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Posts by g0th

  • Jackal - Q3dmp29 4 player ffa - Peter "fKd" Ward

    • g0th
    • November 17, 2014 at 12:07 PM

    Nice!

  • Unamed by g0th

    • g0th
    • November 16, 2014 at 8:16 PM

    got it to work.


    I was missing the q3map_invert cmd on the backface shader

  • Unamed by g0th

    • g0th
    • November 16, 2014 at 7:14 PM

    Sure here's a rar with the files needed: http://g0th.se/files/Vegetation.rar


    Just place the lwo file in a level

  • Unamed by g0th

    • g0th
    • November 16, 2014 at 6:24 PM

    Just adding more textures and figuring out what kind of setting I want to use.

    And also run into some problems with backsided shaders for alphas perhaps someone knows what causes the problem?

    my shader is


    textures/g0thdm4/Vegetation01{qer_editorimage textures/g0thdm4/Vegetation.tgaq3map_cloneShader textures/g0thdm4/Vegetation_back surfaceparm transsurfaceparm nonsolidsurfaceparm nomarkssurfaceparm nolightmapsurfaceparm alphashadowqer_alphafunc greater 0.5 {map textures/g0thdm4/Vegetation.tgablendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHArgbGen vertex }{map textures/g0thdm4/Vegetation.tgaalphaFunc GE128rgbGen vertexdepthWrite} } textures/g0thdm4/Vegetation_back{surfaceparm transsurfaceparm nonsolidsurfaceparm nomarks{map textures/g0thdm4/Vegetation.tgargbGen const ( 0.225 0.225 0.225 )alphaFunc GE128 } }

    here's my current progress

  • Unamed by g0th

    • g0th
    • November 15, 2014 at 9:01 PM

    The general blockout is pretty much done.

  • Unamed by g0th

    • g0th
    • November 14, 2014 at 4:49 PM

    hmm no idea how wide they are, but you can jump over to the other walkway if you have high speed.


    Scaling is one of the issues for sure. I scaled the model up and down several times to get it right ingame. I think it works as it is now.


    Got a lot of time during the weekend so now so hopefully I can post something that is looking decently ingame soon.

  • Caldera by Joacim "Grillet" Rappu

    • g0th
    • November 14, 2014 at 11:06 AM

    Have you tried to bump up the lightmap resolution?

  • Unamed by g0th

    • g0th
    • November 14, 2014 at 8:34 AM

    yeah as usual nowadays

  • Unamed by g0th

    • g0th
    • November 13, 2014 at 11:25 PM

    Some progress on the blockout,


    it's slowly getting into shape.

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • g0th
    • November 12, 2014 at 10:22 AM

    nice lightning and textures. Looking forward to see more

  • DM-Reco by Conrad "Justin" Slawinski

    • g0th
    • November 12, 2014 at 10:20 AM

    Looks cool and well on your way. Keep it up!

  • Unamed by g0th

    • g0th
    • November 12, 2014 at 10:15 AM

    Yeah Totally agree, one of the great things about this community.


    We'll see about the openness currently blocking out another castle in the middle of it

    no matter how I start I always end up with a castle

  • Unamed by g0th

    • g0th
    • November 11, 2014 at 1:03 AM

    Yeah that was my first thought but we'll see, playing around with some ideas, trying to come up with something that is reasonable to do without taking to much time to pull it off.

  • Unamed by g0th

    • g0th
    • November 10, 2014 at 9:54 PM

    A bit late to the party.


    Just doing some blockouts:


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