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Posts by laminutederire

  • Counter-Strike: Global Offensive

    • laminutederire
    • December 16, 2015 at 6:49 PM
    Quote from blackdog

    I understand they read the steam group topics and Reddit

    they could come here too, since it's about mapping mostly, therefore an understanding of the game spirit is required, and good ideas might come up

  • Counter-Strike: Global Offensive

    • laminutederire
    • December 16, 2015 at 1:13 PM
    Quote from jackophant

    Not that Valve have to give us a running commentary, but if they had released the update WITH those roll back notes, or even warned us all "hey guys, we're planning on experimenting with some weapon values in the hope of doing..." and the game goes into a public beta state where match rankings don't count or provide beta keys for those who want to try the different version which we can opt in and out of freely to play with other beta clients.

    But there are a lot of people who like to suggest absolute drivel without any understanding of how that impacts the game as a whole, let alone the development required behind it. (Yes, I realise the irony of following my previous statement with this )

    then how do you share brilliant ideas with them?

  • Counter-Strike: Global Offensive

    • laminutederire
    • December 16, 2015 at 8:16 AM

    Good news everyone, they said they want to improve the game ! :)

    Wouldn't it be possible to modifify the accuracy of the first 2-3 shots independently of the accuracy of other bullets? Because ultimately, burst firing is powerful when you have a reliability to it, and is related to skill since you know where you have to put the bullets and if you put them there without too much randomization effect, it's because you wanted to put those there. As long as it is reliable, skillful players will use that method, because of the sole fact that it is faster to kill someone with a burst on the head, rather than 4 or 5 bullets sprayed down the opponent's chest.

    Does anyone know how to contact them, and if they will be listening if you contact them with very precise implementations to the game?

  • Favorite map in any game

    • laminutederire
    • December 15, 2015 at 5:59 PM
    Quote from Vaya

    I wouldn't say so. There have been a few arcade games like new versions of Tony hawks but nothing as physics-based.

    Stoked: big air was a decent attempt at a snowboarding version of stoked that turned out pretty well- you can get it on PC. Jibbing ('grinding' to noobs) was a bit glitchy though.

    If they make a next gen skate I'll buy a console for it :)

    or buy a pc Xbox controller? :P

  • Favorite map in any game

    • laminutederire
    • December 15, 2015 at 4:10 PM
    Quote from Vaya

    I want to add skate 2's map to this.


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    Must of played this area/spot 10,000 times (not me in the video :P)

    has there been any good skateboard games recently by the way?

    That game played really well compared to Tony hawk's series!

  • Counter-Strike: Global Offensive

    • laminutederire
    • December 15, 2015 at 10:00 AM
    Quote from jackophant

    They can't tell you what they don't know themselves

    then why are they doing things?

  • Counter-Strike: Global Offensive

    • laminutederire
    • December 15, 2015 at 8:22 AM

    What's really annoying is that nobody knows what the developers are trying to achieve with this game. If only we knew, we could decide to protest, patiently wait for improvements they planned for, or migrate to a new game now, instead of continuing losing time on a useless game which will only get worse.

  • Counter-Strike: Global Offensive

    • laminutederire
    • December 14, 2015 at 6:00 PM

    If they want to improve the game they can do a lot without touching those game mechanics for instance, they could finally change that voting system so that we don't have to suffer the monopoly of dust 2 for death match!

  • Neuroscience and Psychology and other fields.

    • laminutederire
    • December 14, 2015 at 3:39 PM

    I bought my mother a book on the biology of emotions, so I'll tell you guys if it is interesting or not, even though you might want to borrow it since it costs a lot of money for a book

    @Sentura did you take any interest about how the brain processes sensorial stimuli?

  • Counter-Strike: Global Offensive

    • laminutederire
    • December 14, 2015 at 3:16 PM
    Quote from blackdog

    oh that's why I suck!

    no seriously, never been ace but I haven't been able to adapt to the new mechanics, and always try to do single shots. sometime is embarrassing.

    Dont the pros in tournament single/burst fire?? (I don't watch matches)

    sometimes they spray down almost one clip, but usually they tend to put some bullets on the head really fast. I think they do not strafe back and forth so much because one of them is killed very fast :)

  • Counter-Strike: Global Offensive

    • laminutederire
    • December 13, 2015 at 5:40 PM

    It's more that they need to fix a lot of other things!

  • [CS:GO] Free 10-man server: Want your map tested?

