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Posts by Lizard

  • Work from Home Discussion

    • Lizard
    • October 21, 2020 at 3:02 PM
    Quote from dux

    5 minutes ago, dux said: Not really, 5 days a week I'm in work mode. Sat and Sun I do my own thing. I'm so used to it I just get stuff done. Some days I just can't be arsed, sure, especially this year, but that happens with everyone.

    [Blocked Image: https://media.giphy.com/media/2x4b4X7yUnmww/giphy.gif]

    I worded my question in a wrong way :D You dont feel bad about draggin out your 8 hours of work with all the small breaks in between work burst? Don't you have a feeling that you work whole day? Thats what bothers me the most when doing breaks mid day for example and I'm trying to find a way to not feel guilty about it.

  • Work from Home Discussion

    • Lizard
    • October 21, 2020 at 2:39 PM
    Quote from dux

    1 hour ago, dux said: Same as buddy, I've been doing it for 11 years, business as usual. I couldn't work in an office, I'd kill leads/producers. Saying that though, the view and setup of the valve offices was super dope. I could work there maybe. But I don't have the required 200 IQ valve requires of its employees

    I do what Mino mentioned about 2-3 bursts and going for a walk, I supplement it with the gym as well. And I normally work more at night as I just prefer it.

    How do you cope with a "not yet done with my 8 hours" feel? Does it bother you at all? Or there is some clever way to trick my brain? :D

  • Work from Home Discussion

    • Lizard
    • October 21, 2020 at 7:55 AM

    It's a rollercoaster for me... Some days I can wake up super early and work for 8 hours straight without getting distracted and some days its 12 hours of constant struggle to keep my hands on the editor...

    My brain is kinda hard wired to learn while at home so some days I'm constantly trying to find something interesting to watch/listen while working. Then hour later I realise I paid zero attention to it... It's also tiring to think in this way - "Ok If I wake up at 8am I will be done at 4pm" but then something happens and I need to leave the house for hour or so and my work time expands and I get anxious that even tho I wake up early to do my job I will be done with it late in the evening...

    Some people work in late hours and have free time in the morning. I tried that but getting messages, meetings and supporting people with information while you should have fun and rest is not really that fun for me. I think the entire HO situation looks a bit different if you work in smaller/ indie company where you don't necessarily need support from leads/ game designers/ producers and you can manage your schedule more freely.

    Also having a small flat took a big toll on me. Studio apartment - you sleep in front of your pc, you wake up in front of your pc, you eat near your pc, you have fun in front of it ... Some days I would wake up, do my job for 8 hours and then... switch to my PC and work on csgo map for another 8 hours. Everything in a single room in the same place... Really killed my productivity at some point.

    I love that I don't need to spend an hour a day in traffic and in some cases just leave my apartment and do whatever but it comes with a price. Overall, I still prefer to work from home but it would be cool to get back into office for some time to meet coworkers etc.

  • What's going on with your life?

    • Lizard
    • September 16, 2020 at 12:37 PM
    Quote from Corwin

    15 hours ago, Corwin said: I've been working too hard for a few years now, went through some deep burnouts and such, but taking control back a bit. Putting boundaries on work, and investing in a healthier lifestyle -- I realize I don't like living in a city because I don't know what to do when I take a break from work (that is, things that don't involve spending money) and have been picking biking and exercising a bit. The appartement above mine was also not used for the last 3 years but now peeps are moving in and I have to get used to the reality of living in an appartement building (especially since I work late at night to be in sync with the US.)

    Working too much did help me save money so I've been looking at houses for a few weeks but running into walls: houses that were sold in less than 24 hours or while I was on my way to visit them, and since I'm renovating my mom's house I don't quite feel like another year's worth of renovations for the next purchase. When I was starting to think I should wait this housing market rush out (the rate of people looking for homes vs those selling is crazy right now in this part of France), I ran into a cool house close to the coast that ticks all my requirements. It's like a 8 min walk to the beach and close to hiking trails. Was dubious at first because there's no cell-phone coverage at all and shittiest internet, but after poking around the town officials guaranteed optic fiber internet and 4G coverage by end of year. My offer was just accepted I got pretty lucky on it as the estimation was done before confinement so prices didn't rise, and I might be selling my flat super quickly and at a good price because there's a high demand in the area. Peeps built it themselves because the whole family worked in construction, so it's a 2nd-hand. Its layout is weird and its interior is a bit odd for the area (the owners liked the style of mountain homes, with lots of visible wood inside), and I'll tweak the decoration, but I generally really like it.

