Looks nice! Will download later and run around it ![]()
Posts by Bodd Jonar
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Confinement, isolation, shelter, bunker, hallows, ultimatum etc
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I actually liked the idea of having the plank there, that way CT's would have to jump up there to look down at water, exposing themselves to T's at the mid gate.
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So CT's can't look down water from A? Or why is there a white plank on A?
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CoD 2 nostalgia
Looking suck budedit: sick* lol!
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https://gyazo.com/4db4c021a461eb99d6715a08a7123690
This opening is not on the minimap? Shouldn't there be some indication of a second floor somewhere on the minimap? Very confusing.

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The map looks amazing, and it has a solid layout. Operation worthy.
Grattis på releasen.

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I meant something like this
https://gyazo.com/8ed2817720f76c3ec13d112633dd47ca
could look something like this if applied
http://images.akamai.steamusercontent.com/ugc/3865411441…8279A5102EEF73/
http://images.akamai.steamusercontent.com/ugc/3865411441…F2F9770D8AA811/
Screenshots taken from the map prestige, not my map, but it was a good example on how to add an extra path into your bombsite without adding another confusing corridor.
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How many numportals do you have now? Mirage has something like 3300 before hint and skip is applied, havent checked the other official maps but I can assume that they have something of the same.
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Quote from Tensei
I dont think b site is going to play out well afterplant for ct's. Another path, maybe. I don't know. See for yourself.
Three openings to a bombsite is usually the best. Inferno B site has CT, ruins and banana etc. B site dust 2 has doors, window, tunnel. A site has long, short and CT spawn.
So I must agree. You don't need three separate ways, but three direct openings. Just like CT and ruins on inferno, the CT's come from the same place, but right before the bomb site they can split up.
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Please make the buyzone on Santorini high enough for me to jump and buy in the air, couldn't do that on Season and that was annoying.
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I feel that the layout is interesting. Especially the little ramp in mid where T's and CT's can peek each other over it. The two long hallways leading to A ( according to the wall signs) could use some work, and couldn't the bomb site be at the dropdown there? Would increase rotate times for CT's and make rushing strats for T's easier. Like mirage B site.
The curved wall up to B is also very interesting, but the long "balcony" going over it is OP af for CT's. You can't even smoke it before showing urself there.
You should also lower the wall on the big platform at B, when coming from mid and going into B, they are to high and give too much cover.
Should be simple fixes that would make the map much better.
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Fak this map was good, had some great matches on it back when it was in two(?) operations. Really miss it, super bump but sometimes showing a little love for the old ones can do you good.
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What I loved about workout, and the reason as to why it is the best hostage map ever in my opinion, is that the hostage locations forced the T's to play somewhat aggressive. They could not just hold the doors leading to the T spawn. Think about where you wanna place the hostages, possible more towards the middle of the map.
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Quote from LizardPL
And Im sitting here with 50 fps on dust 2
Would not surprise me if you have a GTX 980 and a i7 5820K considering how well optimized the source engine is. :))))
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I want an engine that can actually give me a reasonable fps considering the computer I have.
Battlefront on Ultra and 1080p came close to the fps I have on csgo.

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Looks solid, hope to see an update in a few weeks
