Posts by Benmx
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Hi esspho, yes here a little breakdown.
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great, your level remember rme some missions of the first splinter cell. when sam infiltrate some buildings. i look see more of your map. regards.

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looks good, what is your workflow? blender, may, 3dmax? how you texture it? i really like your concept, also rememberme some missions of splinter cell.
nice.
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thanks @Sigma
in this moment unity5 still dont support some new nodes from substance designer5, that's why i dont show this on the inspector tab,
here the link:
https://forum.allegorithmic.com/index.php?topic=4256.0
that's why i attach the source file .sbs, if you have substance designer5 you can modify as you wish.

thanks by your feedback!
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thanks @Muffin i glad you like it.
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make one from raw data, is a good start, i think.
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follow the recomendation of @TheGuma i create this topic to share my stuff free to download (3d models, textures, etc..)
so i hope like to the comunnity and please feel free to comment.
thanks!
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Here i want share this texture i made in substance designer, textures are 1024x1024 and included
basecolor map
normal map
roughness map
metallic map
ambient occlusion map
and the source substance file for edit as you like

here is the link to download free

http://www.pixelencode.com/floor-damage-t…-and-substance/
here some screen caps, the render are in substance designer and the unity 5 game engine
Enjoy!
[Blocked Image: http://www.pixelencode.com/wp-content/uploads/2015/03/floor_damage2.png][Blocked Image: http://www.pixelencode.com/wp-content/uploads/2015/03/floor_damage3.png][Blocked Image: http://www.pixelencode.com/wp-content/uploads/2015/03/floor_damage4.png][Blocked Image: http://www.pixelencode.com/wp-content/uploads/2015/03/Captura-de-pantalla-2015-03-11-a-las-11.30.56.png][Blocked Image: http://www.pixelencode.com/wp-content/uploads/2015/03/Captura-de-pantalla-2015-03-11-a-las-11.02.53.png][Blocked Image: http://www.pixelencode.com/wp-content/uploads/2015/03/Captura-de-pantalla-2015-03-11-a-las-11.36.20.png][Blocked Image: http://www.pixelencode.com/wp-content/uploads/2015/03/Captura-de-pantalla-2015-03-11-a-las-11.35.52.png]
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hey thanks! TheGuma, yes i will make a separate thread, appreciate the feedback, regards.
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Quote from kikette
Well, thanks but Cgtexture propose Brick herringbone pattern with lot more personality to start with than a generic concret overlay put on a pattern =) I think you should add more detail and colors if your want people to need it

hey thank you by the feedback, i will work more on those details, thanks again.

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hi! here i share some screenshots from a texture i made, also i share the source files 20148x2048 for free, colo map, normal map, metallic map,roughtness map included, for anybody who want use it,
any feedback is welcome. enjoy!
download link:
Download link : http://www.pixelencode.com/?p=88
[Blocked Image: http://www.pixelencode.com/wp-content/uploads/2015/02/bricks_floor.png]
[Blocked Image: http://www.pixelencode.com/wp-content/uploads/2015/02/bricks_floor01.png]
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hi everybody i share some screenshots of this box i made, is low poly and redy to use in game engine, download free
any feedback is welcome, enjoy!
download link:
http://www.pixelencode.com/?p=1
[Blocked Image: http://www.pixelencode.com/wp-content/uploads/2015/02/00-1024x576.jpg]
[Blocked Image: http://www.pixelencode.com/wp-content/uploads/2015/02/031-1024x576.jpg]
