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  3. oxygencube

Posts by oxygencube

  • You Decide Mapcore's Future

    • oxygencube
    • February 21, 2017 at 4:49 PM

    I'd love to see what the community does in the Unreal Engine.

  • [CS:GO]de_thrill

    • oxygencube
    • July 28, 2016 at 8:32 AM

    Heck yes! Amazing work!

  • Rebellion: A Star Wars Mod For Insurgency [Early-Development]

    • oxygencube
    • July 28, 2016 at 8:28 AM

    Wow.. I really hope people jump on board with this! If I wasn't super swamped I would provide some models and textures.. Heck down the line I might be able to help out. Keeping an eye on this!

  • Ensuring Fair Gameplay on Night Maps?

    • oxygencube
    • July 28, 2016 at 8:25 AM

    Hey all,

    So it's been forever since I've posted here but I could use some feedback and suggestions on how to ensure fair gameplay on dark / dimly lit night maps. How do you achieve a darker evening map but also help keep things fair. One of the main issues with night maps is that players can easily pull up the graphic settings and crank their gamma or raise the brightness on their monitor to achieve an unfair advantage over those that keep their gamma settings consistent across all maps. Are there any tips or suggestions on how to solve this issue?


    Thanks! ..oxy..

  • Livestream with Insurgency devs about level design, environment art, and game dev.

    • oxygencube
    • July 14, 2015 at 10:44 PM

    I was a guest on Insurgency's stream with Mikee, the community manager, this past weekend. We talked level design, environment art, and game dev for two hours while we played my map, Gizab. Figured you guys might be interested and hopefully inspired somehow.


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  • [WIP] ins_Takbar

    • oxygencube
    • July 14, 2015 at 10:40 PM

    Great to see another Insurgency map on here. I would love to playtest with you.

  • [INSURGENCY] Gizab b1

    • oxygencube
    • July 14, 2015 at 10:37 PM

    I was a guest on Insurgency's stream with Mikee, the community manager, this past weekend. We talked level design, environment art, and game dev. Figured you guys might be interested and hopefully inspired somehow.


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  • Looking for people that are aspiring to work in the game industry

    • oxygencube
    • July 14, 2015 at 10:32 PM

    Environment Artist / Level Designer

    http://www.drewflet.com

  • WIP (Insurgency) Gizab

    • oxygencube
    • May 24, 2015 at 5:25 AM

    Thanks all. Minos you made some props for the original mod? Nice! I added a few custom props for the mosque.

    Map is released. Release thread can be found here: https://migrationtest.mapcore.org/topic/18792-insurgency-gizab-b1/

  • [INSURGENCY] Gizab b1

    • oxygencube
    • May 24, 2015 at 5:22 AM

    [Blocked Image: https://dl.dropboxusercontent.com/u/2071787/insu…rum_heading.png]


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    Backstory The security forces have learned that insurgents have dug into the outskirts of a small city in Afghanistan called Gizab. Just as an evening storm is rolling in during sunset, the security forces arrived at the edge of Gizab to be met by a car bomb, they must rid the town of the insurgents and secure the center of town, the mosque.

    Features

      7 checkpoints A-G.Unique 'co-op layout'Custom overhead map, loading screen, and vote image.Custom models and textures for the mosque.Custom soundscape including 'call to prayer'

    Steam Workshop Page

    http://steamcommunity.com/sharedfiles/fi…s/?id=445729757


    Download Mirrors

    Co-Op Mirror #1: InsMaps.com http://insmaps.com/site/index.php…-gizab-b1-co-op

    Co-Op Mirror #2: Dropbox https://www.dropbox.com/s/001ni52onozg…1_coop.zip?dl=0

    PvP Mirror #1: InsMaps.com https://steamcommunity.com/linkfilter/?ur…09-gizab-b1-pvp

    PvP Mirror #2: InsMaps.com https://steamcommunity.com/linkfilter/?ur…zab_b1.zip?dl=0


    Screenshots

    [Blocked Image: http://i.imgur.com/oAAyAeH.jpg]

    [Blocked Image: http://i.imgur.com/VqRezQG.jpg]

    [Blocked Image: http://i.imgur.com/fueIRn2.jpg][Blocked Image: http://i.imgur.com/VpQy36u.jpg][Blocked Image: http://i.imgur.com/A77DBEM.jpg][Blocked Image: http://i.imgur.com/unnU60i.jpg][Blocked Image: http://i.imgur.com/zrDfJG3.jpg][Blocked Image: http://i.imgur.com/704NdC9.jpg][Blocked Image: http://i.imgur.com/TcWsUJG.jpg][Blocked Image: http://i.imgur.com/6T0kUzx.jpg][Blocked Image: http://i.imgur.com/UJql84V.jpg][Blocked Image: http://i.imgur.com/quVKrmo.jpg][Blocked Image: http://i.imgur.com/y1ASTo2.jpg][Blocked Image: http://i.imgur.com/0Vuitu5.jpg][Blocked Image: http://i.imgur.com/AOURW7K.jpg][Blocked Image: http://i.imgur.com/3ELZlp2.jpg][Blocked Image: http://i.imgur.com/YePX7wM.jpg]

  • WIP (Insurgency) Gizab

    • oxygencube
    • May 22, 2015 at 11:30 PM
    Quote from ChA1NsAw

    Any server you test this map on? Looks fantastic. What's your steam username if you don't mind me asking.

