Posts by Danwood
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Kickstarter update: we're close to 900$!
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Quote from Pericolos0
this is awesome! Graphics remind me of: http://www.mobygames.com/game/windows/e…ntelligent-life(great game
)I'm a huge fan of that game!
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My name is Daniel, I'm an italian indie developer.
Years ago, when I was a kid, i watched the BBC documentary series "Walking with Dinosaurs" and was so inspired by it, that I decided to create a game about dinosaurs ecosystem. It was a boardgame where animals were just little pencil sketches, and rules were printed on a paper.
Some years later, I decided to learn programming and game design, and then started a project with my new acquired skills: DinoSystem.DinoSystem is an uncompromising survival and ecological simulation inspired by games like SimLife, Don't Starve and Notrium.
Kickstarter campaign just launched!
Vote for DinoSystem on Steam Greenlight
DinoSystem website
Facebook pageFEATURES:
- Simulated ecology: the game tracks everything from plants, animals and weather, to seasons and day/night cycle. All living things, and even the soil, change over time. Nothing "spawns" from nothing: kill all animals or plants of a given species, and it will become extinct.[Blocked Image: https://d15chbti7ht62o.cloudfront.net/assets/003/391/436/c27982dfcba2e49ba2678d168d74600b_large.gif?1425601914]
- God mode: introduce new animals, alter the weather, create barriers to isolate a species or lay destruction with calamities. See how the world adapts to your godly whishes, or set the starting rules and just watch how things evolve.[Blocked Image: https://d15chbti7ht62o.cloudfront.net/assets/003/391/462/6c60f1a3213d68e7cc308d24f36680e5_large.gif?1425602100]
- Human Survival mode: join the ecosystem as a survivor; you require to eat, drink, sleep, stay warm and protect from predators. Build a shelter, gather fruits, farm or hunt: how you survive is up to you. You'll see long-term changes to your body and skills depending on your virtual life-style, even your metabolism, body muscles and fat will adapt![Blocked Image: https://d15chbti7ht62o.cloudfront.net/assets/003/405/655/238f202f42924768cb229e51b7668e9a_large.gif?1425861663]
- Dinosaur Survival mode (STRETCH GOAL): if the KS stretch goal is met, an animal mode will be implemented, with the same depth of the aforementioned survival mode, but without any technology and human activity (of course)! You'll be able to mate and pass on your genes in order to continue playing as your offspring.
- Realistic temperature: the character temperature model is very realistic as everything is taken into account; from proximity to fire, being soaked, wind chill, sun exposure, and even physical activity and being idle/sleeping. Air temperature is influenced by season, time of day, weather and humidity.[Blocked Image: https://d15chbti7ht62o.cloudfront.net/assets/003/392/603/ed01a7fcbab64d20e4fca19c4d0719f4_large.gif?1425619666]
- Stats and skills: a dynamic, rewarding and unique skill system that allows to adapt to the things you need to do on a daily basis. Stats like strength and athletics depending on character muscle and fat mass, metabolism, weight and general condition.
- Breed dinosaurs: get familiarity with the ancient beasts, learn how to handle them, steal an egg and raise your own triceratops! One planned feature is to have a genetic pool that each animal inherits from its parents: this will generate a principle of natural selection (and thus small-scale evolution), and will give you a reason to breed a particular animal.
- Open-ended gameplay: the game has no fixed purpose to fulfill. Play as long as you like, experiment, see how far you can go and how fat you can get, survive the asteroid and its aftermath, or die of dysentery and starvation! The world keeps changing and you with it.
- Archivements: non-linear, open-ended gameplay doesn't mean you won't get rewarded: the game tracks your archivements as you bring your ecosystem to glory or successfully survive as part of it.
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WE ARE ON INDIEGOGO! VOTE FOR US ON STEAM GREENLIGHT! WEBSITE FORUM F.A.Q. FACEBOOK OVERVIEW: DinoSystem is a sandbox and open-ended wilderness survival game immersed in an ecosystem simulation. It is planned for PC, MAC and Linux, and, if the Indiegogo crowdfunding goal is reached, the game will also be ported to mobile. The setting takes place during the late Cretaceous era, the end-game features the possibility of a massive disaster marking the end of the age of Dinosaurs, which the player must strive to survive. The game simulates every imaginable variable such as advanced and basic needs, metabolism, body composition, air and body temperature, animal life and behavioral aspects, plant life, natural disasters, soil fertility and aridity, water cycle, and various weather related elements such as atmospheric pressure, humidity, and seasonal changes among many more yet to be determined. Every variable works to create a dynamic and emergent survival experience where the player is not the center of the world, but can influence it with his actions. DinoSystem can be played either in Survival mode and God mode: In Survival mode you control a human. The God mode has you actively managing the simulated ecosystem, a bit like SimEarth and SimLife. FEATURES: Self-sufficient ecosystem simulation: the game simulates everything from plants, animals to weather. Everything evolves over time according to simulated paratemeters, not scripted events. Nothing "spawns" from nothing. [Blocked Image: https://images.indiegogo.com/file_attachments/958325/files/20141025072321-nay.jpg?1414247001] God mode: manage the ecosystem, introduce new animals, mess with the weather, alter the world temperature or lay destruction with asteroids and other calamities. [Blocked Image: http://media.indiedb.com/cache/images/games/1/29/28997/thumb_620x2000/Slidesfine.jpg] Survival mode: join the ecosystem as a survivor. The player requires to eat, drink, sleep and craft what he needs; the survival mechanics even allow his metabolism to change over time according to his lifestyle, and therefore get or lose muscle and fat. [Blocked Image: https://images.indiegogo.com/file_attachments/958438/files/20141025084027-pleased.jpg?1414251627] Temperature: the temperature model is very realistic as everything is taken into account: from proximity to fire, being soaked, wind chill, sun exposure and being idle/sleeping. [Blocked Image: http://media.indiedb.com/cache/images/games/1/29/28997/thumb_620x2000/temp.png] Stats and Skills: complex skill system which allows to learn, and even unlearn things you don't practice enough. Stats like strength and athletics depending on character muscle mass, metabolism, weight and general conditions. [Blocked Image: https://images.indiegogo.com/file_attachments/958223/files/20141025061901-comoCorpoFinal.png?1414243141] Dino breeder: get familiarity with the ancient beasts, learn how to handle them, steal an egg and raise your own triceratops! [Blocked Image: https://images.indiegogo.com/file_attachments/958238/files/20141025062532-lol.jpg?1414243532] Open-endedness: the game has no clear purpose to fulfill, play as long as you like, experiment with the dynamic world, see how far you can go and how fat you can get, or die of dysentery and starvation! The world keeps changing and you with it: will you adapt? [Blocked Image: https://images.indiegogo.com/file_attachments/958481/files/20141025091325-zzzzzz.jpg?1414253605] MORE INFOExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.