1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Lizard

Posts by Lizard

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Lizard
    • April 3, 2020 at 5:45 PM
    Quote from Passerby97

    Just now, Passerby97 said: Can you elaborate? Hasn't Valve added exclusively Mapcore contest top maps lately, with the exception of Jungle for Dangerzone?

    Of course I can.

    - Biome and Sub-zero added on 9.10.2018

    - Season and Abbey added on 24.01.2019

    - Workout and Ruby added on 25.04.2019

    - Seaside and Breach added on 31.07.2019

    - Jungle and Studio added on 18.11.2019

    - Anubis and Chlorine added on 1.04.2020

    Majority maps added by valve were not a part of mapcore contest. And even if they were. Its obvious they have the highest quality out there so it is a good decision to add them.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Lizard
    • April 3, 2020 at 5:34 PM
    Quote from Passerby97

    14 minutes ago, Passerby97 said: You are exactly right. Junction was awesome map and there's no good reason why it wasn't added to the game. But please also realize that Valve doesn't decide the maps accepted to the game anymore like they used to. Now they seem to purely accept Mapcore contest winners or maps from famous mappers.

    The only way you can get maps like Junction into the game is to focus on getting them at the top spot in the next Mapcore contest, or get huge community reaction likes of a "new map from the maker of [popular map here]".

    Sadly only few hand-picked judges in this third-party website decide what maps get the fabled top spot. This means nobody but them control what maps get accepted to the game. Effectively nobody else in the playerbase has any power to even slightly influence what maps get accepted to the game.

    So no, if a map you like doesn't get accepted, it really is not the fault of Valve.

    You are so wrong...

  • Chlorine

    • Lizard
    • April 3, 2020 at 2:21 PM
    Quote from filous

    2 hours ago, filous said: Hey heres my piece of feedback!

    First I've experienced this bug when I played some scrimmages on it. The eyes are missing a texture when the bomb is planted (its ok when the bomb is not planted).

    [Blocked Image: https://i.imgur.com/iCZtDap.jpg]

    Next, this place felt really overcomplicated, I would personally remove the wall with the entrance altogether and just kept the staircase leading to the upper A.

    [Blocked Image: https://i.imgur.com/6NMwJ4L.jpg]

    Still, congratz on getting this into the game! Its a nice map and had fun on it so far!

    Display More

    Thanks man!

  • Chlorine

    • Lizard
    • April 1, 2020 at 7:19 AM
    Quote from Wintrius

    6 hours ago, Wintrius said: Congratulations on getting this into the game!

    Thanks man!

  • Chlorine

    • Lizard
    • March 29, 2020 at 10:42 PM

    Hi guys I have pushed an update today.

    - Boosted up ambient lighting to make map brighter - Toned down red color on environment light - Added wooden plank on CT mid main to make players more visible - Added light source on route to A from CT spawn to make this area brighter - Updated radar image with new colors


  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Lizard
    • March 24, 2020 at 9:23 AM
    Quote from judas

    19 hours ago, judas said: Laugh all you want lizard, only because i didnt mention your map. It looks awsome, cant see how it would even stand a chance in gameplay against those map i mentioned. But hey what do i know, i only played cs since 1.3 and competed/played with top players in 1.6. Shame on me!

    Oh... I used the laugh emoticon because of this sentence "And where is the pro players who actually knows a thing or two about how a map should be built?" just found it funny and I'm sorry if it hurt your feeling.

    Also if you would be that kind to use your GREAT experience as a 1.3 player and point out some problems on my map? I always strive to make my maps better.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Lizard
    • March 17, 2020 at 7:25 AM

    Contratulations to everyone who participated. The bar was set even higher this time and the ammount of quality maps is incredible. This time I couldn't even put my finger on top 6 yet alone top 4. I guess the judges had a very hard time with so many great maps.

    Thanks to everyone involved with organizing the contest, people that took care of the faceit hubs for the entire contest (you guys are the quiet heroes) and everyone who helped to deliver great maps either with their feedback, running playtests or with words of encouragement ❤️

  • Corona Virus

    • Lizard
    • March 12, 2020 at 6:50 PM
    Quote from blackdog

    3 hours ago, blackdog said: In a certain way you could say that, but no, there will be or there is the potential shortage because of the pandemic (or whatever other disaster).

