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  2. Lizard

Posts by Lizard

  • Big Adventures Contest WINNERS

    • Lizard
    • May 4, 2025 at 5:56 PM

    Congrats to everyone! Also big thank you to everyone involved in organizing such a great event!

  • Grail

    • Lizard
    • August 4, 2024 at 9:08 PM

    Just updated the workshop with latest changes. LINK! Last few weeks we been working on defining some of the areas as well as working on initial color palette of the map. Some areas turned from big blocks to something that has a proper shape and a bit more detail to help ground them in general theme of the map. Here are some screenshots and a golf course map that our artists prepared! Good luck to everyone that managed to enter the contest!

  • de_plastics WIP

    • Lizard
    • June 30, 2024 at 12:49 PM

    Got some GTA Vice city vibes

  • Matinee

    • Lizard
    • June 17, 2024 at 10:57 AM

    Love the architecture you have going on here. Looks really believable. Good luck!

  • de_jura WIP

    • Lizard
    • June 14, 2024 at 10:00 AM

    POLSKA GUROM!!! Good luck!

  • Grail

    • Lizard
    • June 12, 2024 at 7:01 PM
    Quote from SH1ROHI

    3 hours ago, SH1ROHI said: There is a materials error on the map, now I'm waiting for the files to be verified, please fix the materials ❤️

    Fixed!

  • Grail

    • Lizard
    • June 12, 2024 at 1:39 PM

    Updated the map with some colors and gameplay changes that should address some minor issues.

    - Added colors

    - Moved the sewer exit

    - Added more space near the sewer exit

    - Added skill jump from sewer to CT B upper path

    - Added cover in the middle of middle

    - Added a crate to allow self boost on middle

    - Removed railing on mid tower stairs so that the jump from the stairs to the bridge doesnt require additional jump

    - Extended cover on A bombsite to prevent players from hiding

    - Added missing env probes

    - Fixed some lighting artifacts

  • Saguaro

    • Lizard
    • June 8, 2024 at 3:16 PM
    Quote from Oliver

    1 hour ago, Oliver said: Hello! BubkeZ and I are working on a new bomb defusal map set somewhere in the American southwest. More details on the theme and layout will be posted here soon :)

    Until then please enjoy this environment test

    Good luck. Already love the theme

  • Grail

    • Lizard
    • June 8, 2024 at 12:46 PM

    Finally got time to properly work on B bombsite. Previous versions were super raw and weren't something I was happy with - a placeholder you might say. We can finally test the idea of switchable window background on the bombsite. Since the beginning of this project we wanted to have a controllable background for the B bombsite with changes to lighting. Not sure if it's possible but with this geometry we can finally test it properly. We are also after second playtest on mapcore and we believe that the map is going into right direction. Few off angles here and there that were fixed in today's update. Next step is to work on path leading to B bombsite since this is a part I'm also not 100% satisfied.

    Cheers!

  • de_lagrange [fka de_spaceelevator]

    • Lizard
    • May 23, 2024 at 9:08 PM

    Now thats an adventure! Crazy interesting theme. Good luck!

  • Grail

    • Lizard
    • May 14, 2024 at 4:30 PM

    In preparation for today's playtest we shipped a first version of de_grail to the workshop. That being said we can reveal a bit about the overall theme of the map. We decided to go with a castle themed mini golf course. We took some of the ideas from real life examples and decided to make them bigger - turning our golf course to something that reassembles a disneyland rather than real life mini golf course when it comes to the size. We believe that it makes the theme more fun, adventurous and easier to work with on gameplay axis. In the future, newer versions will include the golf courses themselves and a bit more of the technical infrastructure. Some of the aspects of the map are still a bit rough but the backbone of the map is there and is ready to be playtested. We want to check if our idea for the gameplay theme will work and if we can move forward with it. Here is a link: https://steamcommunity.com/sharedfiles/fi…/?id=3246527710 And here are some screenshots from the workshop version.


  • POLYSTRIKE

    • Lizard
    • May 8, 2024 at 12:59 PM

    Best of luck with everything. Looks really interesting, fingers crossed for steady progress

  • Wrecked

    • Lizard
    • April 30, 2024 at 10:08 AM

    Good luck!

  • Grail

    • Lizard
    • April 16, 2024 at 8:15 AM

    And we found a lovely artist to work with on this one. Give a round of applause to Mr. @jakuza


    @T-Rexer Thank you my man!

  • Grail

    • Lizard
    • April 15, 2024 at 8:14 PM

    Hi!

    Me and @Radu teamed up for this map contest. We gonna be working on de_ map set in fantasy mini-golf park. Here is a small ref board for the project so you can get the idea for the theme.


    WORKSHOP LINK: https://steamcommunity.com/sharedfiles/fi…/?id=3246527710

    Next updates gonna come soon so stay tuned!

  • Stronghold

    • Lizard
    • April 11, 2024 at 8:11 PM

    Good luck my man!

  • [CS2] Big Adventure Mapping Contest

    • Lizard
    • April 11, 2024 at 2:43 PM
    Quote from zaguito

    2 hours ago, zaguito said: How many entries did the 2019 contest receive? Anybody knows?

    I didn't find this information anywhere...

    Around 120 iirc

  • [CS2] Big Adventure Mapping Contest

    • Lizard
    • April 10, 2024 at 5:12 PM

    I was here! Good luck everyone!

  • [CS2] Sponza

    • Lizard
    • April 10, 2024 at 4:58 PM

    Looks really cool. I like the arches !

  • VALVE!!! Please, let mappers without RTX cards make their own maps for CS2!

    • Lizard
    • March 25, 2024 at 8:10 PM
    Quote from Deh0lise

    8 hours ago, Deh0lise said: Something new and a fast(I hoped) port of rails with minor changes. Facing more challenges than expected though.

    Fingers crossed man! Rails was a map that pushed me to work on my own stuff back then.

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