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Posts by swst.turn

  • [CS:GO][WIP] de_yard

    • swst.turn
    • July 31, 2015 at 1:03 PM

    Sup. Updated version on workshop now: link

  • [CS:GO][WIP] de_yard

    • swst.turn
    • July 30, 2015 at 2:11 PM

    Sup again. So I reworked T aps and also changed A site a little bit.

    New layout:

    [Blocked Image: http://i.imgur.com/zhkpEFj.png]

    In-game look:

    Quote

    T side view from aps:

    [Blocked Image: http://i.imgur.com/5HWhohD.jpg]

    CT view to aps:

    [Blocked Image: http://i.imgur.com/5XtS6NO.jpg]

    Aps exit overview:

    [Blocked Image: http://i.imgur.com/MIIpYHE.jpg]

    View from CT to site:

    [Blocked Image: http://i.imgur.com/JRLgbmq.jpg]

    Display More

    Also I made this scheme with best spawn points timings:

    [Blocked Image: http://i.imgur.com/JzfPKsC.png]

    [Blocked Image: http://i.imgur.com/d4JZOYk.png]

  • [CS:GO][WIP] de_yard

    • swst.turn
    • July 28, 2015 at 2:15 PM
    Quote from Vaya

    not sure if I meantioned it in the playtest but I think the CTs should have no access to heaven from A. It should at least be a semi-difficult jump.

    In first appearance of aps way there is no access from CT side, but then I thought about situation like 1 v 1, bomb dropped in aps, and last T is in A main/site. So its very hard decision to make for me.

  • [CS:GO][WIP] de_yard

    • swst.turn
    • July 28, 2015 at 9:42 AM

    Sup. Changes I made after playtest feedback (trying to reduce CT advantage):

    • Removed A site CT heaven
    • Added little shed to exit from T heaven (to fix overpowered CT line of sight in this place)
    • Removed gay corner in T aps
    • Added crate to Middle -> A connector (changed sight from connector to site and remove cover for CT)
    • Removed CT cover in end of B short
    • Delete T end of A long (it's unusable at all)

    Current layout:

    [Blocked Image: http://i.imgur.com/67X1YaJ.png]

    A site in current state:

    Quote

    [Blocked Image: http://i.imgur.com/Cl8Qbc2.jpg]

    [Blocked Image: http://i.imgur.com/P4WW6TP.jpg]

    [Blocked Image: http://i.imgur.com/sJZ12Ha.jpg]

    If you have thought or suggestions about layout i will be glad to hear it!

    Cheater on playtest! :D

    Quote

    [Blocked Image: http://i.imgur.com/qkKdgBK.png]

  • MapCore CS:GO Playtesting 4.0

    • swst.turn
    • July 26, 2015 at 9:25 PM

    Can you upload feedback and demo for today playtest of de_yard?

  • [CS:GO][WIP] de_yard

    • swst.turn
    • July 23, 2015 at 3:43 AM

    Sup, big gameplay and architectural update. Checkout it :)

    Workshop link

    [Blocked Image: http://i.imgur.com/TnqqhGH.png]

    Some screens here:

    Quote

    [Blocked Image: http://i.imgur.com/Rr3HtSs.jpg]

    [Blocked Image: http://i.imgur.com/MLZWlGV.jpg]

    [Blocked Image: http://i.imgur.com/xzA6sM3.jpg][Blocked Image: http://i.imgur.com/ALcT9Vj.jpg][Blocked Image: http://i.imgur.com/CjNIa3z.jpg][Blocked Image: http://i.imgur.com/WtWmwZg.jpg][Blocked Image: http://i.imgur.com/R9XcbpP.jpg][Blocked Image: http://i.imgur.com/Rho5Zzz.jpg]

  • [CS:GO][WIP] de_yard

    • swst.turn
    • April 14, 2015 at 11:23 AM

    I just combine levelview screenshot with another with r_drawstaticprops 0, then decrease saturation and then add color to crates and other stuff.

