Nice looking map!
I like how lots of people are going back to cs:s/1.6 and making more open maps. More fun gameplay IMO than the SMG rush hell that people were doing before.
As for the props, I think it's fine, just maybe use more "basic" looking props when they're intended to be used as cover. If you look at some of FMPONE's newer maps, you'll see that the bulk of the complex detail is above player height, or nonaccessable by the player, which improves visibility greatly, while keeping a lot of detail. So my suggestion would be, change some of the busy looking props like the palette stacks to crates and maybe work in some more natural brushwork cover.
Good luck!









