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  3. Bodd Jonar

Posts by Bodd Jonar

  • [CS-GO] Making a FPS version of popular maps

    • Bodd Jonar
    • April 5, 2019 at 5:47 PM

    Hey guys. I have been thinking about this for a while, but haven't really got to it because I don't know how to do it, but what about making a frames per second version of Mirage, Dust 2, Cache and all other popular DM maps. My thinking would be to shrink the skybox, as open skyboxes are not needed in deathmatch. This way you could make more enclosed areas. Also removing certain props and models could possibly lower cpu usage. This version could then be used by deathmatch servers exclusively. My FPS in this game has gone down severly since I started playing on release, and it is particularly bad on deathmatch.

    What do you guys think? Is this something someone would be interested in helping with?


    Haven't posted here in years, stopped mapping when Valve "ruined" SDK and rendering went from taking 5 minutes to an hour, so my mapping skills are nonexistent.

  • compile time

    • Bodd Jonar
    • August 7, 2016 at 9:30 AM
    Quote from JSadones

    7 hours ago, JSadones said: Have you changed any HDR values of any light entities ?

    Nope, went back and checked very old VMF's, and all have the same values.


    Also, it takes around 30 minutes to compile, when it used to take 5 minutes, is there a way to shorten the compile time? Waiting 30 minutes to see if one small detail works is tiresome.

  • compile time

    • Bodd Jonar
    • August 6, 2016 at 9:09 PM

    I tried that, but now the ground looks blue at some places, like the lightning is really weird.

  • compile time

    • Bodd Jonar
    • August 6, 2016 at 8:21 PM

    I steal this topic; I tried to compile now for the first time since forever, and all models are black and the lightning is way off.

    I remember that they changed something a while ago, but is there a guide to compiling or something?

  • de_Forlorn

    • Bodd Jonar
    • August 6, 2016 at 5:04 PM

    Congrats on the release! The map looks amazing.


    Small feedback; The A site feels a little "poor", not much room to play with. Consider adding a box or something here; http://images.akamai.steamusercontent.com/ugc/4912757502…132FD7A5E822AF/

    For example, Xbox on Bsite dust2 makes that bombsite so much better, both for CT and T, because you can play every angle on it, It's fun with something that you can run around, like quad on cache, or your own B site.

  • de_oakwood

    • Bodd Jonar
    • March 11, 2016 at 8:57 PM
    Quote from Aztk

    Use official light_environment settings from here:

    https://developer.valvesoftware.com/wiki/Counter-S…ensive_Sky_List

    Your light is 'too yellowish' and a bit distracting.

    I will have to agree with this, the lightning does not look realistic one bit.

  • [CS:GO] de_aftermath (WIP)

    • Bodd Jonar
    • March 1, 2016 at 10:40 PM

    I don't really like the theme you are going for. Depressing brick buildings with pale interiors. I recommend that you spend some time on google and find a good theme, something a little happier, it is the very first step that you should take if you have a basic layout.

  • What I'm Working On

    • Bodd Jonar
    • February 25, 2016 at 1:23 PM

    This smoke is no longer possible, as it hits the diagonal wall

    https://youtu.be/g9WfIXWgU5s?t=79

    Did you add anything here? https://gyazo.com/1f7aadbf83ff7d3411a9cf7e21802246 Because somehow it always bounces on that thing now.

    Ok found another way to throw the smoke, but from on top of the crate. But I noticed that jumping up on the crate is pretty messed up, your character are forced into a crouch position, it can't stand up because of the fence above it.

  • Counter-Strike: Global Offensive

    • Bodd Jonar
    • February 22, 2016 at 8:12 PM
    Quote from austinweiss13

    I think the skybox is from their new coop map, it's pretty cool, kinda of L4D2-esque


    Hidden Content

    Name please? :)

  • [WIP] de_meat [Looking for gameplay feedback]

    • Bodd Jonar
    • February 18, 2016 at 10:51 PM
    Quote from will2k

    text

    Valve has so much money but won't spend a dime on keeping the community in check, it's a big joke. Before I started playing PC I thought Valve was the best developer since their games was given so much love, well I don't think that anymore. Sure they do a lot of good stuff like operations, SDK support etc, but their customer support is a punch in our face.

    That this hasn't been solved yet is not only sad, it's pathetic even, spend some money on the community ffs.


    on topic: I don't think that's how you are "supposed" to do it, look at this thread etc: https://www.reddit.com/r/GlobalOffens…is_really_good/

    It will look really weird if you just remove the rest of the map from the minimap when you go down to A. What about teammates that are not down there, they will just be in the dark?