    Now if only I could see my american girlfriend, we've been kept apart since February...

    Jesus... Thats cozy looking house ? Congratz!

  • [CSGO] Paradise

    • Lizard
    • September 16, 2020 at 9:06 AM

    This looks really awesome man! Good job. Gives me dead island vibes :D

  • [Help] CSGO Soundscape Issues

    • Lizard
    • September 12, 2020 at 11:24 AM

    Might sound stupid but ... Did you run vvis?

  • County

    • Lizard
    • September 6, 2020 at 7:11 PM
    Quote from ThunderKeil

    2 hours ago, ThunderKeil said: Really loving this, maybe I've just got tunnelvision but I don't recall many games that really draw on the rural americana vibe - or at least not remotely as many as movies do (or did? maybe that's the reason, it's just fallen out the zeitgeist) but I really enjoyed it in alan wake, and do here too.

    I'm kind of unsure about the quarry though, to be completely honest. The green pit feels out of place, it's like a miniature version of a typical open-pit mine, whereas the rest of it is clearly a granite/marble/whatever stone quarry. I'm no expert, but I really don't see why there'd be a rough stair-stepped hole kind of haphazardly placed in the middle of there. If you've got a reference you're basing this on I'd quite like to see it, because I can't find any images where those things are combined like this. Yes, quarries often have a water reservoir, it's the shape and placement that doesn't sit right with me.

    Frankly, the whole area looks kind of. . . off to me, like it's constructed, more so than being a place that's been carved out. I think colour-matching the rough surrounding rocks with the cut ones might help, and more rubble on the ground, too. Or maybe it's just the texture, it kind of has more of a concrete look to me than natural stone . . not quite sure.

    Sorry for being so critical, but I wouldn't bother if I wasn't interested in the map ?

    Thanks! It looks off because it was adapted for gameplay purposes and it wasnt supposed to be a working real life quarry. It is a video game and some fantasy won't hurt anyone :)

  • County

    • Lizard
    • September 4, 2020 at 11:50 AM
    Quote from Kokopelli

    16 hours ago, Kokopelli said: Looking spicy my dude. I like the unique take on the underground areas—offers something different from the other DZ maps and folds into the theme nicely rather than being an afterthought.

    Thanks! We tried to escape "underground research facility" scheme with this one. And like you said I think it really fits the overall theme of the map.

    Quote from Roald

    1 hour ago, Roald said: I also like those houses a lot, it reminds me of far cry 5 ?

    Sure it does. Far Cry 5 is a part of our reference folder :D

  • County

    • Lizard
    • September 3, 2020 at 6:59 PM

    Hello guys. New update.

    For the last month I was working on map terrain, bunch of smaller generic structures and underground areas.

    Terrain is almost done. Only one terrain patch that is still work in progress because Jakuza had some cool ideas for it :D Should be done next week.

    Right now I'm working on mine shafts that leads to bigger and more open underground chambers.


    Also some generic buildings to scatter across the map.


    Cheers!

  • Mapcore Job Census

    • Lizard
    • August 27, 2020 at 11:57 AM
    Quote from grapen

    14 minutes ago, grapen said: I'm now the Level Design Manager at Fatshark. :)

    Congratz man!

  • Anthem and the peculiarities of modern monetization.

    • Lizard
    • August 24, 2020 at 1:32 PM
    Quote from blackdog

    On 8/12/2020 at 4:41 AM, blackdog said: Why do these things even exist?? ?

  • Source 2 Documentation

    • Lizard
    • August 20, 2020 at 9:49 PM
    Quote from blackdog

    40 minutes ago, blackdog said: Well from what I’ve seen on YouTube there are critics on how mods are managed for example, you can’t have mods that run stand alone, etc.