    Look me up as 'oxygencube' and add me. I'm doing final coop tests this weekend and if all goes well will be releasing it.

  • WIP (Insurgency) Gizab

    • oxygencube
    • May 21, 2015 at 3:27 AM
    Quote from El_Exodus

    Are there any tutorials for the Maya->Source workflow out there? I was searching a while ago, but i didn't find anything helpful. I'd like to continue mapping and i should start to create my own models.


    I had to use Maya 32bit and followed these instructions to get it working: http://facepunch.com/showthread.php?t=1197170


    Then this video should help you with the exporting / compiling: http://www.moddb.com/engines/source…games-with-maya

  • WIP (Insurgency) Gizab

    • oxygencube
    • May 18, 2015 at 7:11 AM

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  • WIP (Insurgency) Gizab

    • oxygencube
    • May 5, 2015 at 11:43 PM

    I'm getting close to the first beta release but I need help with soundscapes. Ideally, I would be able to create my own but I'm having some trouble.


    I have copied 'soundscapes_district' and renamed it to 'soundscapes_gizab'. I then went through and replaced 'district' with 'gizab' and saved the file. I added 'soundscape_gizab' to the soundscape_manifest.txt file and tried placing them in the /scripts folder but can't play them ingame using the playsoundscapes command. I also tried placing them in /misc/scripts folder as that is where I found them using CFGScrape. Anybody help me out?

  • WIP (Insurgency) Gizab

    • oxygencube
    • April 15, 2015 at 10:45 PM

    Thanks man.. Here is my reference, I picked this cause I wanted a gold/bronze dome that will contrast nicely with the dark blue sky of the sunset. Also, the bricks and green of this mosque really stuck out to me.


    [Blocked Image: http://drew-fletcher.com/insurgency/pics/gizab_dome_ref.jpg]

  • WIP (Insurgency) Gizab

    • oxygencube
    • April 15, 2015 at 10:10 PM

    Finally got a Maya -> workflow figured out. last week was all trouble shooting trying to get MESA or the Valve Maya plugins working. What a pain.. Here is my first prop, one of the small domes for the mosque...


    [Blocked Image: http://drew-fletcher.com/insurgency/pics/gizab_small_dome.jpg]


    I'm still not sure what proper mapcore etiquette is.. Is it ok to update both in this thread and the 'What are you working on?" thread?

  • WIP in WIP, post your level screenshots!

    • oxygencube
    • April 15, 2015 at 10:05 PM

    Finally got a Maya -> workflow figured out. last week was all trouble shooting trying to get MESA or the Valve Maya plugins working. What a pain.. Here is my first prop, one of the small domes for the mosque...


    [Blocked Image: http://drew-fletcher.com/insurgency/pics/gizab_small_dome.jpg]


    I'm still not sure what proper mapcore etiquette is.. Is it ok to update both in this thread and my personal WIP?

  • WIP (Insurgency) Gizab

    • oxygencube
    • April 1, 2015 at 4:48 AM
    Quote from spence

    Ah, good ol' engine limits. Propper doesn't work for Insurgency, only earlier Source games. What you can do is extract all of the Ins materials into a supported game (HL2, Ep2, etc..) and then use Propper from the regular Source SDK; there is a guide here. There is also a little-known program called 'VMFtoSMD' which will convert map files to .smd model files...you just save each 'prop' as a separate VMF and then run them through that app. I used the latter when working on Ins and CSGO maps, and it works a treat (and saves you the hassle of going back and forth between SDKs).


    Wow.. That could be a life saver. I'm all for making some props but this VMFtoSMD could really help out! Thx!

  • WIP (Insurgency) Gizab

    • oxygencube
    • March 28, 2015 at 10:56 PM

    Spent the last two days on the mosque. I hit the brush face limit though. Guess I gotta make some stuff like the arches and sewer tunnels props. Does anybody know if Propper works with Insurgency SDK? There are somethings like simple arches that I could make into brush props instead of modeling in Maya. It seemingly would save time and help me get under the brush face limit in Hammer. [Blocked Image: http://www.drew-fletcher.com/insurgency/pics/gizab_058_01.jpg][Blocked Image: http://www.drew-fletcher.com/insurgency/pics/gizab_058_02.jpg]

  • WIP in WIP, post your level screenshots!

    • oxygencube
    • March 28, 2015 at 10:53 PM

    Spent the last two days on the mosque. I hit the brush face limit though. Guess I gotta make some stuff like the arches and sewer tunnels props. [Blocked Image: http://www.drew-fletcher.com/insurgency/pics/gizab_058_01.jpg][Blocked Image: http://www.drew-fletcher.com/insurgency/pics/gizab_058_02.jpg]

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