  • [CS:GO][WIP] de_yard

    • swst.turn
    • April 13, 2015 at 10:49 PM

    Sup. Another minor update for tomorrow playtest. Also updated workshop link.

    [Blocked Image: http://i.imgur.com/NueRy3t.jpg]
    [Blocked Image: http://i.imgur.com/wLKv8no.jpg]
    [Blocked Image: http://i.imgur.com/RHGLog1.jpg]
    [Blocked Image: http://i.imgur.com/0OyxnO7.jpg]
    [Blocked Image: http://i.imgur.com/lUIFoWs.jpg]

  • MapCore CS:GO Playtesting 4.0

    • swst.turn
    • April 13, 2015 at 7:55 PM

    Files for tomorrow playtest of de_yard here.

    Map topic here.

  • [CS:GO][WIP] de_yard

    • swst.turn
    • April 5, 2015 at 4:19 PM

    Sup again. Checkout new major update, including A bombsite improvements, new CT to B connector, middle changes(T side), and reducing map size.

    [Blocked Image: http://i.imgur.com/H2HfBmy.png]

  • MapCore CS:GO Playtesting 4.0

    • swst.turn
    • April 5, 2015 at 4:05 PM

    Sup, can i get slot on 14 for de_yard?

  • [CSGO] WIP de_street

    • swst.turn
    • March 12, 2015 at 3:26 PM

    Hey! Is there news about map?

  • MapCore CS:GO Playtesting 4.0

    • swst.turn
    • February 26, 2015 at 3:03 PM

    Sup.

    Map for the playtest of today de_yard.Topic of map is

  • [CS:GO][WIP] de_yard

    • swst.turn
    • February 24, 2015 at 10:14 AM
    Quote from Andre Valera

    Is there a download?

    I'm itching to give it a go, looks great from the preview.

    You can download it via workshop http://steamcommunity.com/sharedfiles/fi…s/?id=383684977, also there is a mapcore playtest at 26. I'm really looking forward to feedback!

  • [CS:GO][WIP] de_yard

    • swst.turn
    • February 21, 2015 at 2:32 PM

    Sup again, checkout out updated bombsites.


    [Blocked Image: http://i.imgur.com/Jkd76Xa.jpg]

    [Blocked Image: http://i.imgur.com/P46B44l.jpg][Blocked Image: http://i.imgur.com/1fM75VI.jpg]

  • MapCore CS:GO Playtesting 4.0

    • swst.turn
    • February 18, 2015 at 12:42 PM

    Can i get 24 or 26 slot for de_yard?

  • [CS:GO][WIP] de_yard

    • swst.turn
    • February 17, 2015 at 9:50 AM

    CT middle view


    [Blocked Image: http://i.imgur.com/vD07dpj.jpg]

    T middle view


    [Blocked Image: http://i.imgur.com/RvRchQA.jpg]

    Middle overview

    [Blocked Image: http://i.imgur.com/EOlDv9K.jpg]

    A site from T side view


    [Blocked Image: http://i.imgur.com/rUdGOQE.jpg]

    A to middle connector view


    [Blocked Image: http://i.imgur.com/n8OSV9J.jpg]

    B site view


    [Blocked Image: http://i.imgur.com/6pdboO9.jpg]

    T to B view


    [Blocked Image: http://i.imgur.com/5xnlODX.jpg]

  • [CS:GO][WIP] de_yard

    • swst.turn
    • February 17, 2015 at 12:21 AM

    Sup, I'm trying to make a competetive oriented map with common layout, waiting your thoughts about it.


    [Blocked Image: http://i.imgur.com/D39uo2t.jpg?1]

  • [CSGO] WIP de_street

    • swst.turn
    • February 16, 2015 at 9:47 PM

    Nice layout, but i think CT have too long rotation time for retake bobmsites.

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