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  3. Mr E

Posts by Mr E

  • WIP in WIP, post your level screenshots!

    • Mr E
    • March 10, 2018 at 12:40 PM

    Messed around with the Soul Cave pack that epic recently released.

  • DM-Skydrill A small UT 4 player DM map

    • Mr E
    • January 24, 2017 at 8:50 PM

    New version is up get it here


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  • Inner Chains, Scorn, Agony, Ad Infinitum - 2017 gets weirder...

    • Mr E
    • January 6, 2017 at 2:00 PM

    Love stuff like this especially Scorn, wonder if the game play will be any good also if you like HR Gigers work you should check out Dark seed

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  • DM-Skydrill A small UT 4 player DM map

    • Mr E
    • January 3, 2017 at 4:01 PM

    Wow this is a huge moral boost!, yeah re placing the elevators is a lot of work but it would make the jump less tricky and make the player explore more of the area behind the pillars. Next version of the map is going to have armor placements placed in certain areas after some of the UT communitys said that there was no effective way to counter the Flakcannon on the above floor.

  • DM-Skydrill A small UT 4 player DM map

    • Mr E
    • November 15, 2016 at 5:55 PM

    Just updated the map Download it here

    -added a few props

    -added some more dirt decals

    -changed the fogs color to gray


  • DM-Skydrill A small UT 4 player DM map

    • Mr E
    • October 28, 2016 at 6:13 PM
    Quote from Czoolz

    On 10/14/2016 at 6:02 PM, Czoolz said: Looks pretty neat, would love to play it with some people. Do we have a community playtest server for UT on Mapcore?

    Thanks!


    I just made a new bake of the map (download here updated 28-10-2016) gonna post a few updated pics and a new gameplay video in a moment.


  • DM-Skydrill A small UT 4 player DM map

    • Mr E
    • October 4, 2016 at 5:57 PM

    Just updated the map, grab it here

    Bonus: a quick gameplay video

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  • DM-Skydrill A small UT 4 player DM map

    • Mr E
    • September 24, 2016 at 5:49 PM

    Did some small changes and played around with the surrounding environment since the water made the reflection look weird.


  • DM-Skydrill A small UT 4 player DM map

    • Mr E
    • September 19, 2016 at 5:12 PM

    Finally got my editor up and running again after a month without Internet (the editor broke so no offline mode) and I also made an upgrade from my GTX 670 to a GTX 1070.

    Any feedback is appreciated i'm going to upload a version to download as soon as the compile is done. (update it's here: https://mega.nz/#!VAxhlIRS!aDg…ZyPDgx2MWKN1M1k )

  • [UT4] CTF-PaleoPark

    • Mr E
    • September 17, 2016 at 8:37 AM

    Wow that looks really god!

    But ain't the kitchen/cryogenics to small? looks like it would be cramped during a CTF match.

  • DM-Skydrill A small UT 4 player DM map

    • Mr E
    • August 18, 2016 at 1:28 PM

    Updated the map with some decals and made some changes to the lightning and water also placed some of the sounds.

    Will update the thread with a new download link soon(updated!)

  • DM-Skydrill A small UT 4 player DM map

    • Mr E
    • August 15, 2016 at 1:53 PM

    During the summer I've been working on this map that takes place on a huge laser drill powered by Liandri. It's designed to be played by 4 players for some fast action deathmatch. There is still a lot to be done on the map just posting it here to get some feedback.

    Download the map (updated 24-01-2017)


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  • CTF-Diego Unreal Tournament map

    • Mr E
    • April 10, 2016 at 4:26 PM

    Thanks i'll take a second look on the lightning and adjust the skull size, I uploaded the new version you can grab it right here(old)

  • CTF-Diego Unreal Tournament map

    • Mr E
    • April 9, 2016 at 5:59 PM

    Made some updates on the map today


  • [Insurgency] Kill house

    • Mr E
    • March 25, 2016 at 9:29 AM

    Judging from the screenshots the map seems way to small for a map made for Insurgency look over some of the prop placment and size of each room. Try adding trims around the edges to get rid of that BSP blocky feel. Make some houses and props outside the playable area to I think you just need some more playtesting and adjustments to make the map feel better.

  • [WIP] De_hillside (Working name)

    • Mr E
    • March 23, 2016 at 8:27 PM

    The layout looks great but the skybox and lightning makes it look dull.

  • CTF-Diego Unreal Tournament map

    • Mr E
    • March 22, 2016 at 9:11 AM

    Diego is a Capture the Flag map for Unreal Tournament set in a rocky desert with two castles where two teams fight over control for the desert land and the others castle.

    Each spawn has three exits and three entrances but only two for an attacker taking the flag while the middle underground section is connected by a bride. On top of it lies a hole up to the desert where both sides meet face to face and on top of it all lies pillars connecting the both sides that can only be reached by the most skilled players.

    Download the map here

    Installation: Place the .pak file in My Documents-UnrealTournamnet-Saved-Paks-MyContent then launch the game and create a custom match and choose Diego as a map (If there is no Paks map create one with a MyContent map inside of it and place the map there).

    Looking for feedback to make improvements don't hesitate to post them in the comments.

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  • Squeebo's Workshop

    • Mr E
    • January 26, 2015 at 4:30 PM

    Looks cool but you might want to add some details to the skybox on the level old European city.

  • de_havana

    • Mr E
    • November 27, 2014 at 8:22 AM

    Really love the lightning you got on the map any tips you can share?

  • Godzilla (2014)

    • Mr E
    • November 26, 2014 at 7:59 AM

    Man i love these Breakdown videos to bad that the movie was "meh"

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