    Well Im speaking tools not entire approach to addons vs mods.

  • Source 2 Documentation

    • Lizard
    • August 20, 2020 at 7:14 PM
    Quote from blackdog

    21 minutes ago, blackdog said: We were vocal for ten years about HL3 and we still didn’t get it, what makes you think harassing them will change anything?

    I hope you are wrong about the rest, I mean they released tools, for half-baked they are, so I can’t/don’t want to believe they are heading that way… hopefully is just the flat structure (if still in place) that is creating these problems

    There are literally zero issues with the tools. You really need to try hard to get any sort of issues there :D

  • Mapcore Job Census

    • Lizard
    • August 20, 2020 at 8:24 AM
    Quote from [HP]

    13 hours ago, [HP] said: Done, tkx!

    Could you add mine? Techland - Level Designer

  • Source 2 Documentation

    • Lizard
    • August 19, 2020 at 2:51 PM
    Quote from zastels

    1 minute ago, zastels said: A couple days.


    edit: Hasn't it been 4 years?

    LOL.

    Lets not trash this thread with someone being sad because they dont know how to run the tools. If you need help with that go to help section of the forum.

  • Source 2 Documentation

    • Lizard
    • August 19, 2020 at 2:47 PM
    Quote from zastels

    1 minute ago, zastels said: Then where is all the content if it works for everyone else? I haven't seen anything interesting...

    Do you realise how much time it takes to learn new tools, workflow and to develop something interesting?

  • Source 2 Documentation

    • Lizard
    • August 19, 2020 at 2:40 PM
    Quote from zastels

    6 minutes ago, zastels said: When you click Workshop > Create / Modify Environment — The window is all squished in unreadable. You can't resize it to fix it. Then it complains I don't have a HMD, but following the next step to exclude -vr and -vrtools is where I gave up because this is gameinfo.txt error 2.0 and I think this will stay for 10+ years like this. I don't have the patience to troubleshoot launching their 4 year old software. There are no forum posts either in the Source 2 section, and I'm not blaming Mapcore I'm blaming Valve because they appear to accomplish nothing noteworthy given unlimited time and money.

    Why can't Source 2 launch properly for non VR users, and why can't we all just start making mods again? It feels like purgatory between Source and Source 2, they abandoned support for one 10 years before finishing the next.

    If we were just more vocal about how much this sucks as a community to Valve, maybe they would catch on, but I think people are too nice to Valve. I personally do not even believe Valve is pro Mods nowadays, I think they're following the same trend as Activision Blizzard and they're going to perpetually lock everything down and then feed you walled garden 'curated' experiences like in CSGO.

    I don't think there exist any proof that Source 2 is going to be a thing that we love like we did with Goldsrc and Source, because Valve has ideologically drifted and positioned itself as an arbiter in everything, even art. It makes no sense to me that Goldsrc and Source are binned while we get this half baked Source 2 experience.

    I think you are the first person I heard had problems with launching the tools. It's pretty straightforward. You open authoring tools and you either check or un-check the box about vr mode.

  • Half-Life Alyx

    • Lizard
    • August 19, 2020 at 2:37 PM
    Quote from dux

    9 minutes ago, dux said: cave

    I love it ?

  • Source 2 Documentation

    • Lizard
    • August 19, 2020 at 1:24 PM
    Quote from zastels

    13 minutes ago, zastels said: I can't even get these garbage tools to open properly. Valve sucks really bad.


    edit:

    https://steamcharts.com/app/546560


    Apparently nobody can get it to work or cares. What a let down Source 2 was and Alyx.

    Display More

    What do you mean you can't open them properly?

    What did you expect from a singleplayer VR game? To have playerbase around 50k players 4 months after release? lmao

  • Half-Life Alyx

    • Lizard
    • August 19, 2020 at 10:41 AM
    Quote from dux

    12 hours ago, dux said: The cables are annoying I agree. But being forced to log in through Facebook so they can record your data is worse I'd say.

    Is that your mancave or your living room?

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