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  3. Lizard

Posts by Lizard

  • Exotic Places CS:GO Mapping Contest 2019

    • Lizard
    • February 14, 2020 at 2:18 PM
    Quote from Interfearance

    30 minutes ago, Interfearance said: Excited as in this map can be the next big thing.

    Not everything is a cash grab/portfolio addition

    Because making the "next big thing" isn't a portfolio addition? LOL

  • Exotic Places CS:GO Mapping Contest 2019

    • Lizard
    • February 14, 2020 at 1:42 PM
    Quote from Interfearance

    On 2/13/2020 at 2:44 AM, Interfearance said: Why do people care if their map gets accepted temporarily? The dream should be to have something that gets players excited and is different in a big way.

    In active duty there are only 2 layouts that resemble every map we see now. An interesting statistic I found was that pros choose inferno, train, and ovp before Dust 2 on average.

    You really asking? Having a map that was included in official release of one of the biggest e-sport games out there is a killer. Your sentence doesnt make sense. You get your map in game and players will get excited about it. I think that's enough for people to care for their map to gets accepted.

  • [CS:GO] Exotic Places Contest TOP 10 FINALISTS

    • Lizard
    • February 11, 2020 at 1:03 PM
    Quote from Tynnyri

    39 minutes ago, Tynnyri said: So I checked Graveyard and yep, there is still no texture on the big ship. It's basically greybox? I would love to know how that got into finalists.

    It got a higher score in other categories?

  • What are you playing now?

    • Lizard
    • February 11, 2020 at 11:09 AM

    Started playing Far Cry 5 in a small break from mapping contest :D

  • Safi

    • Lizard
    • February 1, 2020 at 11:21 AM

    Congratulations my man!

  • Chlorine

    • Lizard
    • January 31, 2020 at 11:37 PM
    Quote from DutchCrazyGamer

    4 hours ago, DutchCrazyGamer said: this is not supposed to happen right? (This is not a jump screenshot)

    Did you place the bot using bot_place there? It happens like this when you do this.

    Quote from Wintrius

    2 hours ago, Wintrius said: Honest criticism with this map: the areas feel rather homogeneous. The textures that are present look great, but changing the theme slightly in some areas for more distinction could go a long way. Either way, good luck. I hope your hard work was worth it. ?

    Surely something to work on if we get to top 10. Thanks for the feedback and kind words.

    Quote from SirSnail

    4 hours ago, SirSnail said: Really great looking map! I just recorded a video on it with all my thoughts in an amateurish review-type deal I'll update on that too, would love to play a game on this! If i were to rate it I'd give like an 8.8 to 9.2 do to areas looking too similar when transitioning between them and not having played a game on it. Def a 9.5 though! I'm not a great reviewer lol.

    Thanks man!

  • Chlorine

    • Lizard
    • January 31, 2020 at 12:07 AM
    Quote from zombi

    10 minutes ago, zombi said: Hi again. I was able to run a little bit on the map. I have found two small graphic issues.


    Flickering door


    And bug with water (to the right of the crosshair)


    Really cool map, congrats!

    http://# Hide contents

    Display More

    Hey glad you like it! I will try to address the issues in the next update after the deadline. I now know the reason behind flickering water but I can't fix it that easily. Flickering doors will go with the next update. Thanks for pointing this out! ?

  • Chlorine

    • Lizard
    • January 30, 2020 at 10:55 PM
    Quote from zombi

    2 hours ago, zombi said: Looks like mix of Tomb Raider theme and new Metro atmospheric in positive way. Lighting and shadows are really cool. Good luck in contest.

    Thanks man!

  • Anubis

    • Lizard
    • January 30, 2020 at 9:14 AM

    Congratulations on the release! Map looks great, gonna have a look later today. ? One small thing i have noticed looking at the screenshots is that on the 4th one most of the models don't have "Render in fast reflections" thing enabled.

  • Swamp

    • Lizard
    • January 29, 2020 at 8:49 AM

    Congratulations! Looks awesome, love the foliage!

  • Chlorine

    • Lizard
    • January 29, 2020 at 7:53 AM
    Quote from fewseb

    3 hours ago, fewseb said: I just realized while playing around on it that even though you have the custom SAS models, you seem to have not set the T-side models since its just the same 1 phoenix variant over and over again.

    Valid point. Will fix today.

  • Chlorine

    • Lizard
    • January 28, 2020 at 7:05 PM
    Quote from OrnateBaboon

    1 hour ago, OrnateBaboon said: Map is nice, though I found that there are a lot of dark spots like this. There is an enemy over the crosshairs.

    I also assume this is a valve problem and not a map problem - player models not holding weapons.

    Hey. You are right about the dark spots. Will fix them in upcoming update. As for the player models I have no idea what happend there. Might be an issue with our custom model, need to investigate. Thanks for pointing things out!


