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  3. fKd

Posts by fKd

  • "Feel the Way You Hate" by Sean 'Scampie' Campbell

    • fKd
    • November 24, 2014 at 7:49 PM

    Rapid fire mode engaged! good stuff man.

  • Caldera by Joacim "Grillet" Rappu

    • fKd
    • November 24, 2014 at 7:48 PM

    Looking real good man, nice improvements!

  • MapCore's Quake 3 15th Anniversary Contest Playtest Server

    • fKd
    • November 24, 2014 at 8:14 AM

    ahoy heres one from me.


    *old link

  • Goldleaf by Pat Howard

    • fKd
    • November 24, 2014 at 3:28 AM

    great patches work dude. keep em coming!

  • Untitled1 - Thurnip's Entry

    • fKd
    • November 21, 2014 at 3:55 AM

    missing basewall04_rept.tga hmm could be a team arena texture.

  • Untitled1 - Thurnip's Entry

    • fKd
    • November 21, 2014 at 3:24 AM

    hello


    1: .25 is fine and will not break your map. the setting to make default texturing .25 is in gtk under edit/preferances/settings/brush


    2: not really sure to be honest... i never use nodraw... Id use a patch or a shader with polygon offset for my decals etc.


    3: I dont use func_group unless im making a mover. Some do, some don't... its a mapping style thing mostly. See if you like it.


    4: use caulk


    Your map is missing a texture, you seen to be using a custom texture on most of your walls. Always setup a clean install of quake for testing maps before posting em, saves lots of head aches The layout seems cool. could use a lot more graphical polish... apart from that you seem to be going on the right path.


    Good job so far. looking forward to playing your final!

  • Caldera by Joacim "Grillet" Rappu

    • fKd
    • November 20, 2014 at 8:40 PM

    First pk3 stuff. Almost, but not quite there yet.


    1: You dont need to add a shaders dir if you have no custom shaders.


    2: You can get rid of the .txt file. you only need the .arena file.


    If i was you i'd download a custom map and take a look at the file structure. I'd recommend one of the new maps at ..:lvl. Both Cityy and Pat H have a nice new map right there on the front page. These guys have good file structure as they are old hands with the q3 engine. http://lvlworld.com/


    Works now and its fun to play! YAY!!


    Visuals


    The visuals need quite a lot more polish. You have some nice combinations of textures and the layout has lots of really nice ideas but with these kind of maps you should have a good long look at some of the default q3 maps. Take note of the little details here and there that tie the visuals together... i think that will help you.


    Gameplay


    i feel like some of the corridors are a bit long and the rail gun kind of becomes a bit op. Maybe add a few objects to break some the areas with long lines of sight?


    Can the bots reach the quad? If not that might be a bit rough on the poor we guys


    How did you get the bots jumping to the rail gun that is on that pillar? (nice touch)


    The yellow armor where you have to jump across a bunch of pillars should prolly be switched to a red armor.


    Summery


    Well done mate, this engine is fiddly and your progress has been really great. Looking forward to playing the map once its in its final form. Good job and good luck


    *one last thing. Before taking your lvlshot bring down the console and type /cg_draw2d 0 and /cg_drawgun 0 This gets rid of the hud and other stuff.

  • Caldera by Joacim "Grillet" Rappu

    • fKd
    • November 19, 2014 at 8:22 PM

    hmmm the map still would not run... odd.


    ahh this error popped up "Z_Free: memory block wrote past end"


    looks like this thread has the fix for ya.


    http://forums.warchest.com/showthread.php…-write-past-end

  • Caldera by Joacim "Grillet" Rappu

    • fKd
    • November 19, 2014 at 8:09 PM

    you need to add a levelshot dir with a pic for the map (jpg/tga fine) to be displayed in the menues, and a .arena file in a shaders dir. an arena file is just a txt file with the file extension changed from .txt to .arena


    here is an example of a .arena file from q3dmp29.arena:


    {
    map "q3dmp29"
    longname "Jackal"
    bots "ranger grunt sarge"
    fraglimit 20
    timelimit 20
    type "ffa tourney"
    }


    so all up you should have a levelshot dir, a shaders dir and a maps dir.


    hope that helps.

  • Endurance By Greg "Flipout" Ward

    • fKd
    • November 19, 2014 at 8:02 PM

    freakin awesome man!

  • Jackal - Q3dmp29 4 player ffa - Peter "fKd" Ward

    • fKd
    • November 19, 2014 at 9:50 AM

    what used to be here?

  • Jackal - Q3dmp29 4 player ffa - Peter "fKd" Ward

    • fKd
    • November 19, 2014 at 1:40 AM

    cheers pat, yeah the ra/lg/rl/power up have been switched around a fair bit during development.. so far i think this might be the right mix, but i'll give it a go with the ra/lg switched.


    also working in a few more options to mitigate the falling damage issue.


    thanks guys.

  • Jackal - Q3dmp29 4 player ffa - Peter "fKd" Ward

    • fKd
    • November 18, 2014 at 9:20 PM

    solved the issue... kinda.


    *link removed


    I'll send a copy to ya gmail pat cheers man

  • "Carnage grounds" by Roman "Z(Rus)" Saraev

    • fKd
    • November 18, 2014 at 9:25 AM

    looking really awesome man, keep those shots coming!


    as far as MAX_MAP_VISIBILITY. make some textures with the surfaceparm nonsolid and use weapon clip brushes round lots of those patches. i had this issue with my last comp map. this seems to fix it. just gotta find that sweet spot where the map will compile without errors. good luck!

  • Jackal - Q3dmp29 4 player ffa - Peter "fKd" Ward

    • fKd
    • November 18, 2014 at 9:20 AM

    hmm, yeah? i feel that with the amount of health and armour plus the enviro suit that would off set that.. hmmm maybe making the water area around the power up into a pool so you can dive into it from any height? hmmm... good food for thought. thanks.

  • Jackal - Q3dmp29 4 player ffa - Peter "fKd" Ward

    • fKd
    • November 18, 2014 at 7:02 AM

    update with brighter lighting. hope this fixes it. *link removed

  • Jackal - Q3dmp29 4 player ffa - Peter "fKd" Ward

    • fKd
    • November 17, 2014 at 9:58 PM

    yeah i was worried about that, i think my monitor might be calibrated wrong. its a new one and this is the first map i've made using it. cheers for the heads up.

  • Jackal - Q3dmp29 4 player ffa - Peter "fKd" Ward

    • fKd
    • November 17, 2014 at 7:54 PM

    early test build, any feedback would be great. thanks

    *link removed for update.

  • Jackal - Q3dmp29 4 player ffa - Peter "fKd" Ward

    • fKd
    • November 17, 2014 at 10:52 AM

    end of day shot.

  • MapCore's Quake 3 15th Anniversary Contest Discussion

    • fKd
    • November 17, 2014 at 1:34 AM

    Hey, I was thinking maybe starting a thread where people can post links to their maps for the test server would be a good idea?

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