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  3. ZeLzStorm

Posts by ZeLzStorm

  • [CSGO] Shibuya (Defuse 5v5)

    • ZeLzStorm
    • April 10, 2021 at 4:49 PM

    Hey!

    I'm back and mapping for CS:GO again on a new project called "Shibuya". Set in the bustling streets of Shibuya, Japan. The map features a variety of locales and gameplay styles to create a fun experience for everyone!

    After previously working on the 2v2 level called "Akihabara" with the amazing artist & designer @Adroon, it felt like a good opportunity to return to a similar theme and create a 5v5 level based in Tokyo.

    Meet the team:

    ZeLz Storm - Level Designer / Level Art

    CEO of Mayonnaise - Environment Artist

    MrPenguino - Environment Artist

    CEO of Getting Backstabbed - Environment Artist

    iMtroll - Sound / Music Designer

    WORKSHOP LINK

    Radar Image:

    Spoiler [Blocked Image: https://i.imgur.com/BfKWAbZ.jpg]

    Preview Images:

    Spoiler [Blocked Image: https://i.imgur.com/L4KM0gB.jpg]

    [Blocked Image: https://i.imgur.com/WO69RK9.jpg]

    [Blocked Image: https://i.imgur.com/r7hvFZF.jpg]

    [Blocked Image: https://i.imgur.com/KYna7Ib.jpg]

    [Blocked Image: https://i.imgur.com/QarOmx3.jpg]

    Reference Images:

    Spoiler [Blocked Image: https://i.gyazo.com/d353cc6258abc958dbb4a71cce654814.jpg]

    [Blocked Image: https://i.gyazo.com/22c0a5e764909daa3c8267431dd525bb.jpg]

    [Blocked Image: https://i.gyazo.com/9a250933aa447a15fb2c985168439ae3.jpg]

    [Blocked Image: https://i.gyazo.com/d6208bdc0c44bae97d36dae4969b1c15.jpg]

    [Blocked Image: https://i.gyazo.com/bf8b9eaf461bf0bcb255a9a1299b5dc0.jpg]

    [Blocked Image: https://i.gyazo.com/01e01d7a5c3500b5e061e2d4f4a9accb.jpg]

  • [RELEASED] - Studio

    • ZeLzStorm
    • December 31, 2017 at 4:55 PM

    Hello everyone!

    Studio is back again with our final update of 2017!

    Since the end of the first deadline, we've all been hard at work improving the game-play and visuals of the map as well as going over all the minor bug fixes and changes we needed to make.

    The full patch notes and special thanks can be seen in the spoilers below!

    Images from the most recent update:

    Spoiler

    Full image album here: https://imgur.com/a/tupNA

    [Blocked Image: https://i.imgur.com/wOmqu1M.jpg]

    [Blocked Image: https://i.imgur.com/K1plgn8.jpg]

    [Blocked Image: https://i.imgur.com/eSad6GD.jpg]

    [Blocked Image: https://i.imgur.com/AP5Is6N.jpg]

    [Blocked Image: https://i.imgur.com/mIYXcf3.jpg]

    [Blocked Image: https://i.imgur.com/nREjdtG.jpg]


    Patch notes from the most recent update:

    Spoiler

    - Optimization: Major improvement to users using Low, Medium and High shader settings. We have now added the same optimization as the recent Dust 2, by removing props on certain settings, users will have a much more fluid and smooth experience (FPS INCREASE). - Shader settings set to Very High will show all props in the map. - Shader settings set to Medium / High will show only the most important props and some minor detail props. - Shader settings set to Low will show only important props and no minor detail props.

    - Added general optimizations for all props on the map. - Improved area portals, hints and skips.

    - A Site: - Changed some over-powered sightlines between CT and T Entrance (un-intended sightline to outside T street). - Adjusted prop positions on site to fix a few troublesome spots. - Adjusted prop positions under scaffolding (Fixed players getting stuck on props) - Improved clipping in various locations around site (Under scaffolding site, Site itself, etc...). - Fixed reported visual errors caused by decals. - Fixed prop fade issues on a few props. - Stopped bullet penetration on CT Entrance Box (Now gives CT a solid cover when entering the bombsite). - Fixed chickens spawning in the floor on A Site.

