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Posts by MattDearGameAudio

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • October 26, 2015 at 7:01 PM

    This week I've been writing for an upcoming Mount & Blade mod... Seven Golden Cities!
    http://www.moddb.com/mods/seven-golden-cities

    The piece is a combination of agressive, cinematic percussion and eerie didgeridoos.

    It was a lot of fun writing this one (Y)

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • October 19, 2015 at 10:20 AM

    I've been pretty busy working on some new projects the last month or so. Here's a little peak at what I've been up to.

    A new track for an as-yet-untitled project. This piece was inspired by other Electronic/Orchestral soundtracks such as Binding Of Isaac and Risk Of Rain

    Plus... You can now play my Limbo demo for yourself! All the sound effects, music and ambiences were created and implemented by me using Wwise.
    As you move through the level the adaptive-ambience-soundtrack with change depending on where the player is and events occuring.
    This is a windows-only demo I'm afraid.

    https://drive.google.com/open?id=0B4ekX…clBoV1RORFhNVU0


    I'll be posting my Angry Bots demo soon as well...

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • September 21, 2015 at 11:04 AM

    Another one of my pieces for my online course 'Game Audio Production with Wwise'

    This is a linear representation of the adaptive soundtrack I wrote and implemented for the Unity game 'Angry Bots'

    As the player moves through the level the music gains more 'layers'. It starts out with just the bass (not shown here), then orchestral strings and horns come in (00:29), if the player loses a lot of health the 'Low Health Track' comes through (1:13), and in the last room the 'Final Level' music comes in (2:09).
    All of the layers seamlessly stack on top of one another and loop infinitely (loops at 1:13 and 2:27). In this way one piece of music will change and evolve with the players experience without negatively affecting the 'flow' of the game.


    You can see a video of this music, with sfx as well, here:
    http://www.youtube.com/watch?v=AzGzWWOzsiU

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • September 14, 2015 at 9:40 AM

    This week I've updated my sfx portfolio with some sounds from more recent projects.

    Check it out here:

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • September 7, 2015 at 10:54 AM

    It's been another busy week of writing and festivals for me, but I had the chance to put this little portfolio piece together, showcasing some sound design and Wwise skills.

    This is a shortened simulation of the adaptive ambiences I wrote for my own version of indie game Limbo. This project was done as part of my Berklee Online course, 'Game Audio Production With Wwise'.

    There are a total of 13 separate ambience events within this composition, overlapping each other as they would in-game. The idea being, as the player moves through the different 'areas' of the game the soundtrack adapts with them, effecting their perception and experience of the game.

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • September 1, 2015 at 7:27 PM

    Straying into some more traditional dance territory here.

    Think 'over-the-top apocalyptic rave'.

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • August 24, 2015 at 10:25 AM

    I've had a busy past few weeks, being on tour with my folk band Green Diesel.

    But that's all finished now and I'm back at my home studio, looking forward to starting some new projects!


    Something that didnt get uploaded before I left, the next track in my 'True Saga' OST.

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • July 27, 2015 at 10:17 AM

    My next track for 'True Saga'

    This time it's for the 'Main Town'. A up-tempo jazz track, with some influence from Japanese Jazztronica music.

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • July 20, 2015 at 10:22 AM

    The next track for side-scroller 'True Saga'!

    This one is more the 'Mountain Zone', featuring lots of percussion, and a flute (Y).

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • July 13, 2015 at 10:47 AM

    Here's another tune written for side-scrolling MMO 'True Saga'

    This time, a chilled out smooth jazz number.

    https://soundcloud.com/matthewdear-1/…leepy-town-loop

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • July 7, 2015 at 9:29 AM

    The second tune I have written for side-scroller 'True Saga'

    This one is for a 'Port Town' level.

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • June 29, 2015 at 9:43 AM

    Started a new project last week; writing music for upcoming side-scrolling MMO True Saga!

    Listen to the first tune here:

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • June 24, 2015 at 11:16 AM

    I made a short demo video detailing my implementation using Wwise with Unity. All audio made and implemented by me.

    Check it out here!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • June 16, 2015 at 9:13 AM

    I've been working on a endless runner demo recently. Omegalith features a rock golem running through the jungle to escape an enormous gloopy darkness!

    Listen to the OST here, demo to be released later this week.

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • June 8, 2015 at 11:38 AM

    The third of a series of character themes I have written for game developer Randy Overholt (Prototeen), who on this occassion wrote the lyrics.

    This song is for the Japanese character, Yuna:

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • June 1, 2015 at 10:45 AM

    It's been a while since I've posted! I've been busy with my Berklee online course on audio implementation, as well as the following project...

    I designed all the sound effects and ambiences for Winged Cloud's visual novel, Sakura Fantasy, which has been released on steam today!

    You can listen to a soundreel of some my personal favourite sfx and ambiences:


    And can view the steam store page here:
    http://store.steampowered.com/app/375200/

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • April 21, 2015 at 10:11 AM

    A short audio mock-up for the UNity game Angry Bots, made for my Berklee Onlince course 'Game Audio Production with Wwise'.

    All music, sound effects, ambience and dialog made by me.


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • April 16, 2015 at 9:37 AM

    The fourth and final track for upcoming Oculus Rift exploration-game 'Pilgrimage'! Watch this space...

    https://soundcloud.com/matthewdear-1/…nd-kingdom-loop

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • April 7, 2015 at 10:47 AM

    The third loop of my 'adaptive soundtrack' for upcoming Oculus Rift game 'Pilgrimage'

    https://soundcloud.com/matthewdear-1/the-deep-forest-loop

  • Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

    • MattDearGameAudio
    • March 31, 2015 at 10:08 AM

    The second loop of my 'adaptive soundtrack' for upcoming Oculus Rift game 'Pilgrimage'

    https://soundcloud.com/matthewdear-1/cemetery-of-whales-loop

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