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  1. Mapcore
  2. EddieLTU

Posts by EddieLTU

  • [CS:GO]de_barista

    • EddieLTU
    • June 1, 2015 at 3:11 PM

    well, after a month of break i decided to improve from the feedback i got

    -cafe to A short blocked out

    -lobby to A short opened (rotation time is 8-10 secs)

    -T spawn gates are closer to the spawn

    -small boost to courtyard from T side

    -A long improved, now it's a full apartment and a small vantage point to A provided for peaking (for optimizing reasons you can't smoke A from T side)

    -much more believeable bounds

    -apartment from T to bombsite B is shorter, and smokeable

    http://images.akamai.steamusercontent.com/ugc/3637293389…654E6386AD4837/

    http://images.akamai.steamusercontent.com/ugc/3637293389…654E6386AD4837/

    http://images.akamai.steamusercontent.com/ugc/3637293389…DC1EC65776202D/

    http://images.akamai.steamusercontent.com/ugc/3637293389…E2EB006042C1DE/

    http://images.akamai.steamusercontent.com/ugc/3637293389…8735B8F8A14A91/

    http://images.akamai.steamusercontent.com/ugc/3637293389…49654470D1E54A/


    sorry for the links, mapcore doesn't want to post pictures

  • [CS:GO]de_barista

    • EddieLTU
    • May 5, 2015 at 3:41 PM

    came here to inform that the map will be playtested with /r/globaloffensive subreddit

    so feel free to hop in and give me some feedback

    http://www.reddit.com/r/GlobalOffens…st_followed_by/

  • CS:GO phong on world surfaces

    • EddieLTU
    • April 29, 2015 at 3:46 PM

    did a test with a dust 2 tile texture

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/36370312384096266/313BDC5DEDBF6DC2806D62DF0318159220173087/]

  • CS:GO phong on world surfaces

    • EddieLTU
    • April 29, 2015 at 2:00 PM

    did some tests

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/36370312383810608/AAE65556D22F6315E99CFDB92B1E3CBF96196CF0/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/36370312383810992/32636AE7A69A2A97DB51BE1E0585DC6019A3B25F/]


    just a warning, phong and blend textures along with blendmodulade don't like eachother

  • [CS:GO]de_barista

    • EddieLTU
    • March 30, 2015 at 3:37 PM

    ok made it for public playtesting

    http://steamcommunity.com/sharedfiles/filedetails/?id=416647970

  • [CS:GO]de_barista

    • EddieLTU
    • March 22, 2015 at 10:03 AM

    some new pics, this time i've revamped the bottom of the map, including the bombsite A. Now its a garden. Ignore the crappy shadows, since i've did a normal compile

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36366598040613437/8F698A214413C086C89380E46ED068BFBFD6EB91/]

    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/36366598040614262/B3CAF56F5A49A587DCA946ED9B0D54E20AF4E2A2/]

    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/36366598040615055/D9784F988AB7A91E10F07EDB1E7C58F1F78B1A90/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36366598040615855/73ECB88B5F896BCC903124E2BDC806CD86956561/]

  • [CS:GO]de_barista

    • EddieLTU
    • March 6, 2015 at 11:34 AM

    haven't posted in a month, so here's some progress


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36365153945934209/5EB411E79DBB09C9667C1C90FFD4E6D4DEF412EA/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36365153945933825/FE2A433B2E43FBFE98A039CB0C4B858055DC565D/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36365153945934690/A1F4217D2174C84E4EC656637C0073F0739A21E0/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36365153945935144/A5D3181D8837D9D18BE8044D315DB7FBBDB8FC54/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36365153945935664/783A5F1B31EF9BCFAA16974D9E766F34173C713C/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36365153945936065/228E2E85176A38C7B2B497478262183946EFEA0A/]


    replaced the basement with a construction site

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36365153945936624/D8EF400CF1471640754668C1B58CD40857A103AE/]


    layout

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36365153945937004/736E5600798FCA9969C74561DF18BA2E143615A9/]