    Quote from blackdog

    6 hours ago, blackdog said: This is looking great, kudos! ?? but what I’m most impressed is how you kept this under wraps throughout the contest… I mean I don’t follow the testing topic not being able to participate, but yeah, what a pleasant surprise to see a map like this drop in this manner :D

    Thank You! It was hard to keep it under the wraps indeed. Maybe not the best approach because it's always good to get a feedback on how things are going but we were super focused to deliver on time. Glad you like it :D

  • Chlorine

    • Lizard
    • January 28, 2020 at 10:37 AM
    Quote from The Horse Strangler

    11 hours ago, The Horse Strangler said: Haven't had a chance to run around the map yet, but I gotta say that I definitely did not predict this being a theme park setting. I think that was a very very weird choice, and not sure how players will compare this to Yanzl's themepark map.

    I don't think they will for the same reason then dont compare Mirage and Dust that are more similar to each other in terms of theme than Thrill and Chlorine. Thrill is a map with more visible "park" theme everywhere you go. This is a thing I wanted to avoid on our map to make the Aztec theme really immersive.

  • Chlorine

    • Lizard
    • January 28, 2020 at 7:54 AM
    Quote from [HP]

    6 hours ago, [HP] said: Looks awesome, digging that lighting too.

    Thank You!

  • Chlorine

    • Lizard
    • January 28, 2020 at 12:05 AM
    Quote from fewseb

    14 minutes ago, fewseb said: This map doesnt even feel very theme park ish, its like he was going for Aztec then at the last secant decided it should also be a theme park so its not just an Aztec theme. The out of bounds areas and lighting make it seem like its just an aztec temple with random slides and deflated floaties tossed around. Despite being called Chlorine I find very little in the map that goes along with this, theres like 2 yellow tarps and 1 chlorine tank at each bombsite. One of which isnt even in the plant area. There are no signs saying what the park is, theres no trinket stores or food stands. Its just Aztec temple with some water slides and trash thrown on it.


    Honestly if you threw players into the map without any context I wouldnt be surprised if it took them a few rounds to figure it was actually a theme park.

    It doesn't feel very "theme parkish" because it wasn't intended to feel like it. It was designed like this from the start and the waterpark theme wasn't thrown in to the mix at the end. There is close to little waterpark signage because we didn't have time for this.

    And who said you need to slap clear reason for the map name to player face? I don't see this is an issue.

  • Chlorine

    • Lizard
    • January 27, 2020 at 10:20 PM


    Info:

    Hello everyone! For the last few months me and @Thewhaleman have been working on our contest map called Chlorine. This defusal map is set in a recently closed and abandoned aztec themed waterpark. The map includes areas that support a variety of strategies and play styles to accommodate every type of player. My goal with this map was to create a dynamic gameplay space that allows players to execute a variety of different strategies. Chlorine features two bombsite that are distinct from each other in terms of gameplay style as well as visual direction. Bombsite A is located in the outside area of the waterpark, thus is more open and allows for more complex strategies. Bombsite B features more straight forward approach, being located inside a temple that almost acts as a movie set imitating a night settings with a starry sky.

    Overview of the map:

    [Blocked Image: https://i.imgur.com/Ora8zVw.png]


    Screenshots:

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

    [Blocked Image: https://i.imgur.com/r7V2EwM.jpg]

                                                                                                                                                                                                                                                      

    [Blocked Image: https://i.imgur.com/gG1Aklp.jpg]

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

    Workshop link

  • Mustang (formerly Everest)

    • Lizard
    • January 27, 2020 at 6:55 PM

    Makes me want to play FC4. Incredible job man!

  • Half-Life Alyx

    • Lizard
    • January 25, 2020 at 6:37 PM
    Quote from zastels

    8 hours ago, zastels said: Aren't you a bit old to be a junior level designer?


    @blackdog All Valve did was create a bunch of art over the years, Boneworks team actual did all the figuring out it seems.

    Aren't you too old to think that you get assigned to a position based on how old you are?

  • Dying Light 2

    • Lizard
    • January 22, 2020 at 3:19 PM
    Quote from will2k

    3 hours ago, will2k said: I'm hearing a lot of folks saying that both DL2 and CP2077 were delayed to accommodate the release of the next generation of consoles. Is this a valid theory? Do we know when these consoles will be out?

    Ideally you want to release before the new generation so you can catch on the market while everyone is buying cheaper previous generations and I think this was the main reason for us and CDP to announce the game in early 2020. But don't take my word for it :D

  • prop_static Fade Distance engine cost

    • Lizard
    • January 22, 2020 at 10:30 AM
    Quote from JorisCeoen

    2 hours ago, JorisCeoen said: Ah, I see. So the actual only cost is when you're entering the fading zone?

    Exactly, once prop enters fading state his cost is the highest.

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