Looks a bit complex, will you release a .Bsp for us to look it up in-game? ![]()
(I noticed you textured the top of buildings etc, you should probably start no-drawing non visible faces already to save you optimization passes afterwards. My rule of thumb personnally is to always no draw faces then texture them, that way you only texture what you can see and nothing more, and if you missed one, you'll rapidly see it when inspecting the map)