    - B Site: - Blocked LOS between Lower and CT Spawn (Added ply wood / Raised garage door in compensation). - Added Grenade clips to outside areas / Poles on site (Each team can now use grenades more consistently on site). - Improved visibility in Upper area of Site (Removed clutter). - Changed plant-zone colour to make the site clearer for players. - Blocked some positions commonly used for hiding that were un-intended. - Changed cover by Garage door entrance slightly to improve balance. - Raised up hiding position by Stairs / Garage door to allow more of the player model to be seen (No-longer just a headshot angle). - Smoothed out clipping on Site stairs and back CT corner. - Removed a crate outside of bombsite zone to allow players on-site to be safer. - Adjusted props in areas outside of play-zone to stop confusion of which areas are playable and are not.

    - Middle: - Removed AC Unit in middle boost. - Added bomb reset trigger in boost to stop users greifing other players. - Improved clipping in Middle (Players can now jump up ontop of the fountain from the lower segment as well as other areas). - Removed bench model players were getting consistently stuck on.

    - Prop / Vent Room: - Completely re-made lighting in this area. - Removed pallets and misc objects in a corner of the room (No-longer hiding position). - Adjusted position of a table and props surrounding it to provide better visuals onto middle for T side. - Adjusted prop positions on wood-working tables to give better sightlines onto middle. - Removed odd metal bench and clipping (which was awkward to get around). - Changed vent grate positions inside vent to stop players hiding and catching other players off-guard. - Removed bad chair model that players would get stuck on.

    - T Alley / Street: - Removed ladder on back of truck outside T Spawn (Still climbable and boostable to counter Mid connector) - Improved visuals on exterior building. - Fixed clipping issues with bombs becoming stuck inside vent models. - Added small particles around some props to make the environment more immersive.

    - T Route to B: - Completely re-made lighting in these areas. - Updated visuals in lower paths (New materials, Models and detailing). - Added breakable glass above waterfall. - Added new poster in replacement for old frame only model. - Removed some props that caused visual errors when approaching from T side.

    - T Spawn: - Improved clipping on matresses next to spawn itself (No-longer able to pixel walk). - Fixed pixel walk on outside ac unit. - Fixed a boostable position inside building (Which did not make sense logically). - Changed solidity of props outside T spawn. - Stopped a solo-boost angle onto outside awning on T spawn.

    - Other: - Improved visuals on exterior building to be slightly more interesting (T Entrance to B and Middle building). - Improved clipping across the entire map. - Fixed more bomb / player stuck positions. - Improved visuals on majority of custom assets (Fixed long time lighting issue present on a lot of models).

    - Special Thanks (In this update): - Hollandje AND TanookiSuit3: You both really helped step up the mark with the quality of the map and on the optimization for this final pass. - Terri: Thanks to your informative video (and FaceIT graph data), me and the rest of the team went through each point and made adjustments where we believed they were needed! Thanks. - ALiVE and Llamas: Thanks to both of you for your consistent bug reports in the forums to the team! Massive props to you both for being so dedicated in finding bugs! - Everyone who reported issues found within the map through our discussion board and comments on the workshop, you all helped improve the map by reporting any issues found! - FACEIT and MAPCORE: Thanks to both of these organisations working together, the contest finalists were able to have lots of playtests on their maps. Studio had 31 Matches on EU servers alone! Thanks to this data and player feedback we were able to improve the map in all areas.


    We hope everyone has had a great 2017 and will have an amazing 2018! Have fun!

  • Let's talk about the awkward "unclear rule" issue

    • ZeLzStorm
    • December 13, 2017 at 11:33 PM
    Quote from MikeGon

    6 hours ago, MikeGon said: Just disconnect steam and that's it (disable auto-updates or whatever). Then you got all the time you want to backup and start evaluating.

    I just want to point out that the judges are human who are in different time zones / working different hours than each other. Simply disabling steam wouldn't work considering they may not all log-in / start or close steam at the same time.

    There was a period of 10 days after the deadline for the judges to judge the maps and that's probably why it was so long after that the 10 were announced.

  • [RELEASED] - Studio

    • ZeLzStorm
    • November 6, 2017 at 1:26 AM

    Studio isn't back with our every-other weekly update this week as we will not have any new content to show until the final week or two of the contest.

    Currently we are wrapping up final details on the map and making sure to not have missed out on any last minute extras as the deadline fast approaches.

    We'll see you all in a couple weeks to report back with the final map!

  • [RELEASED] - Studio

    • ZeLzStorm
    • October 13, 2017 at 12:53 PM
    Quote from Jiro

    On 12/10/2017 at 12:44 PM, Jiro said: Gymnasium looks darker than before, maybe it's the screenshot from an other angle but i liked the bright light this area had on the other screenshot! Purple place and inside connector with waterfall look a bit too dark as well. For the rest nothing to add, it's awesome, the little workshop is awesome.

