Those blue lights are so much easier on the eyes
Posts by Mvllsk
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Hey guys,
a friendly community is doing Mapping Gathers more or less once/twice a year where the goal is to create a functional (surf) map within 3 hours.
We are all a group of mediocre to advanced surfers and/or mappers that meet on teamspeak, throw together a nice map each and then afterwards play through them.Here's a video featuring the latest creations, starring MapCore community members Mark C. and yours truely (as Keith/Attacus).
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Videos for comparison
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Bugs in de_santorini that I found:
- Many trees are non-solid for nades when they could be used for pop flashes and such. Most prominent example are the two trees on A Catwalk.
- You can molly A Cat from the underground area belowalso
http://puu.sh/l8qME/40deada688.jpg literally
http://puu.sh/l8qO0/01963868c6.jpg unplayable
http://puu.sh/l8qP4/fb7a98d77d.jpg map -
Right of the new radar I can tell you that you might want to change the geometry of the bombsites (instead of having both as two cubic places with a bunch of cover thrown in...).
The sites have been one of the biggest issues of the last playtest and I will keep further judgement until after the playtest. But I can already tell that the "open" site with these simple entrances will be incredibly boring to play. And yea, dont go for shipping docks theme please. -
There's a Killing Floor 2 Mapping Contest with a potential 15,000$ winnings:
http://forums.tripwireinteractive.com/showthread.php?t=113208
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Yes the update is amazing for those that have access to overwatch.
I still need a partner to do some Co-Op Mission btw so if you feel like playing them message me on steam
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no playtest today?
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I usually switch servers or start a private session whenever I encounter too many douches on a server. I dont interact with randoms much anyways.
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It varies between 10 seconds and 2-3 minutes for me. I think most load screens are around a minute for me. Worst is getting out of a mission. Joining a lobby is usually rather quick.
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Need somebody to play through the first Heist to get the Kuruma. Anyone got time tomorrow evening (EU time?)
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Yea it must have been the patch although it wasnt mentioned in the patch notes.
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I am finally in the game.
If you get stuck at the start of a mission, press alt+enter (twice)
E: Is there a place you guys usually hang out? I need some people to play with
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- Game Installed via Steam- Starting the game via Steam: Gives me Launch Option to either play online or single player. Both options will lead to 10 seconds of loading mouse symbol, then nothing.- No Error Message- No playgtav.exe in my /common/Grand Theft Auto V/ folder- Opening GTAVLauncher does the same thing as launching via Steam- Opening GTA5.exe tells me to open the game via playgtav.exe (which I dont have).- Verfying game cache on steam turns out normal- Manually installing the social club v1.1.5.6 setup via the Installers folder doesnt fix the issue.- Reinstalling the game doesn't fix the issue- Deinstalling anti-virus (Avast! Pro) doesn't fix the issue- Disabling firewall doesn't fix the issue- Replacing the windows admin user name (although it had legitimate symbols) doesn't fix the issue.- Disabling the video card doesn't fix the issue
*sigh*
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Have the same issue Vaya has, plus I dont have the PlayGTAV.exe in my folder. Im currently reinstalling (with a whopping 500kb/s)
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Had the joy of getting one of the steam versions with a missing .exe. Steam thinks it's 100% installed after verifying game cache... *sigh*
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I've tested all kinds of food. So far, negative.
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I'll be around more in the upcoming weeks, just had a lot of stuff to do IRL.
Are you guys sticking to MM or should I finally get a faceit?