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  3. Bodd Jonar

Posts by Bodd Jonar

  • CS_CROSSWAY [CS:GO]

    • Bodd Jonar
    • November 7, 2015 at 5:04 PM

    Looks nice! Will download later and run around it :)

  • CounterStrike - Clipping Texture

    • Bodd Jonar
    • November 6, 2015 at 10:10 PM
    Quote from El_Exodus

    Whaaat? This is a thing? I always thought player clips are blocking the bomb aswell :o Always learning something new..

    They are. :)

  • [CS:GO] de_proxy [WIP]

    • Bodd Jonar
    • October 30, 2015 at 11:48 PM

    Confinement, isolation, shelter, bunker, hallows, ultimatum etc

  • Aztec Talk [Suggestions]

    • Bodd Jonar
    • October 30, 2015 at 12:39 PM

    I actually liked the idea of having the plank there, that way CT's would have to jump up there to look down at water, exposing themselves to T's at the mid gate.

  • Aztec Talk [Suggestions]

    • Bodd Jonar
    • October 30, 2015 at 9:07 AM

    So CT's can't look down water from A? Or why is there a white plank on A?

  • WIP in WIP, post your level screenshots!

    • Bodd Jonar
    • October 25, 2015 at 9:43 PM

    CoD 2 nostalgia :D Looking suck bud


    edit: sick* lol!

  • [CSGO] de_innsbrook

    • Bodd Jonar
    • October 23, 2015 at 10:49 PM

    https://gyazo.com/4db4c021a461eb99d6715a08a7123690


    This opening is not on the minimap? Shouldn't there be some indication of a second floor somewhere on the minimap? Very confusing. :)

  • heat2

    • Bodd Jonar
    • October 23, 2015 at 9:37 PM

    The map looks amazing, and it has a solid layout. Operation worthy.

    Grattis på releasen. ;)

  • [CSGO] de_innsbrook

    • Bodd Jonar
    • October 23, 2015 at 9:28 PM

    I meant something like this

    https://gyazo.com/8ed2817720f76c3ec13d112633dd47ca


    could look something like this if applied

    http://images.akamai.steamusercontent.com/ugc/3865411441…8279A5102EEF73/

    http://images.akamai.steamusercontent.com/ugc/3865411441…F2F9770D8AA811/


    Screenshots taken from the map prestige, not my map, but it was a good example on how to add an extra path into your bombsite without adding another confusing corridor.

  • de_venue [WIP]

    • Bodd Jonar
    • October 23, 2015 at 3:07 PM

    How many numportals do you have now? Mirage has something like 3300 before hint and skip is applied, havent checked the other official maps but I can assume that they have something of the same.

  • [CSGO] de_innsbrook

    • Bodd Jonar
    • October 23, 2015 at 10:53 AM
    Quote from Tensei

    I dont think b site is going to play out well afterplant for ct's. Another path, maybe. I don't know. See for yourself.

    Three openings to a bombsite is usually the best. Inferno B site has CT, ruins and banana etc. B site dust 2 has doors, window, tunnel. A site has long, short and CT spawn.

    So I must agree. You don't need three separate ways, but three direct openings. Just like CT and ruins on inferno, the CT's come from the same place, but right before the bomb site they can split up.

  • [CSGO] de_innsbrook

    • Bodd Jonar
    • October 22, 2015 at 11:46 PM

    https://gyazo.com/d5635920ab97a8b8b118219080ca6fb4

    What the ****


    https://gyazo.com/6ef93da5137f04f5e96725e25988c586

    Better? Better!

  • What I'm Working On

    • Bodd Jonar
    • October 21, 2015 at 9:21 PM

    Please make the buyzone on Santorini high enough for me to jump and buy in the air, couldn't do that on Season and that was annoying.

  • De_forlorn WIP

    • Bodd Jonar
    • October 19, 2015 at 11:39 PM
    Quote from AirStep

    To me this is one of those maps that feel familiar even the first time you see it!
    I guess that just speaks to a strong and well developed theme. I'm super digging the nostalgic feel!
    Glad to see this one back in development

    Agreed, the theme is frikkin amazing.

  • [WIP][CSGO]de_tango

    • Bodd Jonar
    • October 19, 2015 at 4:44 PM

    I feel that the layout is interesting. Especially the little ramp in mid where T's and CT's can peek each other over it. The two long hallways leading to A ( according to the wall signs) could use some work, and couldn't the bomb site be at the dropdown there? Would increase rotate times for CT's and make rushing strats for T's easier. Like mirage B site.


    The curved wall up to B is also very interesting, but the long "balcony" going over it is OP af for CT's. You can't even smoke it before showing urself there.

    You should also lower the wall on the big platform at B, when coming from mid and going into B, they are to high and give too much cover.


    Should be simple fixes that would make the map much better.

  • de_ali (working name)

    • Bodd Jonar
    • October 18, 2015 at 1:40 AM

    Fak this map was good, had some great matches on it back when it was in two(?) operations. Really miss it, super bump but sometimes showing a little love for the old ones can do you good.

  • cs_darkwalls WIP

    • Bodd Jonar
    • October 17, 2015 at 6:57 PM

    What I loved about workout, and the reason as to why it is the best hostage map ever in my opinion, is that the hostage locations forced the T's to play somewhat aggressive. They could not just hold the doors leading to the T spawn. Think about where you wanna place the hostages, possible more towards the middle of the map.

  • Source 2 and CS:GO

    • Bodd Jonar
    • October 15, 2015 at 8:06 PM
    Quote from LizardPL

    And Im sitting here with 50 fps on dust 2

    Would not surprise me if you have a GTX 980 and a i7 5820K considering how well optimized the source engine is. :))))

  • Source 2 and CS:GO

    • Bodd Jonar
    • October 15, 2015 at 7:39 PM

    I want an engine that can actually give me a reasonable fps considering the computer I have.

    Battlefront on Ultra and 1080p came close to the fps I have on csgo. :/

  • [csgo] de_ridge

    • Bodd Jonar
    • October 10, 2015 at 1:44 AM

    Looks solid, hope to see an update in a few weeks :)

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