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  3. Bodd Jonar

Posts by Bodd Jonar

  • Project - Strike

    • Bodd Jonar
    • July 9, 2015 at 8:14 PM

    Nice, me myself can hardly boil noodles, and you are doing this. ):

  • [CS:GO] [WIP] oldtown

    • Bodd Jonar
    • May 8, 2015 at 11:03 PM

    This is starting to look really good!

  • de_studio [CS:GO WIP]

    • Bodd Jonar
    • May 3, 2015 at 8:34 PM
    Quote from Parkcityfan

    Reminds me of the BO2 map studio, remake of firing range. You could definitely use that map if you wanted to.


    That map was awesome, but I dont think he should use that maps layout, he should do something of his own.

  • [CS:GO] [WIP] oldtown

    • Bodd Jonar
    • May 3, 2015 at 1:36 PM
    Quote from Tensei


    It uses the main brick texture from Mirage, coupled with the wood texture to hold it together, which is also from mirage, it also uses planks that stick out, just like on mirage (and dust 2 @long) but with a different texture, and the windows are also used on mirage among other maps, if I am not mistaken.


    I'm not saying that he should not do it, but to say that it has no correlation with Mirage, well, that is a bit of a stretch in my eyes.


    I guess, if i want to make it unique, i have got to spend lots of time making my own textures and same goes for models Well, Im still experimenting there.


    I still think you should carry on with it, you use the mirage textures, but in a new way.

  • [CS:GO] [WIP] oldtown

    • Bodd Jonar
    • May 3, 2015 at 12:04 AM
    Quote from Muffin

    I see no correlation with mirage. With the wood beams and cracks and rustic feel, this is going to be very nice and unique.


    It uses the main brick texture from Mirage, coupled with the wood texture to hold it together, which is also from mirage, it also uses planks that stick out, just like on mirage (and dust 2 @long) but with a different texture, and the windows are also used on mirage among other maps, if I am not mistaken.


    I'm not saying that he should not do it, but to say that it has no correlation with Mirage, well, that is a bit of a stretch in my eyes.

  • [CS:GO] [WIP] oldtown

    • Bodd Jonar
    • May 2, 2015 at 4:44 PM
    Quote from Tensei

    It has similarities with mirage, but it is quite different. Inspired of http://www.gettyimages.com/detail/news-ph…photo/140812725


    On my playtest people didn't like that I straight out copied the Mirage theme, so if you gonna continue on that, make sure that it differs in some way, if you can make it look like in that picture it would be amazing.

  • [CS:GO] Shipped

    • Bodd Jonar
    • May 1, 2015 at 7:53 PM
    Quote from Muffin

    I think catfood is like the greatest mapper of all time and deserves spots in future operations. Also, the block out map has a crate without collisions. It's the one underneath the crate you can walk through near t spawn


    I still don't understand how none of his maps have made it into an operation....

  • [CS:GO] [WIP] oldtown

    • Bodd Jonar
    • April 30, 2015 at 7:20 PM

    To be honest, the inferno theme is boring, and has been used soooo many times now. If you have a set layout, I suggest that you change the style to something else.

  • [CSGO] de_cargo

    • Bodd Jonar
    • April 25, 2015 at 1:29 PM

    That brick that floats in the air in the middle there really needs to go! Otherwise I really like the width of the hole.

  • de_Strife (WIP)

    • Bodd Jonar
    • April 24, 2015 at 7:10 PM

    Was inspired by the night maps that has been released for all the standard maps, and thought that it would be a great way to differentiate the map from Mirage.


    http://imgur.com/a/3i8Ey


    Opinions?

  • de_cetza

    • Bodd Jonar
    • April 17, 2015 at 7:51 PM
    Quote from Muffin

    Yay a compliment!Are there any layout issues though, or problems you see?Not really, I just love the double angles you can take everywhere, makes it exciting to hold and to attack. The spawns is also great, because you have clear indications of where to go, it just looks great that way. I would have to try it 5v5 for a couple of times before I could give you anything more than that.Should I step it up, finish the clipping, make a better skybox, and then submit for a playtest?


    Make floors and walls different textures for the playtest, will be much easier on the eye, but yes, you should do a playtest.

  • de_cetza

    • Bodd Jonar
    • April 15, 2015 at 5:18 PM
    Quote from Muffin

    Yay a compliment!

    Are there any layout issues though, or problems you see?

    Not really, I just love the double angles you can take everywhere, makes it exciting to hold and to attack. The spawns is also great, because you have clear indications of where to go, it just looks great that way. I would have to try it 5v5 for a couple of times before I could give you anything more than that.

  • de_cetza

    • Bodd Jonar
    • April 15, 2015 at 4:48 PM

    Daymn, this looks nice. Bodd approved.

  • de_mdina (CSGO)

    • Bodd Jonar
    • April 12, 2015 at 8:49 PM

    Why is the zoom function completely useless?

  • Counter-Strike: Global Offensive

    • Bodd Jonar
    • April 9, 2015 at 4:41 PM
    Quote from holiestcows

    DMG has the highest group of people in varying skill. There are low end DMG's who are gloried gold novas, then there are the high ranking DMGS who can play on par with SMFC. DMG has this huge variance in skill level and it just so happens to be the place people get stuck at in a rank the most. When I got out of DMG, I climbed to LEM in 2 days, while before I was DMG for months.


    This is the truth. The ranking system suucks. DMG should be 5 ranks or something. It is incredible how bad some players are that got to DMG because they played with a team, and then we have those sick players that got there because they can't carry their nova friends and everyone just becomes DMG. Now I can get out of it easily but I have to soloQ, was stuck for a year tho.

  • [csgo] cs_cruise

    • Bodd Jonar
    • March 24, 2015 at 11:14 PM

    I got the setting right here: http://s.mcstatic.com/thumb/6780475/…cruiser.jpg?v=2


    Perfect.

  • [CS:GO] Bourg

    • Bodd Jonar
    • March 24, 2015 at 10:34 PM

    I love the look of the map, one of the most simple yet beautiful map yet to be released, this is a great feat.

  • MapCore CS:GO Playtesting 4.0

    • Bodd Jonar
    • March 24, 2015 at 9:22 PM
    Quote

    I wanted to let you know that the Global Offensive Subreddit /r/globaloffensive is offering 5v5 playtests.


    They have pretty specific conditions, so make sure to meet them before submitting your map:


    /r/GlobalOffensive Map PlaytestingWe are looking for near-complete competitive maps with compelling visuals that are seeking for extra feedback and competitive demos. Exceptions for maps in earlier stages in development (such as greyboxes) may be made based on community interest.Please only submit maps that are your own or that you are a major contributor on. Please only include one map per form submission. The order in which we playtest maps will be decided based on certain situational criteria. We much prefer to play maps that are actively being worked on rather than playing maps that haven't been updated in quite a while.

    At present, only maps that have been uploaded or are soon to be uploaded to the workshop will be considered.

    ---


    Click here for the submission form if you want to playtest your map.

    Display More


    This is great news, I'm sadden to say that the playtest didn't give much feedback about the competitive aspect of our map.

  • [csgo] de_canal (wip)

    • Bodd Jonar
    • March 22, 2015 at 7:16 PM

    So buildings like that exist, that is super cool.

  • Counter-Strike: Global Offensive

    • Bodd Jonar
    • March 22, 2015 at 5:37 PM

    Nuke is horrible and should have been removed a long time ago. The new train has alot of potential. All of the sudden reddit loved nuke, I was shocked when I saw the poll...

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