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  3. laminutederire

Posts by laminutederire

  • What's going on with your life?

    • laminutederire
    • June 9, 2015 at 8:10 PM

    Even if no one knows what it is, I'm fucking sooo happy to have passed the first round in the contest concours Commun Mines-Ponts!

    Nevermind I'm even more happy to have done the same for another school, which is known worldwide for their creation of VLC media player! Yay!

  • Around the non-playable area

    • laminutederire
    • June 8, 2015 at 5:57 PM

    I'll try and see in game then :) thanks for the ideas!

  • de_ map, don't have a name yet WIP

    • laminutederire
    • June 8, 2015 at 4:13 PM

    @jackophant thanks :) but I do feel I need to playtest it :) to know what I need to simplify the most :)

  • de_ map, don't have a name yet WIP

    • laminutederire
    • June 8, 2015 at 3:10 PM
    Quote from jackophant

    if you're using the same file name but are making large changes to the VMF, you need to generate the NAV again because the bots will be accessing an out of date file. They'll try and run somewhere, but the walls will be stopping them

    open the console and type:


    Code
    nav_generate

    If this doesn't work let me know.

    I did that but there is still one wall they continually jump on trying to go through it, so I'll have to edit that myself because the auto nav mesh isn't perfect. However, even if they can move perfecty well in one bombsite, they just don't go there for some reason, unless I plant the bomb there, probably because it's a bit further away, like 2 seconds if I remember right. The weirdness of source engine maybe :)

  • de_ map, don't have a name yet WIP

    • laminutederire
    • June 8, 2015 at 2:51 PM
    Quote


    Well I think I'll change some things but I will have to play test it, because bots are behaving weirdly, I mean they only go to one bombsite for example, so real players will help finding some more insight than playing against bot gives. As for stairs I have 1:1 ratio for steps, 20cm wide for 20cm height approximately, which ratio is used?

  • Around the non-playable area

    • laminutederire
    • June 7, 2015 at 8:56 PM

    Well my issue is that my map takes place in modern offices, but there aren't shutters or things like that that usually work to mask the inside of the building. So when I did the facade, the wall itself was good but remained the fact that you could see through windows that there wasn't anything i tried todosomething like that: https://www.google.fr/search?q=frosted+glass+architecture&client=ms-android-samsung&source=android-browser&biw=360&bih=345&tbm=isch&tbo=u&source=univ&fir=TDz4tJEhDnMq2M%3A%2CVZ0hUBZM-DmbuM%2C_%3B-7xfNNsMhWr77M%3A%2CiA6Yva6sN6qItM%2C_&usg=__AAimOzFchXrNoNZ6PmDBsCYwdQI%3D&sa=X&ei=sZ90VejJJ8a4UcrIgLgF&ved=0CCQQ7Ak#imgrc=O_VUsPK9D0uTsM%3A%3BF-l-NOHp2N1R6M%3Bhttp%3A%2F%2Fcreatf.com%2Fwp-content%2Fuploads%2F2015%2F03%2Ffascinating-home-accessories-interior-design-modern-home-office-design-with-single-swing-frosted-glass-doors-designs-pleasant-frosted-glass-doors-designs-for-modern-house-Exclusive-Office-Doors-Design-Ideas.jpg%3Bhttp%3A%2F%2Fcreatf.com%2Fexclusive-office-doors-design-ideas%2Ffascinating-home-accessories-interior-design-modern-home-office-design-with-single-swing-frosted-glass-doors-designs-pleasant-frosted-glass-doors-designs-for-modern-house-exclusive-office-doors-design%2F%3B1166%3B768

    but didn't succeeded this is why I posted here :)

  • Christopher Nolan‘s Interstellar

    • laminutederire
    • June 7, 2015 at 8:40 PM

    We should have a physics thread!

  • Around the non-playable area

    • laminutederire
    • June 7, 2015 at 8:30 PM

    Hi, I'm experiencing some trouble while mapping, to make my corridor believable.It does have to have doors and windows, but the question remains: what is the best way, optimization wise, to give the impression there are windows leading to another room?

    I tried actually designing the rooms behind windows, but while it does take a huge amount of time, it impacts performances a lot, even with areaportals.. after that I tried to have frosted glass windows, and blinds to allow me not to have actual space behind them, but I didn't succeed selling it, so if anyone has a tip to design well these non playable areas I'd live to hear them :)

    thanks in advance!

