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  3. Adam108CZ

Posts by Adam108CZ

  • Counter-Strike: Global Offensive

    • Adam108CZ
    • April 30, 2021 at 7:56 PM

    Hi guys, if you are interested in the Oskmos' Insertion 2 map, there is a dedicated server in EU running it 24/7 - 217.11.249.84:27455

    It will be running at least to 31.5.

  • Counter-Strike: Global Offensive

    • Adam108CZ
    • March 17, 2017 at 3:22 PM

    de_thrill, cs_agency, de_shipped, de_lite, de_blackgold, de_austria, cs_insertion

    - Congrats! But I miss Santorini... Maybe next time :)

  • Counter-Strike: Global Offensive

    • Adam108CZ
    • March 16, 2017 at 9:22 AM

    Where can I find the layout of de_canals? I won't get home to my PC till evening...

  • [CS:GO] Legacy

    • Adam108CZ
    • May 22, 2016 at 11:54 AM

    Instead of pushing T spawn back I would rather push the CT spawn forward slightly, then it would became more attractive for rotations as well.

  • You can now sell content through Steam Workshop

    • Adam108CZ
    • March 16, 2016 at 7:25 PM

    Well, I would compare it more to CS:GO operation passes than to paid workshop content. Of course, I warmly welcome this concept. I am glad that Valve decided to interact more with the community and support it monetarily as well.

  • DE_SANTORINI

    • Adam108CZ
    • March 11, 2016 at 10:05 AM

    Is there a record of the match? I missed it but would like to watch it :(

  • ATTN: New Map Makers!

    • Adam108CZ
    • September 7, 2015 at 8:25 PM

    Review of all 4 final maps by famous CS:GO caster Anders https://www.youtube.com/watch?v=UladSKyrdVY

  • de_royal (previously de_street)

    • Adam108CZ
    • September 6, 2015 at 1:26 PM

    Lets start with that I really like this map, i playtested it yesterday, the layout seems interesting, but in terms of gameplay i find the layout a bit untweaked...

    I know taht now is too late to make any layout changes, but i will post my criticism anyway :)

    There are too many pathways to A site and there also too many cornes to hide, if CTs/Ts are well setup, it is really hard to re/take the bombsite. So I would simplify the corridors behind A to be more easily checked by the other team.

    The second thing i would do to simplify the map is moving the CT spawn behind A. It has many benefits. Firstly, you can remove the area of current CTs spawn, but more importantly, you can straighten the connector from lower mid to A because both teams will get there at the same time like now. This connector will then aslo become more attractive during rotations B > A and vice versa. The third benefit I see is taht long A (especially the upper part) will become more used by both teams, because it won't by so far away from other parts of the map. Of course, if you move the CT spawn, you have to move the T spawn, too. I would move it as I painted in the overview (maybe a bit further to A long) - CTs and Ts would still get to B as now and because the CT spawn is closer to the long, T spawn should by pushed further, too. I don't know how much would these changes affect timings on mid, I hope that not much, but it's possible, that some changes in pathways from spawns to mid would be needed to current timing be preserved.

  • de_zoo

    • Adam108CZ
    • June 10, 2015 at 3:32 PM

    A Tips & tricks video, but contains also some (probably) unintended boost spots and other stuff


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  • [cs:go] de_log

    • Adam108CZ
    • May 31, 2015 at 12:12 PM

    some boost spots


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  • [cs:go] de_log

    • Adam108CZ
    • May 30, 2015 at 9:52 PM

    I really like your map. Good work!

    Unfortunately, there are no callouts and so often (especially when we don't play as a team) it's very confusing. So I craeted my own callout map - It's based on our callouts we use with friends, but, yeah, about 5 of them I made up during creating it. Maybe you can some of them add to the game?

    If you have alternative names or anything else to say let me know!


  • You can now sell content through Steam Workshop

    • Adam108CZ
    • April 26, 2015 at 10:34 AM

    I also don't have clear opinion on this situation...