  • [CS:GO]de_barista

    • EddieLTU
    • January 31, 2015 at 8:18 AM

    ok after fixing my OS problems, did some new details

    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/36362165464381779/C2B1438CC92543645153CEFA85F20C2A79D8418C/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36362165464381514/591D509F73229B810C0F9A4267C11027F585E88C/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36362165464381097/C6B5CEACB56D25AA398E374FA0984544508A965F/]

    [Blocked Image: http://puu.sh/fgPsN/fac9b9088b.jpg]

  • [CS:GO]de_barista

    • EddieLTU
    • January 27, 2015 at 6:48 PM

    started to work on the right side of the map, built a small park and a condo

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361990690143008/B17238705DF6D11F39526D4631CE706CB1C05546/]

    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/36361990690141306/872A61D7DD7C5D62B892AB331A40EEEF8A4E73D2/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361990690140407/33F4414381F0BBF5B5B9DDFB812A9D24866B7057/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361990690138296/03C607910C809C0C64EBA97B37CC2F2A60504323/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361990690137472/E276B42BAFC48E7221F3AA58A0EF1BDBA5CA3B2A/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361990690136800/6F78A8C5CBD95C044C81723FA99C330E7C812640/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361990690135992/250D3FEAE98419A15DA806A164FD2D08786203F7/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361990690135089/4855BE6D5B8D3EA741D9AEB58D83617F09DE528F/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361990690134189/047CEA76BF4DD52B30F0BE73563ADC5C9710D98C/]

  • [CS:GO]de_barista

    • EddieLTU
    • January 25, 2015 at 9:10 AM
    Quote from Parkcityfan

    I think right now you need to get a playtest. There's only so much people can see from pictures of the layout.

    i could prepare the map for playtesting, but i have issues when i try to pack the radar.

    but sadly mapcore's playtesting requires a packed bsp only. I could at least update the current build to the workshop

  • [CS:GO]de_barista

    • EddieLTU
    • January 24, 2015 at 9:54 AM

    ok started to work on the details

    -tunnel from the middle to B yard is blocked

    -central building now has a roof

    -central hotel is getting its shape


    layout in a transparent base(everything's walk-able) [Blocked Image: http://i.imgur.com/cPWRmqm.jpg]


    pics

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361713878350296/E0BE3A300121317AF06168B1EC28DBC430833851/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361713878352320/82AFB2D3E66FC78692F01D4DCF0D26C386718674/]

    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/36361713878351920/6D3948EBBE482F33F130DD9BDC004B356E85E4A2/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361713878351541/3CCB3759322DC8E343DA8A1CB7865C9D0B5712FC/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361713878351131/7CD1B9F5E378E19D0A000ACF47B3EA60069E63A4/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361713878350745/9CFF3470D8044F1DFF3AA5EDBBCD664F73AECDFB/]

  • [CS:GO]de_barista

    • EddieLTU
    • January 22, 2015 at 8:11 PM
    Quote from jackophant

    Your detailing looks really good! Just a couple of nit picky things though:


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361441666117992/0189B7CB13B32682D6224BD4414E64237B078E9F/]


    That plaster wall is an internal structure, they don't brick it over, it's for separations internally which aren't load bearing.


    I think the courtyard looks lovely without the big frame at the top. Instead you could make the roof more visible, or add some more washing lines between windows. It would look more natural that way.


    Having said this I still don't think you've quite got the hang of how to balance gameplay and timings. You've got far too many routes between the same road and sites. You want 2-3 entrances per site and you don't need so many alternate pathways. It'll be impossible to hold for CTs.

    Display More

    the sheetrock was removed after i got feedback from elsewhere

  • [CS:GO]de_barista

    • EddieLTU
    • January 22, 2015 at 5:36 PM

    did another compile, this time with -final and other vrad commands

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361441669494304/E158CDFA0D27D78BB8A250E81CBBFB7133C80973/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361441669493921/7C8BE70184EA3AD52E57D3D99B14C9C54EA0454B/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361441669493478/509B5AD4044FA59D3EDA2B0279F80BDE2BB70D7F/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361441669492832/65C395B82A3191E66D92EE5FB6901887FE28BFA0/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361441669492328/5DD40A155BD57F87D420184F35C5E810AAAF3DB9/]

    [Blocked Image: http://i.imgur.com/H1L2Wfq.jpg]

  • [CS:GO]de_barista

    • EddieLTU
    • January 21, 2015 at 5:40 PM
    Quote from Parkcityfan

    Everything looks nice, especially the Courtyard . One thing to keep in mind is that if any path at all is unnecessary, cut it out. You have four pathways into A right now, which is not only unnecessary but also basically impossible for CTs to defend. The new artwork looks good by itself, but it seems out of place there, looking modern, while the rest of the wall is run down.


