1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Scampie

Posts by Scampie

  • The Map Pack Inquiry

    • Scampie
    • December 23, 2014 at 11:12 AM

    Toss me into the pack! I don't really plan to update my map, and even if I do, it won't be anytime soon.

  • The results will be announced on the 22nd of December

    • Scampie
    • December 23, 2014 at 6:11 AM

    "next time think outside the pipes" THANKS MATT

  • "Feel the Way You Hate" by Sean 'Scampie' Campbell

    • Scampie
    • December 5, 2014 at 9:09 PM

    THANK YOU MOJICA

  • The contest has ended, now what?

    • Scampie
    • December 3, 2014 at 8:48 PM

    I CAN PLAY BINDING OF ISAAC AGAIN YAAAY


    ...after I play all the cool new Q3 maps! GJ everyone finishing a map, and GL and all that!

  • "Feel the Way You Hate" by Sean 'Scampie' Campbell

    • Scampie
    • December 3, 2014 at 7:30 PM

    ugggghhh I finished.


    Had a bit of a scare this morning. Added some last little touchs, and that suddenly put me over MAX_MAP_VISIBILITY in vis, because I had been lazy with detail brushes (AKA... didn't bother ). So, I had to quickly caulk and detail things, using what I thought would be a good method of filtering out detail brushes in radiant, and making brushes into details as I caulked their unseen faces...


    I'm sure some of you have seen what happens when you do this... You accidentally get a bunch of filtered out brushes you still have selected and end up texturing them all in caulk... So I ended up having to quickly retexture a bunch of stuff a couple hours before deadline and quite honestly ended up skipping a ton of detail brushes I should have done, and there's a bunch of faces which should be caulked which are not simply because I had to rush to repair with some time to spare It compiled though, and r_speeds are still acceptible, but I could've done a better job had I simply not been lazy with my detail brushes at the start.


    Honestly, that's the story of this map for me "I rushed and could do better". I feel the map turned out too wide and long due to how I was originally doing the blockout and I should've chopped it down some more. Plus, I stuck to that blockout brushwork too tightly without any really interesting architecture because of how quickly I needed to get things together. Had I not wasted a month-so before I actually got down to business, I could've fixed both of those. Didn't even playtest, just went by my own gut instinct because I rushed so much!


    OH WELLS! Live and learn. Lesson is "Go map. Stop playing silly video games"


    Screenshots:

    http://scampie.net/etc/mapshots/q3_q3scamp15mc1.jpg

    http://scampie.net/etc/mapshots/q3_q3scamp15mc2.jpg

    http://scampie.net/etc/mapshots/q3_q3scamp15mc3.jpg

    http://scampie.net/etc/mapshots/q3_q3scamp15mc4.jpg

    http://scampie.net/etc/mapshots/q3_q3scamp15mc5.jpg


    Download: http://scampie.net/files/maps/q3scamp15mc.zip

  • MapCore's Quake 3 15th Anniversary Submissions

    • Scampie
    • December 3, 2014 at 6:28 PM

    Name: Sean Campbell

    Nick: Scampie

    Map Name: Feel the Way You Hate (q3scamp15mc.bsp)

    Download: http://scampie.net/files/maps/q3scamp15mc.zip

  • "Feel the Way You Hate" by Sean 'Scampie' Campbell

    • Scampie
    • November 24, 2014 at 12:44 PM

    Got a first pass through a couple areas. Still so much to do!


    http://scampie.net/etc/wip/q3scamp15mc_wip4.jpg

    http://scampie.net/etc/wip/q3scamp15mc_wip5.jpg

  • "Feel the Way You Hate" by Sean 'Scampie' Campbell

    • Scampie
    • November 20, 2014 at 11:47 AM

    HI! I am super late


    I half-ass started when the contest was annouced, and then every game in existance was released and my mappery was sapped. I've also been confused with how large a map I need to make, but Sprony set me straight on that so I am revigorized and at the last minute going to make an effort to finish.


    Here are some editor screenshots of a blockout I will attempt to make pretty in the next week and a half! Good luck me.


    http://scampie.net/etc/wip/q3scamp15mc_wip1.jpg

    http://scampie.net/etc/wip/q3scamp15mc_wip2.jpg

    http://scampie.net/etc/wip/q3scamp15mc_wip3.jpg

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™