


    I originally wanted to have more puzzles, there was one just before the final combat. I had to cut it due to time & engine constraints. The final map pushes the limits of the engine in just about every category and I just ran into limits (max bsp, max models, max props, max entities, etc.). I couldn't easily push it into the previous map either due to the layout and logical flow of things. On time, well this project has taken a ton of my personal time and has been a real challenge getting it this far. To make changes big enough to fit a puzzle into the pervious map was just be too much of a set back.


    Here's a video of the block-in for that puzzle if you're interested:

    http://youtu.be/qXW4D2fGVKA


    If I get the opportunity to pull off a sequel in some way I definitely want more puzzles. Maybe someday with a newer engine hopefully.


    Quote

    As for the weapon being over powered, I'm definitely going to think on that and make some changes. Several people have said the same thing.


    There's been quite a few people getting stuck or confused in the set of challenges before the lab. I'm making some changes to help address that.


    Good job finding the original reference for the courtyard! It's a fairly famous abandoned building so I figured it would be found, but not this quick! Usually when I use photo reference I take bits and pieces, that building was so interesting and unique I just wanted re-create it as is.


    Thanks again! I appreciate your feedback.

  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 18, 2015 at 2:59 AM

    Thanks Onebit!


    Quote

    I've considered the same thing. I may ultimately change it to include the manhacks (flying enemies) since the majority of people who've played so far think that last combat is too easy. At the very least it may be a change in a later version.

  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 17, 2015 at 4:07 AM
    Quote

    There are training hints on the first four QR codes but they're currently setup to only appear if you stop and look at them briefly. Most people have been missing them.


    I'm going to try adding more hints and increase the chances of the hint messages appearing for those.


    They are real QR codes and I have successfully decoded them using apps on my phone as well, but its not easy to do.

  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 17, 2015 at 3:11 AM
    Quote from FMPONE

    Very impressive!


    Thanks! Did you finish the whole thing?


    Quote

    I understand your point about the gun being OP. Instead of pulling the power of the weapon back I wanted to try throwing tons of enemies at the player, like in the large zombie battle. The weapons firing rate does gradually slow down due to constant firing but perhaps I can increase that.


    Before testing wtih mapcore I've only had a few other people test it and the feedback I was getting is that it was too hard. Perhaps I pulled it back too much.


    You weren't the only person getting confused with the crank wheel in the zombie pit. It may be something I need to address. The zombies can't see you when the generator is off, so you have to jump in with them and then turn the crank. Once the door is open and light pours into the room, they can see you again so you have to make a quick escape.


    Did you read the QR codes near this pit or see them? Did you know you could read them in-game by zooming?


    Thanks for you feedback!

    Display More
  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 16, 2015 at 6:12 PM

    This build should have resolved all the missing assets. There may be a few particles or decals missing but I believe I got them all, if you spot anything please let me know. You no longer need CS:S either.

  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 15, 2015 at 10:27 PM

    Hello Again!


    TE120 is ready for the second round of testing. The last round was great and I got some really valuable feedback. Unfortunately for about half the testers there were missing models & materials due to a strange bug.


    For this round of testing I'm going to open beta access to all of mapcore.


    All I ask is if you download and play please let me know if you run into any missing assets, if you get stuck, or if you run into any other major issues by e-mailing me at [email protected]?subject=Mapcore%20Feedback%2FBugs, ideally along with a few screenshots.


    To play download either e120.zip or Setup_TE120.exe from the link below:

    http://1drv.ms/1EhKlNm


    Located on that page is a question sheet. The question sheet is not required but if you do fill it out please do not read it until after finishing the game since it contains spoilers.


    Feedback and opinions welcome, but please only post here or e-mail me directly since the feedback may change the final build I release to the public.


