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Posts by pat h

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • pat h
    • October 30, 2014 at 2:18 AM

    looks very cool, phant. i think it's neat that you are balancing the very powerful centralized high post with the vulnerability of tricky jumps and exposed staircases.

  • Goldleaf by Pat Howard

    • pat h
    • October 30, 2014 at 2:15 AM

    layout finished - wooot!



    this one was a pain in the ass to get working. i had to go through four versions before i got something i was happy with. there are still some things i would like to tweak but i'm going to move on to making things look pretty now.

  • Goldleaf by Pat Howard

    • pat h
    • October 25, 2014 at 4:42 PM

    [Blocked Image: https://dl.dropboxusercontent.com/u/3305662/base…leaf_teaser.jpg]


    UPDATE: finally finished! can't believe it's over. here's the download - enjoy.


    https://dl.dropboxusercontent.com/u/3305662/baseq3/pk3s/goldleaf.pk3


    --


    hey everyone. i am definitely gonna be submitting something, even if i have to fail out of school to do it! i am currently working out some small problems with my layout. i'm trying to make something a little on the larger side to meet the 4-8 player requirement.


    i'm revisiting an old theme from a couple years ago that never got past the layout stage. that map was called echoes, so i'm taking the name, but everything else, i.e. the layout and brushwork, will be new.


    i'll keep ya posted

  • Jackal - Q3dmp29 4 player ffa - Peter "fKd" Ward

    • pat h
    • October 25, 2014 at 4:38 PM

    nice!

  • Infected by Christoph "1nfern0" Grafl

    • pat h
    • October 15, 2014 at 1:43 AM
    Quote

    I always mapped for the fun and the look, but I know nothing about a good layout or item placement.


    if you're interested in learning the basics, check out my articles, Fundamentals of Gameplay Parts I & II here. they are written specifically for Q3.


    cheers!

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