    Watch the video I posted for the example about IV bags and meds shortage. Atm there is scarcity of masks and alcohol. Medical masks were ironically made in big part in Whuan. We depend from China so much in terms of production… they are slowly starting again but production has slowed down for sure. If is not production the problem, there are no workers to move the goods (someone needs to load and drive the trucks).

    Countries that heavily rely on import (UK produces so little vegetables for example) what are they gonna do when there are no farmers picking them in Spain/Italy etc. And with chain disrupted as per above can you even count stuff will be moved across?

    Hopefully I didn’t misunderstand what you mean ✌?

    Sure You did :) I was mainly referring to Poland. In terms of food and accesories like soap and toilet paper we are not dependent on any other countries that were struck by the pandemic.

  • Corona Virus

    • Lizard
    • March 12, 2020 at 2:32 PM
    Quote from AlexM

    11 hours ago, AlexM said: So I have to ask. Why toilet paper over water? You can wash your ass with water but you can't hydrate your body with toilet paper.

    Imagine a vision where you could be forced to stay at home for a two weeks. What do you use on daily basis? Water, food, toilet paper. People don't think straight sometimes. Water? Worst scenario you have tap water. Food? In worst case scenario you can order (which doesn't help when there is virus spreading there). It's just how it goes. People see others buying shit and panic. They go and buy too. You don't need to panic at first but if you see shit going out of stock quickly you just want to buy for yourself.

    Thing is stores are not prepared for a surge like this. The problem is not a supplier running out of resources because of virus. It's the stores that didn't expect this kind of demand. Actually a demand right now is close to the one they experiencing near christmas. Food and toilet paper will be back in few days.

  • Half-Life Alyx

    • Lizard
    • March 3, 2020 at 12:59 PM
    Quote from Radu

    4 minutes ago, Radu said: They mentioned there's a different system for barnacles in place as opposed to the one from previous hl games where you would get dragged upwards. I assume they will instead strangle you this time in order to avoid moving the player without his will and cause motion sickness. SPECULATION - I think you can trick barnacles if you have a hat, they'll grab that instead of you.

    It's not a speculation. It's literally in the video :D Also barnacles really strangle you as shown in video. Your screen gets slowly darker.

  • Half-Life Alyx

    • Lizard
    • March 3, 2020 at 12:04 PM

    The way barnacle is snatching the builders hat from her head its just ... WOW, got to love it .

  • Chlorine

    • Lizard
    • February 23, 2020 at 7:03 PM
    Quote from Ringel

    On 2/21/2020 at 1:56 PM, Ringel said: I like the custom playerskin! It makes the model much more visible. But due to the many poorly lit places on this map even this playerskin is hard to see on them. A few of those places with bad, up to very bad visibility can be found here:

    http://# Reveal hidden contents The content cannot be displayed because you do not have authorisation to view this content. The content cannot be displayed because you do not have authorisation to view this content. The content cannot be displayed because you do not have authorisation to view this content. The content cannot be displayed because you do not have authorisation to view this content. The content cannot be displayed because you do not have authorisation to view this content.

    The content cannot be displayed because you do not have authorisation to view this content.

    The content cannot be displayed because you do not have authorisation to view this content.

    The content cannot be displayed because you do not have authorisation to view this content.

    The content cannot be displayed because you do not have authorisation to view this content.

    Display More

    Hey thanks for your feedback! Working on visibility issues right now.

  • Chlorine

    • Lizard
    • February 20, 2020 at 9:20 AM
    Quote from zombi

    9 hours ago, zombi said: I don't know if this wall is needed at all. I know why you put it there, but I 'm not sure if it makes sense for gameplay. As TT this part of map was chaotic for me. Maybe I'm not enough experienced (only 2 matches on map), but these are my thoughts to analyze for you.

    I think holding B site as CT might be too easy. It was easy to pick and I could play long time passively on bombsite. Maybe I'm wrong but these my impressions.

    Mid looks really interesting I will try play more here. Maybe add semi-hard jump to window as TT? This window wasn't used often when I was playing.

    I really like this map, but I think people like more Anubis because it's brighter than your map. I compared these two maps because I think they will be finalists in the contest.

    Wish you all the best, boys and hopefully we will see this map officialy in cs :)

    Display More

    Hey! Thanks for the feedback, really appreciate it.

    The reason the wall is there is to force CT trying to hold A upper to get out of the small room there and expose themselves to possible A site lurker. Might be too deep of an angle to check? Will investigate.

    On B bombsite there is an easy way to pop flash and smoke bombsite from sneak area. I don't think people use that often but it helps a lot since the bombsite itself is a big open area.