    I really like the seemingly never ending development though, keep up the work rate

    the artwork isn't that out of place, its like bunch of amateur arts students want to put some cultural diversity in the old town


    also new pictures

    -did more stuff in the courtyard

    -doing some small touches on the central building facade

    -another texture/architectual test


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361441666119237/E7D54DF5AFAB93456FEC9FBBC38F2982ED23BF95/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361441666118901/CE3E6D1CF08FAB7433210D17ACF9843E96A6D10F/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361441666118541/79DE62B7601374C2BB2CF331286E1287CF2F7BAC/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361441666117992/0189B7CB13B32682D6224BD4414E64237B078E9F/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361441666117524/5910D6D15382A2D92C89A7D26979B9F70A1519C7/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361441666117125/12E993B2174D6F16739D2EC0A7582F493B85E7D4/]

  • [CS:GO]de_barista

    • EddieLTU
    • January 20, 2015 at 7:42 PM

    update.


    -added a "shortcut" to A

    -scraped the cafe idea in the middle of the map (moving it to A)

    -added a courtyard


    Layout

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361283290251476/8CC135F04DD1F97F66332A2266AA96ABDC13E946/]


    another artwork test

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361283290250267/5ED5FE2F8A9A22AF8AB2649E24713618398B112C/]


    building near the alley to A

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361283290250857/5AA6EBB7E70CAD854CC90B2D8475B0D57E89B429/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361283290250611/3AC8AC18525655809CBE1AA91A2FFAC8FBD1EBBD/]


    courtyard

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361283290251221/DACA6CD4202574B29A37DF7FBF11F0D52B827BBC/]

  • [CS:GO]de_barista

    • EddieLTU
    • January 19, 2015 at 3:25 PM
    Quote from Vaya

    is that sky custom? it's damn nice

    yup, but i didn't make it

  • [CS:GO]de_barista

    • EddieLTU
    • January 19, 2015 at 2:26 PM

    ok, finally reworked the Bombsite A, and move the T spawn more right (the same corner where i took the pictures above)


    current Layout

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361283285672122/A49588093D9E945AA681F7E7C9F91D026967D2BF/]


    pics

    Bombsite

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361283285672835/12EFD4B65A2C484DBDE15134789E52F0935A6566/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361283285673812/E5DA61E9675E4A09C0669BF283C34CABB1527AFD/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361283285673344/C0164F8EFDDDE82667AFEA5DF4AE407A114045E9/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361283285672462/7ADC531AF81BE7853875C19ECFA7436876D02797/]


    Bonus

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36361283286293553/B3612EAB95AD7565C5FD4238DBA058E81E8FB49F/]

  • [CS:GO]de_barista

    • EddieLTU
    • January 18, 2015 at 9:13 AM

    ok did some experimenting with arts, made a grafiti

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36360895844225056/A04FD0D6AF6E61FA88EE87F50D44E6CD754D866D/]


    and few pics from the redesigned T Spawn

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36360895844225389/CB9BB990C4108CA491A964CDEA1A359983CCFB34/]

    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/36360895844225893/6EE121F5A8A4C7AE75E7C04F44D4596351309EF4/]

  • [CS:GO]de_barista

    • EddieLTU
    • January 17, 2015 at 7:29 PM

    also what environment time should i choose

    the "new" morning

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36360895842058251/D574D6D2C705F1C2991FC20DA1BEB5DDCBC4D5DC/]


    or the previous afternoon

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/36360895841128072/1B64C28E1C49307CBE3E7776A247A4378ADAE122/]

  • [CS:GO]de_barista

    • EddieLTU
    • January 17, 2015 at 6:07 PM
    Quote from text_fish

    Perhaps I'm overthinking this, but it seems weird to me that render would come away from the wall in a brick pattern.

    i guess drawing few additional cracks could improve that

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