1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. shadder

Posts by shadder

  • [WIP] de_faer

    • shadder
    • July 12, 2015 at 9:56 AM

    Thanks for the replies guys!

    For the timings, the T's arrive at A site in 8-9 seconds while the CT's in 5-6 and for B site the CT's are in the CT entrance in 10 seconds while the T's are in the B main entrance in the same time, so I guess I have to make the CT's reach B faster. I guess I'll use both of your ideas and move both T and CT spawn more in the middle and move B site to the right. Thanks!

  • [WIP] de_faer

    • shadder
    • July 11, 2015 at 3:41 PM
    Quote from Guni

    > Two Long's is not really needed and just seems like a way to back-rage the opposition. I would recommend removing the second long path and keeping it to one long.

    Alright, I'll remove it.

    Quote from Guni

    Your Middle and especially B site, are really really far away from spawns. It looks as if it takes long for CT's to arrive at B site than T's. There is basically no benefit to going for B site, unless you wanted to sneak it while everyone sits around A site. To fix this spacing and timing issues, try moving your T and CT spawns further down the map, so they are in-between the two sites, or at-least closer to middle. Maybe even try bringing the sites slight closer to the CT's.

    I will look into that. What do you mean by "no benefit to going for B site" ? Do you mean that T's shouldn't go there because CT's will already be there? Doesn't that happen on multiple maps?


    Quote from Guni

    > That pathway leading from the Connector towards what i assume is CT Entrance into B is un-needed. Remove it and keep it simple.

    Those are vents. I thought they were good because they would give T's more incentive to take control of that area and be able to take control of B easier and also surprise rotating CT's. I am looking for feedback on that subject.

    Quote from Guni

    > A site and Short seem like one whole area, and It looks like they are assimilating middle. Try to show that these are all separate paths, not just one big open field.

    How could I do that? I tried putting walls on the side but it wouldn't play that good.

    -

    And about the workshop, I read that if you are not certain about your map that I shouldn't post the workshop link. I am not entirely sure this map will be good enough to entry the competition and I also don't believe in my abilites to finish it till then :D. This is the link however if any of you want to try it better: https://steamcommunity.com/sharedfiles/fi…s/?id=456836857

  • [WIP] de_faer

    • shadder
    • July 11, 2015 at 12:31 PM

    https://steamcommunity.com/sharedfiles/fi…s/?id=456836857 (the map is in a very raw state and probably not even playable atm, try at your own risk xD)

    Hey, this is a map that I've been working on for some months. The map's layout is finished but I will still change it based on feedback. Here are some screenshots:


    [Blocked Image: http://i.imgur.com/xlOw6pH.png]

    View from A site:

    [Blocked Image: http://i.imgur.com/Jlrt0RM.jpg]

    Another view of A:

    [Blocked Image: http://i.imgur.com/47dXOnB.jpg]

    View of mid:

    [Blocked Image: http://i.imgur.com/O04gfTU.jpg]

    Another view of mid:

    [Blocked Image: http://i.imgur.com/iFCBmQL.jpg]

    View of B:

    [Blocked Image: http://i.imgur.com/kCMxaGO.jpg]

    Another view of B:

    [Blocked Image: http://i.imgur.com/BWLSEaB.jpg]

    View of T mid:

    [Blocked Image: http://i.imgur.com/mdGpOL9.jpg]


    That's it for now. I know I still have to work on detailing the map and it may seem kinda small, I'm also working and that and I would love to hear your feedback!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™