I'd love to see what the community does in the Unreal Engine.
Posts by oxygencube
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Heck yes! Amazing work!
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Wow.. I really hope people jump on board with this! If I wasn't super swamped I would provide some models and textures.. Heck down the line I might be able to help out. Keeping an eye on this!
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Hey all,
So it's been forever since I've posted here but I could use some feedback and suggestions on how to ensure fair gameplay on dark / dimly lit night maps. How do you achieve a darker evening map but also help keep things fair. One of the main issues with night maps is that players can easily pull up the graphic settings and crank their gamma or raise the brightness on their monitor to achieve an unfair advantage over those that keep their gamma settings consistent across all maps. Are there any tips or suggestions on how to solve this issue?
Thanks! ..oxy..
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I was a guest on Insurgency's stream with Mikee, the community manager, this past weekend. We talked level design, environment art, and game dev for two hours while we played my map, Gizab. Figured you guys might be interested and hopefully inspired somehow.
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Great to see another Insurgency map on here. I would love to playtest with you.
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I was a guest on Insurgency's stream with Mikee, the community manager, this past weekend. We talked level design, environment art, and game dev. Figured you guys might be interested and hopefully inspired somehow.
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Thanks all. Minos you made some props for the original mod? Nice! I added a few custom props for the mosque.
Map is released. Release thread can be found here: https://migrationtest.mapcore.org/topic/18792-insurgency-gizab-b1/
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[Blocked Image: https://dl.dropboxusercontent.com/u/2071787/insu…rum_heading.png]
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Backstory The security forces have learned that insurgents have dug into the outskirts of a small city in Afghanistan called Gizab. Just as an evening storm is rolling in during sunset, the security forces arrived at the edge of Gizab to be met by a car bomb, they must rid the town of the insurgents and secure the center of town, the mosque.
Features
7 checkpoints A-G.Unique 'co-op layout'Custom overhead map, loading screen, and vote image.Custom models and textures for the mosque.Custom soundscape including 'call to prayer'
Steam Workshop Page
http://steamcommunity.com/sharedfiles/fi…s/?id=445729757
Download Mirrors
Co-Op Mirror #1: InsMaps.com http://insmaps.com/site/index.php…-gizab-b1-co-op
Co-Op Mirror #2: Dropbox https://www.dropbox.com/s/001ni52onozg…1_coop.zip?dl=0
PvP Mirror #1: InsMaps.com https://steamcommunity.com/linkfilter/?ur…09-gizab-b1-pvp
PvP Mirror #2: InsMaps.com https://steamcommunity.com/linkfilter/?ur…zab_b1.zip?dl=0
Screenshots
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[Blocked Image: http://i.imgur.com/VqRezQG.jpg]
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Quote from El_Exodus
Are there any tutorials for the Maya->Source workflow out there? I was searching a while ago, but i didn't find anything helpful. I'd like to continue mapping and i should start to create my own models.
I had to use Maya 32bit and followed these instructions to get it working: http://facepunch.com/showthread.php?t=1197170
Then this video should help you with the exporting / compiling: http://www.moddb.com/engines/source…games-with-maya
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I'm getting close to the first beta release but I need help with soundscapes. Ideally, I would be able to create my own but I'm having some trouble.
I have copied 'soundscapes_district' and renamed it to 'soundscapes_gizab'. I then went through and replaced 'district' with 'gizab' and saved the file. I added 'soundscape_gizab' to the soundscape_manifest.txt file and tried placing them in the /scripts folder but can't play them ingame using the playsoundscapes command. I also tried placing them in /misc/scripts folder as that is where I found them using CFGScrape. Anybody help me out?
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Thanks man.. Here is my reference, I picked this cause I wanted a gold/bronze dome that will contrast nicely with the dark blue sky of the sunset. Also, the bricks and green of this mosque really stuck out to me.
[Blocked Image: http://drew-fletcher.com/insurgency/pics/gizab_dome_ref.jpg]
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Finally got a Maya -> workflow figured out. last week was all trouble shooting trying to get MESA or the Valve Maya plugins working. What a pain.. Here is my first prop, one of the small domes for the mosque...
[Blocked Image: http://drew-fletcher.com/insurgency/pics/gizab_small_dome.jpg]
I'm still not sure what proper mapcore etiquette is.. Is it ok to update both in this thread and the 'What are you working on?" thread?
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Finally got a Maya -> workflow figured out. last week was all trouble shooting trying to get MESA or the Valve Maya plugins working. What a pain.. Here is my first prop, one of the small domes for the mosque...
[Blocked Image: http://drew-fletcher.com/insurgency/pics/gizab_small_dome.jpg]
I'm still not sure what proper mapcore etiquette is.. Is it ok to update both in this thread and my personal WIP?
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Quote from spence
Ah, good ol' engine limits. Propper doesn't work for Insurgency, only earlier Source games. What you can do is extract all of the Ins materials into a supported game (HL2, Ep2, etc..) and then use Propper from the regular Source SDK; there is a guide here. There is also a little-known program called 'VMFtoSMD' which will convert map files to .smd model files...you just save each 'prop' as a separate VMF and then run them through that app. I used the latter when working on Ins and CSGO maps, and it works a treat (and saves you the hassle of going back and forth between SDKs).
Wow.. That could be a life saver. I'm all for making some props but this VMFtoSMD could really help out! Thx!
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Spent the last two days on the mosque. I hit the brush face limit though. Guess I gotta make some stuff like the arches and sewer tunnels props. Does anybody know if Propper works with Insurgency SDK? There are somethings like simple arches that I could make into brush props instead of modeling in Maya. It seemingly would save time and help me get under the brush face limit in Hammer. [Blocked Image: http://www.drew-fletcher.com/insurgency/pics/gizab_058_01.jpg][Blocked Image: http://www.drew-fletcher.com/insurgency/pics/gizab_058_02.jpg]
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Spent the last two days on the mosque. I hit the brush face limit though. Guess I gotta make some stuff like the arches and sewer tunnels props. [Blocked Image: http://www.drew-fletcher.com/insurgency/pics/gizab_058_01.jpg][Blocked Image: http://www.drew-fletcher.com/insurgency/pics/gizab_058_02.jpg]