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Posts by Tomato

  • MapCore CS:GO Playtesting 4.0

    • Tomato
    • February 22, 2015 at 1:20 PM

    I like the idea of a heatmap aswell.

    Immediatly gives you info about chokepoints, common encounter spots and most prefered bomb spot

  • MapCore CS:GO Playtesting 4.0

    • Tomato
    • February 19, 2015 at 4:23 PM

    Can I get 03/03/15 for my map de_east?

    I'll send my map once confirmed.

  • MapCore CS:GO Playtesting 4.0

    • Tomato
    • February 17, 2015 at 10:31 AM

    I thought there is no 29th this year?

  • MapCore CS:GO Playtesting 4.0

    • Tomato
    • February 13, 2015 at 7:07 PM
    Quote from tomm

    hey there,


    - noone expects you to test a completely finished map. The point of testing is to, you know.. test stuff. What you really need is to do is prepare a working radar for navigation purposes.

    - People usually give feedback on the map's layout and gameplay.

    - Just look at the schedule and find a date that suits you and isn't already taken.

    - There's usually more than enough people.


    and again I repeat, a working radar is very important!


    and welcome to mapcore!

    Display More


    Thanks for the fast response


    I already have a working radar ( only needs an update after the last changes, no big deal)


    I'll think I'll try to get a spot on the next tuesday then 17/02

    I guess around 20.00 hours ( i hope )

    And is it neccesary that I'm there aswell ( i try ofc, but it depends o nthe hour etc)


    If this is okay, I'll pack up the map and send them as soon as possible


    Greetz

  • MapCore CS:GO Playtesting 4.0

    • Tomato
    • February 13, 2015 at 6:37 PM

    Hi everybody,


    I'm making my first csgo map on the moment.

    And I just found this forum/community.

    Through development of the map I tried to play with my friends several times on a dedicated server, just to get some feedback of the map.

    But because they all easy say it's fine and all that, i've never got the "real" feedback and playtests going ( with more then 5 players)

    Now i saw this forum and though that this could be a nice opportunity to get some playtime on my map.


    First i got some questions about the playtest itself:

    -Does the map need to be finished? ( I'm detailing buildings for the moment and lot of edges aren't properly clipped yet, also floor is still in dev textures )

    -What kind of feedback should I expect?

    -How fast is it possible to get a slot on the schedule ( I'm looking out for next tuesday 17/02 )

    -How many people play during a playtest?

    -...


    Thanks in advance

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