1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Lynxx

Posts by Lynxx

  • What I'm Working On

    • Lynxx
    • February 10, 2015 at 2:49 PM
    Quote from Vinneri

    That forklift could have doors, like this one? [Blocked Image: http://www.usedforkliftsphoenix.org/uploads/7/2/0/8/7208448/___________________8199862_orig.jpg]

    those are some clean windows then, because I can't see them

  • [CS:GO] Southern France

    • Lynxx
    • February 7, 2015 at 6:14 PM

    I love it when work likes this gets bumped, I hope Spherix hasn't stopped working on this because it would be a waste to see this all getting thrown away

  • CounterStrike - Clipping Texture

    • Lynxx
    • February 6, 2015 at 3:07 PM
    Quote from Vaya

    Nah clip doesn't block nades. It might block the bomb however?

    that could be it aswell, like I said I have no experience but blocking the bomb would make sense and these places look like spots you could get the bomb stuck on

  • CS:GO Stickers

    • Lynxx
    • February 6, 2015 at 3:05 PM
    Quote from jackophant

    Come on guys, someone must have some stickers by now? I need inspiration dammit!

    I am working on a few sketches, might post a few soon

  • What I'm Working On

    • Lynxx
    • February 6, 2015 at 3:01 PM
    Quote from SpartanS240

    The thing is, would this make it less CT sided, or completely T sided. Because when it comes to Cache, it should stay a CT sided map, in my opinion. Although I'm not so sure how this will change it too much, unless it makes this cite able for Ts to walk onto. There are other maps that are already closer to 50/50 and should be adjusted if the community really wants a T sided map. I personally am fine with the maps being CT sided. However, I would like to see a brand new T sided map made.

    All the changes I'd like to see on Cache is a bigger entrance to B from the T side, as people in heaven have quite a big advantage, it's kind of like mini in Nuke but less powerful

  • CounterStrike - Clipping Texture

    • Lynxx
    • February 6, 2015 at 2:57 PM

    I have no experience with Hammer or whatsoever, but the only reason I could think about is for smokes/grenades/flashes. I could be completely wrong though

  • CS:GO Workshop: Weapon Finishes

    • Lynxx
    • February 5, 2015 at 1:44 PM
    Quote from Vaya

    UMP-45 | fucked GPU

    Also known as UMP 45 | AMD

  • WIP in WIP, post your level screenshots!

    • Lynxx
    • February 4, 2015 at 3:33 PM

    Still far from done, but making progress. Also made a mistake with rendering, the transparent/white gap with the orange spheres in it is meant to be black


    [Blocked Image: http://i.imgur.com/541EfYa.jpg]

  • [CS:GO]de_zoo

    • Lynxx
    • February 3, 2015 at 3:34 PM

    I actually really enjoy the progress so far, keep it coming

  • [CSGO] [WIP] de_convention

    • Lynxx
    • February 3, 2015 at 12:59 PM

    This might fit better as a hostage mission as there are probably many people at this event, hostages could be held in a server room or something. It looks like a good idea, but could be CT Sided

  • [CSGO] de_innsbrook

    • Lynxx
    • February 2, 2015 at 4:32 PM

    I feel like the routes make this map very CT-Sided, which is probably what should be changed, make it more open to the T's instead of having to push into the CT side of the map

  • Drive Any Track [PC] - stunt racer that creates a racetrack from any song

    • Lynxx
    • February 2, 2015 at 1:27 PM

    You have my vote, looks great!

  • De_Oasis (WIP name)

    • Lynxx
    • January 31, 2015 at 3:32 PM

    this looks pretty sick so far, I hope to see a lot more from this map soon

  • WIP in WIP, post your level screenshots!

    • Lynxx
    • January 31, 2015 at 3:19 PM

    A big work in progress, and not really a 'map' but I am trying to get into 3D design so I am making a isometric portal level in Cinema4D - I am new to 3D so I'd love to have feedback and eventual tips/tutorials I could use.


    [Blocked Image: http://i.imgur.com/8oNDMV0.jpg]


    edit: Worked on the boxes, they look a bit better now


    [Blocked Image: http://i.gyazo.com/8c1c45a1f67d0027f1084ba9d9277e20.png]

  • Punch Club (ex. VHS Story)

    • Lynxx
    • January 30, 2015 at 11:52 AM
    Quote from Dartius

    We've been Greenlit! It took exactly 5 days! Thank you for your support!

    [Blocked Image: http://vhs-story.com/wp-content/uploads/2015/01/greenlit_0.png]

    Awesome! Congrats, it looks like something very interesting. Definitely going to try it out

  • Problem with mouse Razer

    • Lynxx
    • January 30, 2015 at 12:06 AM
    Quote from AlexM

    I've had 2 deathadders. One was an RMA which they CHARGED me for when the first one died in a month. Apparently Razer really cheap out on some of the electrical parts so a slight charge completely fries the thing.

    I've also had some of their headphones which were also pure crap. I'm not even mad at my cat for chewing through them.

    I tried the logitech g400/g400s and it's like the exact opposite. I love that mouse.

    Razer is like the Monster of computer parts. More expensive and worse quality.

    Sounds like a rare experience, I have a complete razer setup and haven't broke anything yet (1,5 year)

  • WIP in WIP, post your level screenshots!

    • Lynxx
    • January 30, 2015 at 12:04 AM

    That looks sick, I usually play on simple bhop maps but I'd definitely play this one

  • Microbrush 3 (brush modeler for HL2)

    • Lynxx
    • January 29, 2015 at 11:02 PM

    Even though I learned a little bit from videos/pictures from this program, what is brushing? Can someone explain?

  • What I'm Working On

    • Lynxx
    • January 29, 2015 at 3:13 PM

    I am almost sure a very light yellow tone would do the trick at these walls, impressive like always!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™