  • de_ map, don't have a name yet WIP

    • laminutederire
    • June 6, 2015 at 7:00 PM

    Major changes, layout-wise but mostly visually, I tried to reshape the layout in regards of previous feedback, hope it is better. Also I do want to know if the visuals have improved in the good direction, appreciated to have some feedback :)

    here's the link for screenshots: http://imgur.com/a/NaDom

    the link to the map is in the first post :)

    thanks in advance!

    Images

    • 2015-06-01_00025.webp
      • 43.46 kB
      • 1,920 × 1,080
  • Christopher Nolan‘s Interstellar

    • laminutederire
    • June 6, 2015 at 2:01 PM
    Quote from Seldoon182

    Hidden Content

    Also forget about Interstellar get a look at Theory M which make the big bang a passage not a start point of the universe. The Theory M which reunite the 5 strings theories describes a multiuniverse in 11 dimensions fixed in branes and much closer than we think. They restarted LHC btw!! I'm fucking excited. Hope they recreate that dark matter!!

    The issue with string theory is that there only are 10, maybe 20 people tops on this planet who really understand what it is all about, we can understand a few things of it but just like quantum physics are too often misunderstood, string theory is subject of misinterpretation by us normal human beings :)

  • The random model thread!

    • laminutederire
    • June 4, 2015 at 2:14 PM

    It appears I raped my computer when trying to export my model into a .dmx, I figured I might have gone too far into detailing, how much details should one do for a model? My .blend file is weighing 10mo btw...

  • [CS:GO]de_barista

    • laminutederire
    • June 2, 2015 at 2:07 PM

    @EddieLTU you have a great computer haven't you? Because when I play your level it is beautiful but not as much as in your screenshots, so I'm sad this is an issue on my end :(

  • Mapcore June 1 Announcement

    • laminutederire
    • June 1, 2015 at 12:04 PM

    Everyone is waiting for his announcement, just like everyone is waiting for Half-life 3, maybe it is the sign, he is becoming valve's CEO!

  • [CS:GO] DE_LITE

    • laminutederire
    • May 31, 2015 at 9:31 PM
    Quote from cashed

    the cuban resort theme? was kinda too similar to de_resort

    First of Resort is supposed to take place in France, so you would have some margin to do something else also you had a cool vibe in what you showed before

    Anyway, what are your ideas to make it unique? T Spawn in the forest? Or a night setting, like in your last reference picture (which does look appealing btw)?

  • CSGO Map Detailing Tips

    • laminutederire
    • May 31, 2015 at 10:13 AM

    I think having references is a part of what's really necessary, getting your ideas straight and focused, and having a global idea of what you are doing in order to have a unity in what you are detailing. I guess it is the same step an architect must go through to build something, but in his case , he uses his draughtman skills

    However, I don't really know when and where it is best to use props!

  • RaVaGe's Architecture thread.

    • laminutederire
    • May 30, 2015 at 5:48 PM

    You must love some of the mid 20's houses from California, those from Richard Neutral for example

  • Counter-Strike: Global Offensive

    • laminutederire
    • May 30, 2015 at 10:53 AM
    Quote from blackdog

    The idea is nice, like Hitman Absolution... but I guess they would be concerned of people circumventing the system like custom maps some people use for achievements(?).

    Not if they control the system on their servers, I mean, theoretically you cannot cheat on official servers, so it could be their way to ensure that no one gain a lot of Xp without doing the actual mission they were supposed to, the way it was supposed to happen. Then again it's only theoretical. ..

  • [CS:GO] de_orion

    • laminutederire
    • May 30, 2015 at 10:44 AM

    It's already taken if I remember right also.

    However yours look way better than the already existing one For extensive feedback, I'll wait to play it though! Because shadows with foliage can cause readability issues

  • de_stranded

    • laminutederire
    • May 29, 2015 at 7:35 PM

    It's clean I liked how you used the truck in your bombsite btw, however you could try to shorten paths from T Spawn to bombsites, I do need to play a little bit more as CT to know if it would be a possibility timing - wise.

    Also this angle may be too overpowered for one side, in my opinion.

    The content cannot be displayed because it is no longer available.

    But overall, it's a good start

  • Feedback please

    • laminutederire
    • May 29, 2015 at 7:27 PM

    Where it looks good, it also feels too noisy and hard to read as Dux said. However, I do think that I need to play it to be able to say more about it, screenshots only are often tricky to give an accurate judgement :)

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