    Hardware Requirements

    Processor: Pentium 4 - 3.0 GHz, or AMD equivalent

    RAM: 1GB (1024 MB)

    Graphics Card: Shader Model 2.0 capable, ATI 9600, NVidia 6600 or better

    780MB of free HD space


    My machine is over 2 years old (as of 3/3/2015) and the game runs great.


    Software Requirements

    TE120 requires the Source SDK Base 2007 installed to run.

    To install the Source SDK Base 2007:

    1. Go to your steam library
    2. Select "tools" from the menu right next to the search bar which defaults to “games”.
    3. Scroll down to Source SDK Base 2007, right click and install.

    Mod Installation

    1. Close steam.
    2. Download and run Setup_TE120.exe or download the e120.zip file.
      • If you downloaded the zip file, unzip it in: ...Steamsteamappssourcemods
    3. Open Steam, TE120 should now be listed in your Library under “games”.


    For previous testers who want to play again just delete the e120 directory in ...Steamsteamappssourcemods before installing again.

  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 6, 2015 at 3:28 AM

    Sorry everyone, sign-ups for this round of testing is now closed. If some people fall through or if I start a second round due to bugs or issues I'll let everyone know.


    Thanks again!

  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 4, 2015 at 6:08 AM

    Thanks for signing up everyone! I've got 8 volunteers who I've sent PM's too.


    If anyone is still interested it would be nice to have a couple more in case things fall through for anyone. As I said before, I prefer senior members of this community but I'll take what I can get.

  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 3, 2015 at 3:34 PM
    Quote from blackdog

    Did you need just the stand, classic demo recorded from console, or you mean an already encoded video? (fraps and the likes)


    Demo from console.


    Thanks already everyone for the feedback Continue signing up! Just need a few more, I'll check later tonight.

  • Testers needed for Private Beta (Transmissions : Element 120)

    • Shokunin
    • March 3, 2015 at 3:51 AM

    Hello everyone,


    I am a professional designer just about ready to release a free custom mod I've been working on for over 2 years! This mod has custom maps, models, destructibles, code, shaders, and more that I need beta testers for. I'm looking for 8 volunteers, ideally senior members of this community, to help screen for final bugs & feedback.


    What is Transmissions : Element 120?

    A short single player experience set in the Half-Life Universe featuring a unique gravity defying weapon that allows you to jump buildings and sustain large falls. The story takes place at a mysterious date & location after the events of Half-Life : Episode 2. Where are you? Why have you been sent? To help bring the Source Engine up to date several new features are included:

    • Enhanced dynamic lighting
    • Integrated Source Shader Editor 0.5 for enhanced post processing & lighting
    • Improved support for complex physics structure
    • Support for super massive physics objects
    • Improved AI and group behavior on multiple AI types

    Below are the first public screenshots of the game and mapcore is first to have them:

    [Blocked Image: http://www.transmissions-element120.com/wp-content/upl…0_warehouse.jpg]


    [Blocked Image: http://www.transmissions-element120.com/wp-content/upl…20_lab_wide.jpg]


    [Blocked Image: http://www.transmissions-element120.com/wp-content/upl…0_courtyard.jpg]


    Minimum Requirements

    Processor: Pentium 4 - 3.0 GHz, or AMD equivalent

    RAM: 1GB (1024 MB)

    Graphics Card: Shader Model 2.0 capable, ATI 9600, NVidia 6600 or better

    725MB of free HD space


    My machine is 2 years old and the game runs great.


    Source SDK Base 2007 must be installed for the mod.


    What will volunteers do?

    1. Play through the game which takes anywhere from 0.5-1 hours to complete.
    2. Report any game blocking bugs or severe visual glitches.
    3. Fill out a short questionnaire when you're done.


    Install & Instructions

    To play download either e120.zip or Setup_TE120.exe from the link below:

    http://1drv.ms/1OyARWi


    Install instructions located on this page along with the question sheet.


    http://www.transmissions-element120.com/


    [UPDATE] Changed OP to reflect beta is now open to mapcore

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