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Posts by Aerium

  • Counter-Strike: Global Offensive

    • Aerium
    • May 27, 2015 at 4:45 PM

    Congratulations for getting your maps into CS:GO. My favorite: De_Zoo. The architecture, design, technique, authenticity is just flawless in my opinion. When I first discovered the Hut at A, I was like, hey, this is a neat little spot. Then I later discovered the Sniper's Nest and was blown away :D

  • CS:GO mapping phases - and some questions :)

    • Aerium
    • October 18, 2014 at 8:47 AM

    Hello! I've always been interested in mapping and I thought that I should give it a shot. I'm a sort of a perfectionist and I want everything to look, well atleast decent.


    I want to create a competative, balanced and nice looking map for CS:GO.


    * I've learned that it's a good idea to first draw a layout on a piece of paper, which I've done.

    * Then I draw out the layout in hammer and I've tested all choke points timings which are now good. It's a bomb defusal map so CT's arrive at the choke point about 1 sec earlier than the terrorists. They both arrive at 9-12 seconds.

    * I don't know if this step is correct (I need help here). I've then thought of a theme for the map and I started creating houses, texturing and importing prop_static's to the level.

    * ???


    Questions:

    1. Am I doing this in the correct order?

    2. What's the next phase / What needs to be done before the final release?

    3. When you're creating your walls, is it a good idea to make them 128 units tall, then make a floor/ceiling 16 units tall, then another wall that's 128 units tall to make texturing easier?

    4. When you're creating an enterance into a house and you want one texture outside the house and another texture inside the house, is it a good idea to create 2 brush layers of the walls so you can make the transition in the door frame look good?

    5. Can I go crazy with brushes to make my map look nice or should I worry about the performance of the map?

    6. I'm trying to find a tutorial on how to make a night map, but I'm not finding anything good? What settings in "light_enviroment" is a good amount? And what skybox texture should I use? Is there more textures to download somewhere?

    7. When I'm browsing props, some of them are totally black in the preview. What's causing this?

    8. Any more tips or suggestions you can give me?


    Thanks

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