Quote from VinneriThat forklift could have doors, like this one? [Blocked Image: http://www.usedforkliftsphoenix.org/uploads/7/2/0/8/7208448/___________________8199862_orig.jpg]
those are some clean windows then, because I can't see them
Quote from VinneriThat forklift could have doors, like this one? [Blocked Image: http://www.usedforkliftsphoenix.org/uploads/7/2/0/8/7208448/___________________8199862_orig.jpg]
those are some clean windows then, because I can't see them
I love it when work likes this gets bumped, I hope Spherix hasn't stopped working on this because it would be a waste to see this all getting thrown away
Quote from SpartanS240The thing is, would this make it less CT sided, or completely T sided. Because when it comes to Cache, it should stay a CT sided map, in my opinion. Although I'm not so sure how this will change it too much, unless it makes this cite able for Ts to walk onto. There are other maps that are already closer to 50/50 and should be adjusted if the community really wants a T sided map. I personally am fine with the maps being CT sided. However, I would like to see a brand new T sided map made.
All the changes I'd like to see on Cache is a bigger entrance to B from the T side, as people in heaven have quite a big advantage, it's kind of like mini in Nuke but less powerful
I have no experience with Hammer or whatsoever, but the only reason I could think about is for smokes/grenades/flashes. I could be completely wrong though
Still far from done, but making progress. Also made a mistake with rendering, the transparent/white gap with the orange spheres in it is meant to be black
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I actually really enjoy the progress so far, keep it coming ![]()
This might fit better as a hostage mission as there are probably many people at this event, hostages could be held in a server room or something. It looks like a good idea, but could be CT Sided
I feel like the routes make this map very CT-Sided, which is probably what should be changed, make it more open to the T's instead of having to push into the CT side of the map
this looks pretty sick so far, I hope to see a lot more from this map soon
A big work in progress, and not really a 'map' but I am trying to get into 3D design so I am making a isometric portal level in Cinema4D - I am new to 3D so I'd love to have feedback and eventual tips/tutorials I could use.
[Blocked Image: http://i.imgur.com/8oNDMV0.jpg]
edit: Worked on the boxes, they look a bit better now
[Blocked Image: http://i.gyazo.com/8c1c45a1f67d0027f1084ba9d9277e20.png]
Quote from DartiusWe've been Greenlit! It took exactly 5 days! Thank you for your support!
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Awesome! Congrats, it looks like something very interesting. Definitely going to try it out
Quote from AlexMI've had 2 deathadders. One was an RMA which they CHARGED me for when the first one died in a month. Apparently Razer really cheap out on some of the electrical parts so a slight charge completely fries the thing.
I've also had some of their headphones which were also pure crap. I'm not even mad at my cat for chewing through them.
I tried the logitech g400/g400s and it's like the exact opposite. I love that mouse.
Razer is like the Monster of computer parts. More expensive and worse quality.
Sounds like a rare experience, I have a complete razer setup and haven't broke anything yet (1,5 year)
That looks sick, I usually play on simple bhop maps but I'd definitely play this one
Even though I learned a little bit from videos/pictures from this program, what is brushing? Can someone explain?
I am almost sure a very light yellow tone would do the trick at these walls, impressive like always!