    T Spawn's darker as light-bounce number was reduced I think for that compile. It'll be reverted to how it was prior in the future.

    As for CT / Connector we're still working on those areas a lot. Glad you like the rest of it though ^^

  • [RELEASED] - Studio

    • ZeLzStorm
    • October 8, 2017 at 1:56 PM

    Studio is back again with our every-other week update.

    The last two weeks, myself and the team have been working hard on optimising the map as well as tweaking smaller areas around the map.

    There isn't a lot to describe the work as of now as it mostly comes down to clipping, optimisation methods and other small elements.

    Showcase video focusing on the progress the map has made so far from initial concept to now:


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Images of the last two weeks progress:

    [Blocked Image: https://i.imgur.com/a4OriO9.jpg]

    [Blocked Image: https://i.imgur.com/IBEqYM7.jpg]

    [Blocked Image: https://i.imgur.com/sHjjHR3.jpg]

    [Blocked Image: https://i.imgur.com/TsDhj9E.jpg]

    [Blocked Image: https://i.imgur.com/OR9oyLJ.jpg]

    [Blocked Image: https://i.imgur.com/sjQudI0.jpg]

    [Blocked Image: https://i.imgur.com/nCQEeux.jpg]

    [Blocked Image: https://i.imgur.com/b96WVVB.jpg]


    Finally, if you have any feedback and suggestions. Please let us know what you think!

  • de_desertstorm ~ WIP

    • ZeLzStorm
    • September 26, 2017 at 11:13 AM
    Quote from mattyy25

    10 minutes ago, mattyy25 said: It's all good right?

    I'm not a judge, you'll have to wait until one of them clarifies.

  • de_desertstorm ~ WIP

    • ZeLzStorm
    • September 26, 2017 at 9:59 AM

    These 2 seem oddly familiar...

  • [RELEASED] - Studio

    • ZeLzStorm
    • September 24, 2017 at 12:55 PM

    Studio is back again with our every-other week update.

    The last two weeks, myself and the team have been hard at work on detailing A SITE as well as finalising CT and T's Art Work.

    From this point on-wards, every two weeks we will be now showing off different art-passes for each location as we draw closer to release / deadline.

    As expected, the areas shown in the images below are still being worked on and are not final.

    Images of the last two weeks progress:

    FULL IMGUR ALBUM (43 IMAGES): https://imgur.com/a/woeFt


    CT AND A SITE VIDEO SHOWCASE:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    A SITE: (WIP: A Site is still being detailed, so many of the props in "grey box" areas are not final. Additionally, the Site currently has an 'Inferno vibe' which will change with the addition of more studio related props. E.G. Replacing Wooden Crates / Fountain with Camera and Crane equipment.)

    [Blocked Image: https://i.imgur.com/utlWeUj.jpg]

    [Blocked Image: https://i.imgur.com/HOzmNiz.jpg]

    [Blocked Image: https://i.imgur.com/gAbsaQR.jpg]

    [Blocked Image: https://i.imgur.com/s2LzS53.jpg]

    [Blocked Image: https://i.imgur.com/2elPISi.jpg]

    T SPAWN: (WIP: Only a few more tweaks will be made to T spawn including minor editing to lighting, props and optimisation.)

    [Blocked Image: https://i.imgur.com/J1F9ht0.jpg]

    [Blocked Image: https://i.imgur.com/sylt8Kg.jpg]

    [Blocked Image: https://i.imgur.com/c794JUb.jpg]

    [Blocked Image: https://i.imgur.com/fdk2fYx.jpg]

    CT SPAWN: (WIP: Only a few more tweaks will be made to CT spawn including minor editing to lighting and optimisation.)

    [Blocked Image: https://i.imgur.com/MrTqOKk.jpg]

    Animated TV Screens: https://giant.gfycat.com/GleamingDarkAfricanclawedfrog.mp4

    [Blocked Image: https://i.imgur.com/NvMVbZZ.jpg]

    [Blocked Image: https://i.imgur.com/haUnQkZ.jpg]

    [Blocked Image: https://i.imgur.com/wNW3BNi.jpg]

    [Blocked Image: https://i.imgur.com/KyZslwn.jpg]


    Finally, feedback is welcome and we hope to hear your opinions of the progress we have made so far!

  • [RELEASED] - Studio

    • ZeLzStorm
    • September 8, 2017 at 9:42 PM

    Studio is back again with our every-other week update.