    I agree that artists and modders deserve some reward, but how it was executed by Valve is very unfortunate. It should have started with a donate button, I would definitely give few cents to authors of C:S mods I'm using... We all know that Valve is very bad in communicating with players. But their (our) patience has its limits, too.

    To FMPONE: market cannot regulate itself. Taht's an utopia. You are maybe right, that there will be definitely good artists/modders with good reference, whose work will worth its price, but for average players the situation in steam workshop will be very confusing anyway... Maybe we are experienced enough and we (will) have good view over the situation i the workshop to not get deceived and so, but avarage player will suffer from it.

    And finally: It's absolutely impossible to sell CS:GO maps through workshop. There's nobody who would buy them. I am subscribed to more than 100 maps, but I do it because I just want to look at them and sometimes leave some reference... I wouldn't pay a single cent to do this. And if some of our fun maps we play sometimes with friends got charged, we would just find another one, there are plenty of them in the workshop.

  • Counter-Strike: Global Offensive

    • Adam108CZ
    • April 11, 2015 at 10:43 PM

    Calm down All people are ranking up now... ALL (!!!) my friends and me used to be SEM-GN3 on Sunday... Now we all are GN3-MG2

  • Classic/old maps waiting for revamp in CS:GO

    • Adam108CZ
    • April 5, 2015 at 5:16 PM

    Rats maps DLC!!! Volvo pls!!!

  • Classic/old maps waiting for revamp in CS:GO

    • Adam108CZ
    • April 5, 2015 at 9:10 AM

    Added Tire and Docks to the list!

  • Cities Skylines: The misadventures of Steppenwolf

    • Adam108CZ
    • April 5, 2015 at 8:53 AM

    Yeah, this game suffers from train deadlocks Happens often to me...

  • Classic/old maps waiting for revamp in CS:GO

    • Adam108CZ
    • April 3, 2015 at 3:34 PM
    Quote from El Moroes

    About Piranesi you can check de_skyline


    >> http://steamcommunity.com/sharedfiles/fi…579&searchtext=


    I hope to see a remake of de_prodigy or I'll make it ! I miss this map !

    Thank you, I will try it. I remember when we played foption and arabstreets with friends... Cool times.

  • Classic/old maps waiting for revamp in CS:GO

    • Adam108CZ
    • April 3, 2015 at 11:51 AM

    Hi guys! I made a list of some old/classic Counter-Strike maps which are waiting for proper revamp in CS:GO. I hope this list will provide at least a little inspiration for you. Note, that layouts are usually bad and need some improvements. (Maybe I overlooked some maps in workshop that've been already revamped - tell me please. I am talking about revamps, not about some low-quality portions) Hostage maps Arabstreets - wiki - overview - download (CS1.6) Downed - wiki - overview - CS:CZ official Havana - wiki - overview - CS1.6/CZ/Source official Iraq - wiki - overview - download (CS1.6) Tire - wiki - overview - download (CS1.6) Docks - wiki - overview - download (CS1.6) Defusal maps Chateau - wiki - overview - CS1.6/CZ/Source official Corruption - wiki - overview - CS:CZ official Fastline - wiki - overview - CS:CZ official Foption - wiki - overview - download (CS1.6) Port - wiki - overview - CS:S official Rotterdam - wiki - overview - download (CS1.6) Sienna - wiki - overview - CS:CZ official Stadium - wiki - overview - CS:CZ official Storm - wiki - overview - CS1.6 official Truth - wiki - overview - CS:CZ official Vostok - wiki - overview - CS:CZ official  I didn't include Piranesi, Prodigy, Vegas and Survivor. There are some revamps of these map, but I think many of you guys can remake them better.

  • CS_CALM

    • Adam108CZ
    • March 10, 2015 at 8:17 PM

    Great map! But in terms of gameplay, are you sure that one small room with hostages is enough? I think you should add another room with a hostage somewhere around the Ts yard.

  • CSGO Map Submissions open for the next operation!

    • Adam108CZ
    • February 27, 2015 at 6:48 PM

    As I remember, for example Back Alley was totally unknown map in workshop before Vanguard release. (it was somewhere about 10th page and had only 4 stars)

    PS: Insertion, Overgrown the same

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