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  3. slavikov4

Posts by slavikov4

  • cs_darkwalls WIP

    • slavikov4
    • November 19, 2015 at 12:27 PM
    Quote

    new name of map - "Uptown" ))

  • cs_darkwalls WIP

    • slavikov4
    • November 17, 2015 at 1:29 PM
    Quote from Aztk

    try this maybe

    [Blocked Image: http://i.imgur.com/zY61R2T.png]

    ok, thanks!

    Quote from aprats

    So we have to change the game resolution from your options before taking the screenshot. I'll tests.


    The map see it visually very nice but I think like other users, the positions of the hostages would make a rather boring gameplay. Otherwise I have nothing to say.

    The map may be a bit small, but this need not be a problem to end up being fun.

    Sorry for my English.

    thanks

  • cs_darkwalls WIP

    • slavikov4
    • November 8, 2015 at 11:25 AM

    new light env

    start to build train station for gameplay

  • Map Empty - vvis.exe not responing!

    • slavikov4
    • November 6, 2015 at 4:36 PM

    load pointfile

  • cs_darkwalls WIP

    • slavikov4
    • November 6, 2015 at 10:29 AM

  • cs_darkwalls WIP

    • slavikov4
    • October 18, 2015 at 8:01 AM
    Quote from Bodd Jonar

    What I loved about workout, and the reason as to why it is the best hostage map ever in my opinion, is that the hostage locations forced the T's to play somewhat aggressive. They could not just hold the doors leading to the T spawn. Think about where you wanna place the hostages, possible more towards the middle of the map.

    ok, i agree

    Quote from Overdoziz

    Have you gotten it playtested yet? It's a good way to get feedback: https://migrationtest.mapcore.org/topic/17116-ma…playtesting-40/

    in future will be playtest map. map is not ready for test

  • help. how add l4d skybox in csgo sdk?

    • slavikov4
    • October 17, 2015 at 5:58 PM
    Quote from nikkoship

    First you need a tool called GCFscape (google it) to look at all the materials packed in L4D2.

    Once you get GCFscape, drill into your L4D2 installation and open up Steam\steamapps\common\Left 4 Dead 2\left4dead2 pak01_dir.vpk

    Inside here you can find all the skyboxes under materials/skybox. Just search for the one you're looking for. Most of the time there are 6 textures that you need to make up one skybox (front, back, down, up, right, left). There should be a .vtf and a .vmt for all of these making it 12 files that you need to make one skybox.

    So for example if you want sky_l4d_predawn02 you would take these files: http://i.imgur.com/uW4UYxQ.png

    Put those in your Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials\skybox

    They should show up in hammer's texture browser once you restart it. Hope this helps. Just know that some skybox textures from L4D2 look a little strange in CSGO. I'm not really sure what the solution is to that. Certain ones will work though.

    Display More

    not working. so I asked

    Quote from nikkoship

    First you need a tool called GCFscape (google it) to look at all the materials packed in L4D2.

    Once you get GCFscape, drill into your L4D2 installation and open up Steam\steamapps\common\Left 4 Dead 2\left4dead2 pak01_dir.vpk

    Inside here you can find all the skyboxes under materials/skybox. Just search for the one you're looking for. Most of the time there are 6 textures that you need to make up one skybox (front, back, down, up, right, left). There should be a .vtf and a .vmt for all of these making it 12 files that you need to make one skybox.

    So for example if you want sky_l4d_predawn02 you would take these files: http://i.imgur.com/uW4UYxQ.png

    Put those in your Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials\skybox

    They should show up in hammer's texture browser once you restart it. Hope this helps. Just know that some skybox textures from L4D2 look a little strange in CSGO. I'm not really sure what the solution is to that. Certain ones will work though..

    Display More

    matirials and models working, but skybox not working

  • help. how add l4d skybox in csgo sdk?

    • slavikov4
    • October 17, 2015 at 4:05 PM

    help. how add l4d skybox in csgo sdk?

  • cs_darkwalls WIP

    • slavikov4
    • October 17, 2015 at 7:54 AM

    Please feedback

  • WIP in WIP, post your level screenshots!

    • slavikov4
    • October 16, 2015 at 4:55 PM

    omg

  • cs_darkwalls WIP

    • slavikov4
    • October 16, 2015 at 4:42 PM

    new gameplay on map

  • WIP in WIP, post your level screenshots!

    • slavikov4
    • October 4, 2015 at 3:07 PM
    Quote from El_Exodus

    new orleans?

    new york

  • WIP in WIP, post your level screenshots!

    • slavikov4
    • October 3, 2015 at 6:06 PM

  • cs_darkwalls WIP

    • slavikov4
    • October 3, 2015 at 5:55 PM

    - fix model lighting

    -new light of sky

    -add rain

  • cs_darkwalls WIP

    • slavikov4
    • September 24, 2015 at 5:39 PM

    map

  • cs_darkwalls WIP

    • slavikov4
    • September 24, 2015 at 1:53 PM
    Quote from jackophant

    don't forget cl_leveloverviewmarker 1024 to get that helpful red box to aid in radar creation.

    thanks

  • cs_darkwalls WIP

    • slavikov4
    • September 23, 2015 at 1:50 PM
    Quote from Radu

    I believe the commands you are looking for are "r_drawviewmodel 0" and "cl_leveloverview x" ;)

    Thank you, I was just to lazy to write the commands

  • cs_darkwalls WIP

    • slavikov4
    • September 22, 2015 at 5:16 PM

    -it is hostage rescue map


  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • slavikov4
    • February 21, 2015 at 3:51 PM

    nice!

  • De_Oasis (WIP name)

    • slavikov4
    • February 21, 2015 at 3:50 PM

    nice!

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