    The last two weeks, myself and the team have been working on T Mid Entrance / Connector, as well as T's Lower Route to B Site and lastly an overhaul to CT's Exterior Spawn Building.

    As expected, the areas shown in the images below are still being worked on and are not final.

    Images of the last two weeks progress:


    T MID ENTRANCE / CONNECTOR: (WIP: Textures and Models / Minor Details still need to be added to complete the feel for this area.)

    [Blocked Image: http://i.imgur.com/Jmp09bT.jpg]

    [Blocked Image: http://i.imgur.com/UG4baQU.jpg]

    [Blocked Image: http://i.imgur.com/GHdDR44.jpg]

    [Blocked Image: http://i.imgur.com/1QlMx4F.jpg]

    [Blocked Image: http://i.imgur.com/F1IeMWh.jpg]

    T'S LOWER ROUTE TO B SITE: (WIP: Textures are still largely WIP until they are finalised with additional changes.)

    [Blocked Image: http://i.imgur.com/fl7m0r1.jpg]

    [Blocked Image: http://i.imgur.com/LGGFoVU.jpg]

    [Blocked Image: http://i.imgur.com/IsM0YSR.jpg]

    CT'S EXTERIOR BUILDING OVERHAUL: (WIP: Textures are still largely WIP. We felt that with the last iteration of CT, the map began to feel too similar and not unique enough to distinguish each area outside of CT's spawn.)

    [Blocked Image: http://i.imgur.com/zDTth8P.jpg]

    [Blocked Image: http://i.imgur.com/2STNy7u.jpg]


    Finally, feedback is welcome and we love to hear what you all think of our progress![/b]

  • Abbey

    • ZeLzStorm
    • September 6, 2017 at 8:15 PM
    Quote from S1lv3r 4 lyf

    6 hours ago, S1lv3r 4 lyf said: I keep glitching out on the displacement to the right of CT spawn.

    The nav mesh needs updating.

    One of the two windows in A does not break (the one you blocked off on the other side).

    Their post is 3-4 months old. I'd certainly hope it would have been updated by now.

    - Additionally, NAV is usually one of the last things edited as maps constantly change. It would be chaos to keep re-editing the file every map version.

  • [RELEASED] - Studio

    • ZeLzStorm
    • August 25, 2017 at 7:37 PM

    Studio is back again with our every-other week update.

    The last two weeks, myself and the team have been working on routes towards Outer B including reworking T's route towards the site as well as A connector to Middle.

    As expected, the areas shown in the images below are still being worked on and are not final.

    Images of the last two weeks progress:

    Spoiler

    CT Route to B:

    [Blocked Image: http://i.imgur.com/d9bm3zU.jpg]

    [Blocked Image: http://i.imgur.com/JV2Dl2O.jpg]

    [Blocked Image: http://i.imgur.com/Z3qj5ts.jpg]

    T Route to B:

    [Blocked Image: http://i.imgur.com/j1rUytP.jpg]

    [Blocked Image: http://i.imgur.com/0GiKoJz.jpg]

    A Connector to Middle:

    [Blocked Image: http://i.imgur.com/rubE6Y1.jpg]

    [Blocked Image: http://i.imgur.com/mYSRRhA.jpg]


    Finally, feedback is welcome and we love to hear what you all think of our progress![/b]

  • [RELEASED] - Studio

    • ZeLzStorm
    • August 14, 2017 at 10:54 AM
    Quote from blackdog

    7 hours ago, blackdog said: Do you actually climb on the roof going up the ladder in first screenshot?

    No, it will be blocked off in a later version. (I forgot to close it off by accident)

  • [RELEASED] - Studio

    • ZeLzStorm
    • August 13, 2017 at 8:22 PM

    Studio is back again with our every-other week update.

    The last two weeks we have finalised CT Spawn, CT Corridor to Middle and close to finishing CT Route to B site.

    Keep in mind some of the textures are WIP in CT Route to B as our main artist @Hollandje has gone on vacation for the next few weeks.

    Images of most recent work:

    Spoiler

    CT Route To B: (WIP Textures and Models)

    [Blocked Image: http://i.imgur.com/BfTFV1p.jpg]

    [Blocked Image: http://i.imgur.com/5ghsd7J.jpg]

    [Blocked Image: http://i.imgur.com/2rknejY.jpg]

    [Blocked Image: http://i.imgur.com/HZa9paT.jpg]

    CT Route To Middle:

    [Blocked Image: http://i.imgur.com/WHxA6h6.jpg]

    [Blocked Image: http://i.imgur.com/TH3bBvh.jpg]


    Finally, feedback is welcome and we love to hear what you all think of our progress!