    We are also working on making the map a bit brighter :D

    Thanks!

  • Exotic Places CS:GO Mapping Contest 2019

    • Lizard
    • February 15, 2020 at 11:11 PM
    Quote from Tynnyri

    5 minutes ago, Tynnyri said: considering layout in context of csgo means the map's basic gameplay loop I find your comments so hilariously bad I cannot take them seriously. btw overview image shows the layout, those two things are not mutually inclusive. you can have maps with no overview image but still have layouts. Interference wasn't talking about overview images but instead the map layouts, while you're saying map overviews aren't good way to judge a map. its so hilariously bad I don't know what to say anymore.

    At this point I wonder why do I even try to explain how clueless you two are but I think thats enough for me.

    I will just wait till you guys can make use of your SUPERIOR KNOWLEDGE and get your map featured somewhere for at least a second. So far I have seen you two making so many bad arguments and remarks about the top 10 maps its hard to believe that behind those posts there is not a single valid point or anything supported by professional experience :)

  • Exotic Places CS:GO Mapping Contest 2019

    • Lizard
    • February 15, 2020 at 10:33 PM
    Quote from Tynnyri

    28 minutes ago, Tynnyri said: bro the score share was 3/4ths visuals alone

    That was about interfearance saying that most of the maps in competition are similiar. I said judging map by the layout is not the best idea.

  • Chlorine

    • Lizard
    • February 15, 2020 at 4:49 PM
    Quote from That50

    On 2/6/2020 at 1:00 AM, That50'sGuy said: (Side note: Something that's sorta Silly-Scary is the thought of who on earth is paying for the electrical bills? I doubt that the single generator at T-Spawn could power the whole place... And furthermore, who or what has been replacing the burnt out torches and lightbulbs... I know not ALL of the lightbulbs would be burned out, but there's a suspicious amount that are still on, and it scares me ? You did a great job with making the atmosphere!)

    Hi! Super glad you like the map :) People need to realise that abandoned can mean it was close to being finish but investors run out of money and couldn't finish the whole project hence working lighting and not much of a human activity visible there. Torches are artificial and have a small gas pipe inside providing the fuel :D Thanks for your feedback once again!

    Quote from Vaya

    On 2/8/2020 at 7:08 PM, Vaya said: love this map, probably my favourite ...left...in the contest. Layout has a great flow and art is top quality while not getting in the way of gameplay.

    Thanks man! ?

    Quote from Brakuren

    On 2/11/2020 at 10:37 PM, Brakuren said: I love how you can shoot the top of the temple and how when the bomb is planted on B the lights flash! Some of the clipping on rocks is a bit weird and can nag at me sometimes, and I think that the tunnel labelled "no trespassing" has a window that is a bit too op for T. It seems on this map T mid control is a bit op, with Ts always having a height advantage if they take mid. While on the other hand holding mid as CT is a bit tough because you can easily be smoked off or flashed.

    The reason why it's so hard for CT to play mid is that they have super quick rotation time to both bombsite. It might be too hard for them just now as you pointed out. Will look into this in next gameplay update! Thanks.

  • Exotic Places CS:GO Mapping Contest 2019

    • Lizard
    • February 14, 2020 at 9:08 PM
    Quote from Interfearance

    29 minutes ago, Interfearance said: I understand this, but a lot of it is also very fundamentally similar to what we have seen before. It is hard to explain, but u can pm you the sort of layout I am talking about when school is out. The whole composition is different

    Also there are 11?

    Judging a map from an overview image is the same as judging a book by it's cover. Says a lot about the person.

  • Exotic Places CS:GO Mapping Contest 2019

    • Lizard
    • February 14, 2020 at 3:37 PM
    Quote from Interfearance

    Just now, Interfearance said: Library

    Took you a while. And why you think it didnt work?

  • Exotic Places CS:GO Mapping Contest 2019

    • Lizard
    • February 14, 2020 at 2:47 PM
    Quote from Interfearance

    1 minute ago, Interfearance said: Ur joking right

    Take a guess. Give me a map name that was included in csgo and didn't work for the game.

  • Exotic Places CS:GO Mapping Contest 2019

    • Lizard
    • February 14, 2020 at 2:44 PM
    Quote from Interfearance

    Just now, Interfearance said: Nah bro it's about wanting a really good map that can work for the game. It's not about how prolific the company that accepts ur map is.

    Pro tip. Only map that WORKS for the game are accepted.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™