  • What I'm Working On

    • Bodd Jonar
    • January 26, 2016 at 7:45 PM
    Quote from blackdog

    yeah but remember that Source is very clunky, so that was a technical restriction originally, and CS gameplay is not a straightforward TDM that needs super-connected maps, null rotations (because you want to be firing 5 secs after spawning) etc. Also in the past mappers, wanted to control the use of grenades, and/or player weren't bothered by the invisible walls so there wasn't the need of openess as much as now.Not sure the experience is very comparable. That being said, some principles should/could be taken into account and attempt made at achieving the feeling.

    True, source sucks, but I think you are misinformed about what CoD gameplay was before. It was just like cs, but called search and destroy. The maps were built for that gamemode. The true reason to why maps are like they are now is probably because of what you said, source limitations, but also because it is the easy way to make maps, it is very easy to get an idea on how the map will be played, control rotation times, timings etc. I like it, but more open maps would be welcomed.

  • What I'm Working On

    • Bodd Jonar
    • January 26, 2016 at 6:15 PM
    Quote from Tomato

    I feel this space is quite important cause it creates rotation times etc, also the amount of negative vs positive space makes up for complexity of the map.

    Correct me if i'm wrong.

    In my opinion space like that is the reason to why CS maps are so linear and full och corridors. Maps are mostly a theme and then a random set of corridors. Early cod games handled maps much better, with little to no "negative space". Look at maps like Crash, strike, terminal, highrise, backlot etc, all amazing competitive maps. I think mappers spend too little time on layout, mostly they spend the first few hours, weeks on it, and then months on the theme.


    FMPONE: What is the name of the brick textures used in the map? Like this one http://puu.sh/l8qP4/fb7a98d77d.jpg to the right. Customs I guess since I have never seen it in another map.

  • What's going on with your life?

    • Bodd Jonar
    • January 23, 2016 at 12:55 PM
    Quote from blackdog

    @Bodd Jonar i need to ditch some weigh, what diet you doing?

    Currently switched to paleo since I started working out. As long as I don't mix fast carbs and meat my stomach seems to handle it just fine. I'm not trying to lose weight, so I eat a lot of chicken with my sallad, and walnuts, fruits etc. I also "cheat" the diet by adding feta to my sallad, it just adds so much flavor.

    For my sallad today I will have cucumber, carrots, iceberg lettuce, chicken and feta, and after I usually eat a banana or an apple, and some walnuts. If you skip the walnuts you should be deficient in calories.

  • What's going on with your life?

    • Bodd Jonar
    • January 22, 2016 at 3:15 PM

    Got the highest grade in two courses in a row now and started going to the gym. My diet is working like a charm and my stomach feels better, but it will take weeks before I know for sure how my gut handles it. Soon I have caught up with school, so tired of being behind. But for the first time in months I feel like everything in life is moving forward, each day is a step forward.

    A mixed feeling of happy but also extremely stressed.

  • [Source] Need help with strange leak

    • Bodd Jonar
    • January 19, 2016 at 4:26 PM

    You can search for "log" in your csgo folder, after a compile, the latest compile log will be at the top. In the log, simply search for "numportal" and see what number it says. I started out with something like 17k which is way to much, got it down to around 2900 after hours of func detailing.

  • [CS:GO] de_waterfall [wip]

    • Bodd Jonar
    • January 18, 2016 at 11:46 PM

    Looks amazing, that wooden floor caught my eye right away.

  • de_aqueduct new level in need of feedback BAD!

    • Bodd Jonar
    • January 15, 2016 at 1:30 PM

    This is a real improvement! But on the bombsite, does the yellow line go over the crack in the ground? ;)

  • The Martian - Trailer

    • Bodd Jonar
    • January 13, 2016 at 10:48 AM

    4th best movie of the year after Force awakens, z for zachariah and ex machina, a must watch! :)

  • Going to the gym is like a korean MMORPG

    • Bodd Jonar
    • January 11, 2016 at 7:57 PM

    Went to the gym for the first time in a year almost, and haven't been working out seriously since 2012. I did a set of deadlift with 26kg's and had no trouble lifting it, but when I tried to do it again my legs were in so much pain. I really need to get my strength back so I don't get hurt by every little thing. :/ Had no problem with the upper body, no pain at all, but the legs damn...

  • Counter-Strike: Global Offensive

    • Bodd Jonar
    • January 10, 2016 at 11:05 AM
    Quote from RivFader

    You know, I wouldn't be surprised if they actually add in glove skins now that Reddit started to came up with all these designs. They should know better... you never wake up a sleeping beast....


    Remember what happened with the "joke" about StatTrak musickits!

    I think it would be awesome tbh. On majors the teams could have their team gloves etc.

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