  • [RELEASED] - Studio

    • ZeLzStorm
    • July 31, 2017 at 11:51 PM

    Thanks JimWood :) Glad you like the progress so far.

    The team's working like crazy at the moment to pump out as much content as we can before the deadline. 164 models and 140 unique textures (not including model textures) and we aren't even half way through detailing the level!

  • [RELEASED] - Studio

    • ZeLzStorm
    • July 31, 2017 at 11:45 PM

    Studio is back again with our every-other week update.

    The last two weeks, myself and the team have begun finalising B Site and detailing CT Spawn.

    We're all very happy with the work so far as we are using almost 100% custom assets with minimal use of Valve assets.

    Images of most recent work:

    Spoiler

    B SITE: (Few WIP models / textures still in the works)

    [Blocked Image: http://i.imgur.com/7o8uoCM.jpg]

    [Blocked Image: http://i.imgur.com/IzmN0VK.jpg]

    [Blocked Image: http://i.imgur.com/joyYsZH.jpg]

    [Blocked Image: http://i.imgur.com/9vfwXOx.jpg]

    CT SPAWN: (Lighting, Models / Textures still in the works)

    [Blocked Image: http://i.imgur.com/21sGms9.jpg]

    [Blocked Image: http://i.imgur.com/omV8MOP.jpg]

    [Blocked Image: http://i.imgur.com/oF3DRON.jpg]

    [Blocked Image: http://i.imgur.com/1Z1reSa.jpg]


    Finally, feedback is welcome and we love to hear what you all think!

  • [RELEASED] - Studio

    • ZeLzStorm
    • July 17, 2017 at 9:34 PM

    Studio has just had another update today with the focus now on B SITE detailing and lighting.

    Workshop:

    http://steamcommunity.com/sharedfiles/fi…s/?id=810842743

    Images of most recent work:

    Spoiler

    [Blocked Image: http://i.imgur.com/Q7NnkGh.jpg]

    [Blocked Image: http://i.imgur.com/TKOq1RB.jpg]

    [Blocked Image: http://i.imgur.com/q1Bhasm.jpg]

    [Blocked Image: http://i.imgur.com/j9nNLUo.jpg]

  • de_scepter

    • ZeLzStorm
    • July 11, 2017 at 9:54 AM

    Just an update on the workshop manipulation advertising thing.

    [Blocked Image: https://images.discordapp.net/attachments/304751707206713354/334253983139102730/6c2a2fca319f87fa0a2509b1248456e0.png]

    Community banned and workshop removed due to advertising betting websites. Good to see Steam Mods keeping on top of banning the right people. You should see less manipulation now.

  • [RELEASED] - Studio

    • ZeLzStorm
    • June 20, 2017 at 10:25 AM

    Studio has just had another update today with T Spawn now being finished and final detailing stages being completed on surrounding areas of T Spawn.

    We've now begun detailing inner route towards B site and will post another update once that area is complete.

    Special thanks to 3Kliksphilip's Test Server! Without these tests, we would not have been able to receive the final feedback needed for the bombsites.

    Workshop:

    http://steamcommunity.com/sharedfiles/fi…s/?id=810842743

    Images of most recent work:

    Spoiler

    [Blocked Image: http://i.imgur.com/RNBQWem.jpg]

    [Blocked Image: http://i.imgur.com/ccPHWBS.jpg]

    [Blocked Image: http://i.imgur.com/qGo7VAs.jpg]

    [Blocked Image: http://i.imgur.com/SqWOV2Q.jpg]

  • [RELEASED] - Studio

    • ZeLzStorm
    • June 4, 2017 at 12:22 PM

    Studio has just had another update today with a change to a bombsite size as well as adjustment to route heading towards A Site. Additionally, detailing is being finalised in T Spawn and beginning in areas surrounding the spawn.

    In addition to this, Studio will live on 3Kliksphilips Test Server for a week while we evaluate final changes to bomb sites.

    Workshop:

    http://steamcommunity.com/sharedfiles/fi…s/?id=810842743

    Images of most recent work:

    Spoiler

    [Blocked Image: http://i.imgur.com/ZAEyZtB.jpg]

    [Blocked Image: http://i.imgur.com/RbsSw1s.jpg]

    [Blocked Image: http://i.imgur.com/9nnbcQ9.jpg]

    [Blocked Image: http://i.imgur.com/f9EuMct.jpg]

    [Blocked Image: http://i.imgur.com/jsSqFKn.jpg]

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