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Posts by Ffdspline

  • Electricity by Dmitry [Ffdspline] Goncharuk

    • Ffdspline
    • October 29, 2014 at 6:27 PM

    SpronyvanJohnson Thx a lot! This is how i read rules

    I opened my map in vanilla q3, everything is fine except few textures.

  • Electricity by Dmitry [Ffdspline] Goncharuk

    • Ffdspline
    • October 28, 2014 at 7:28 PM

    Conrad Justin Thx!


    Well, now i have some kind of blocked lvl. It was hard to create good distance between windows in central room to strafe jump over the tesla coil. Two columns on the screen - future tesla coil I tink maybe it wil be good to create central room hexagon shaped.

    [Blocked Image: http://s4.postimg.org/coytaolh9/level_scr_1.jpg]

    [Blocked Image: http://s12.postimg.org/ynlr1jnjx/level_persp_1.jpg]

  • Electricity by Dmitry [Ffdspline] Goncharuk

    • Ffdspline
    • October 26, 2014 at 3:50 PM

    Hello!


    I am newbie in level design and q3 modding, but i still like this great game and going to become a level designer. So i decided to participate.

    It will be quite simple deathmatch level for maximum 4 players.

    This will be a power station.3 main rooms and 2 additional rooms. Main rooms will be located on a single axis and consistently connected with each other. Addition rooms will be located to the left and to the right from central room. Central room with tesla coil. Tesla coil will turn on several times per game. This switching on will trigger electricity allover the level. Electricity will damage players like radioactive water or lava. (Possibly quad damage on the top of reactor) This room will have 3 elevations to allow players reach quad damage on the top of reactor. This means that additional rooms must have stairs and jump pads that leads to the second floor. Here is a quick sketch of what i am going to do. P.S. Sorry for my English

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