    • laminutederire
    • December 12, 2015 at 4:57 PM
    Quote from shnytzl

    We are glad to give something back to the CS community

    We also added a 14 slot custommap only publicserver. Just send me a note if you want your map added!

    connect 93.186.192.95:27045[/b]

    Thanks, will do when I will have made it pretty and everything :)

  • Rainbow Six: Siege

    • laminutederire
    • December 11, 2015 at 11:51 PM
    Quote from 2d-chris

    Will pick this up in the new year I think, only hearing positive things

    its only con I think is that it is is fairly greedy performance wise and that you will need a pretty decent machine to enjoy it at a good fps :)

  • Counter-Strike: Global Offensive

    • laminutederire
    • December 11, 2015 at 4:25 PM
    Quote from Logic

    It's you. The latest patch made it harder to spray but didn't make it easier to tap fire in any way

    okay I never quite succeeded in spraying successfully, so I didn't saw the difference on that point except that I tend to get killed by sprays less often :)

  • Counter-Strike: Global Offensive

    • laminutederire
    • December 11, 2015 at 12:50 PM

    Is it me getting better at the game or do the rifles feel easier to burst fire?

  • Counter-Strike: Global Offensive

    • laminutederire
    • December 10, 2015 at 5:53 PM
    Quote from Logic

    ^ This is probably the most accurate statement yet!

    I don't like the secondary fire at all. It's way too random and powerful in close quarters and getting a kill with it is just pure luck. The gun should work well at a distance but not up close

    gun is just ridiculous at a distance, which makes it too overpowered, but if you manage to change that so that it deals less damage, then it will be in my opinion as powerful as the deagle and it would make it more of a preference to choose between the two, like it was with the m4a4-m4a1. You traded with those accuracy for more bullets etc.

  • Counter-Strike: Global Offensive

    • laminutederire
    • December 10, 2015 at 1:27 PM
    Quote from jackophant

    Good, I hope that guy gets banned for abusing.

    Valve's approach so far seems to be make a weapon BETTER than anything else so everyone uses the new OP weapon and they get lots of usage data to best know how to tweak it to fit into the game. Sadly looking at the CZ and random botched gun mechanics, I can say with some confidence that they aren't using it right...

    For the changes, I don't think your suggestions properly address the core of the problem. The base damage of the gun is far too high. I believe the base damage is the value of damage done to the chest at point blank range without armour, and everything else is calculated from location multipliers (eg. stomach = 1.25), damage fall off, and armour penetration.

    IMO They should:

    • Lower base damage and armour penetration to closer mimic the SSG08
    • Right click implements "noscope" type accuracy (no reliable first hit accuracy)
    • Increase reload time
    • Increase movement penalty
    • Marginally decrease damage falloff

    I know it's a game, but this gun is firing .357 vs the Desert Eagle's gratuitous .50, so let's use that as a guideline balance for damage and penetration. When you fan the hammer of a revolver, you're shooting from the hip, why should you have any accuracy at all, make it like noscoping a hefty sniper rifle.

    Leave the kill reward in contact, I don't think changing the money is the answer: when was the last time you thought "I want to buy this gun, but I'll get less money for kills" apart from maybe the P90 (I don't think anyone bats an eyelid when the AWP get's $100 a kill, if anyone even noticed). For the most part it's inconsequential.

    Yeah...

    Display More

    weapon is a bit overpowered and ridiculous, but it isn't unbeatable though, it is so slow that you can be headshot with an AK or whatever and be dead before even having the time to shoot. What's ridiculous though is the damage you take from it. Personnally I'd recommend to make it a one hit headshot to armored and helmet, like the deagle. I'd it was up to me I'd make it basically as deadly as a deagle but with a really different shooting style, basically the same as the CZ against the tec9 or 5-7. Personnally I won't use that gun, ever.

  • Site Changes and Feedback

    • laminutederire
    • December 10, 2015 at 12:25 PM
    Quote from Sprony

    Clear as water. That would be an awesome feature to have. But for now, we want to use Thrik for different coding things (read, bury under a ton of work) so I'll continue to do it manually. But this is going on my nice to have list for sure.

    I'm at 'G' now on the list. I hate you all

    yeah,that's understandable :)

    need some help?

  • Site Changes and Feedback

    • laminutederire
    • December 10, 2015 at 7:47 AM

    What about putting those infos on profiles, with a case to check or not engaging your honor on the fact your work in the gaming industry and that you accept to make your position public. With a simple sql-like request you have the list of all people working in the industry, by name, by name of the company, by jobs. That dynamic stuff would be added separately and the list on the forum will be updated when something needs to be changed. And for those who want to share their happiness we could propose them to share it as they change it, like Facebook asks you to do for any change you make on your profile. Typically you would have a link to the page or even better, just a text zone, knowing that it will publish it always in the job census page :) don't know if I'm very clear?

  • What's going on with your life?

    • laminutederire
    • December 10, 2015 at 7:40 AM

    I only had normal dates with perfectly fine women on there, just saying, you ought to know what you're looking for and reject really fast the crazy ones; who almost always are the one who have the most normal lives. It's particularly useful when you live in a dude's world (my school has like 20% of women and it is crazy out there with those women, because for every girl who smiles At your joke, there are at least 5 dudes plotting to murder you in your sleep!)

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