Posts by g0th
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Sure here's a rar with the files needed: http://g0th.se/files/Vegetation.rar
Just place the lwo file in a level
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Just adding more textures and figuring out what kind of setting I want to use.
And also run into some problems with backsided shaders for alphas perhaps someone knows what causes the problem?
my shader is
textures/g0thdm4/Vegetation01{qer_editorimage textures/g0thdm4/Vegetation.tgaq3map_cloneShader textures/g0thdm4/Vegetation_back surfaceparm transsurfaceparm nonsolidsurfaceparm nomarkssurfaceparm nolightmapsurfaceparm alphashadowqer_alphafunc greater 0.5 {map textures/g0thdm4/Vegetation.tgablendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHArgbGen vertex }{map textures/g0thdm4/Vegetation.tgaalphaFunc GE128rgbGen vertexdepthWrite} } textures/g0thdm4/Vegetation_back{surfaceparm transsurfaceparm nonsolidsurfaceparm nomarks{map textures/g0thdm4/Vegetation.tgargbGen const ( 0.225 0.225 0.225 )alphaFunc GE128 } }
here's my current progress
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hmm no idea how wide they are, but you can jump over to the other walkway if you have high speed.
Scaling is one of the issues for sure. I scaled the model up and down several times to get it right ingame. I think it works as it is now.
Got a lot of time during the weekend so now so hopefully I can post something that is looking decently ingame soon.
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Have you tried to bump up the lightmap resolution?
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yeah as usual nowadays

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nice lightning and textures. Looking forward to see more
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Looks cool and well on your way. Keep it up!
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Yeah Totally agree, one of the great things about this community.
We'll see about the openness currently blocking out another castle in the middle of it

no matter how I start I always end up with a castle
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Yeah that was my first thought but we'll see, playing around with some ideas, trying to come up with something that is reasonable to do without taking to much time to pull it off.
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