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  3. soldierrob

Posts by soldierrob

  • [WIP] De_Climate

    • soldierrob
    • June 4, 2017 at 5:11 PM

    New update: Small layout changes and some added detail.;)

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/772778325790299338/214ECC8EB1B4FF747134DC87445A2E033A035EAE/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/772778325790297954/FEDC89FAE082867D7EEEB77E6B65B97DCEA4C51B/]

  • [WIP] De_Climate

    • soldierrob
    • May 29, 2017 at 6:25 PM

    Hi,

    Decided to start working on my concept map again

    haven't done much mapping in like a year, busy with school etc.

    link to the workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=586264272 uploaded 28 dec 2015 :o

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/7727777086…4AB27E4FB14B49/][Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/7727777086…FDD8C28FD5405B/][Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/7727777086…9653D47DD6E747/]

    Didn't change a lot only a few small changes, will upload screens of updates soon.

    Things I want to focus on are:

    Clean visuals for better visibility, smoothness of the level I hate getting stuck behind objects and cramped spaces that's why I made all the entrances 128 units high.

    I also want to mix theme's a bit, not sure how this will turn out and implementing some interesting gameplay mechanics.

    Wall-banging will be kept to an minimum and there will only be a few designated spots.

  • CSGO - De_Climate WIP

    • soldierrob
    • March 24, 2016 at 6:17 PM

    Hey so I'm kind of clueless on what to change on the layout I did some small tweaks and added some more details.

    Still not satisfied with A site

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/2886017012…8C5DED393D6CDE/]

    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=586264272

  • CSGO - De_Climate WIP

    • soldierrob
    • February 10, 2016 at 1:46 PM

    https://www.dropbox.com/s/dqy5ht3r448j…_00001.jpg?dl=0

  • CSGO - De_Climate WIP

    • soldierrob
    • February 10, 2016 at 1:04 PM

    What if I change it like this the rotation time through ct will be shorter and quicker to the room with the door

    [Blocked Image: https://photos-3.dropbox.com/t/2/AABVNPSxWhooWmxpYQDfBqTVrbCRNn-BSOvSVFhLlopvXg/12/279222319/jpeg/32x32/1/_/1/2/2016-02-10_00001.jpg/ELnXsIsCGPwKIAIoAg/ZtP-qnBg8YtcoZybYFL_gfB2E_B-OrsrWd5rGkZC8O8?size=1280x960&size_mode=3]

  • CSGO - De_Climate WIP

    • soldierrob
    • February 9, 2016 at 11:34 PM

    Update on the workshop:

    Some small tweaks to some areas and added detail.

    http://steamcommunity.com/sharedfiles/fi…s/?id=586264272

  • CSGO - De_Climate WIP

    • soldierrob
    • February 8, 2016 at 1:27 PM

    Thanks for the feedback :D

    Time to go to work ;)

  • MapCore CS:GO Playtesting 4.0

    • soldierrob
    • February 7, 2016 at 5:16 PM

    Updated my radar hopefully its good enough now..

  • MapCore CS:GO Playtesting 4.0

    • soldierrob
    • February 1, 2016 at 3:21 PM

    Hey I posted my thread : https://migrationtest.mapcore.org/topic/19849-csgo-de_climate-wip/ maybe I could get a playtest on 7 February? Thx :D

  • CSGO - De_Climate WIP

    • soldierrob
    • February 1, 2016 at 3:17 PM

    Hey everyone, since one month I have been working on another map.

    It's like my 8th time I restarting from scratch but it has been good for learning.

    workshop link:http://steamcommunity.com/sharedfiles/fi…s/?id=586264272

    Rotation times A > CT > B = 17 s I could change it to 14/15 s

    A > MID > B = 13 s

    A > T > B = 24 s

    Both sites have 4 entrances leading from 3 paths.

    Overview:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/357275885712322370/138664FE9A42BACDCDC6BBD12925C3C635B91259/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/357276631074339663/BD7677460D7E18B7C8917F295535C4D71AEBA3C6/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/357276631074340103/316C673DE0D0CDBE63C505BA8405BCAE44FC84F0/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/357276631074339936/3021A4CCE3AD26FB4182037B5A98CC589727D290/]

  • WIP in WIP, post your level screenshots!

    • soldierrob
    • January 24, 2016 at 7:25 PM

    Hey I have been working on my new concept map for like a few weeks now, still have to do proper playtests.

    Maybe you guys can give me some tips / feedback Thx :)

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/3572758857…25C3C635B91259/]

    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=586264272

  • MapCore CS:GO Playtesting 4.0

    • soldierrob
    • April 19, 2015 at 7:45 PM

    I did everything how it should be, but somehow it's not working ...

  • MapCore CS:GO Playtesting 4.0

    • soldierrob
    • April 19, 2015 at 5:09 PM
    Code
    https://www.dropbox.com/sh/7ahr21gm5i5stce/AAD0tkq2AQNRf7cgTEcYRKVja?dl=0
    
    
    
    
    I cant copy on this site, I hope the radar works
  • MapCore CS:GO Playtesting 4.0

    • soldierrob
    • April 9, 2015 at 10:11 PM

    can I get the 19th then ? I will post the link of the map later with nav. and radar etc

  • MapCore CS:GO Playtesting 4.0

    • soldierrob
    • April 8, 2015 at 10:17 PM

    Hey can I get the 14th for de_concept(need different name xD), how late is that for NL ?


    map overlay:

    Code
    http://steamcommunity.com/id/soldierrob/screenshot/532890227335739280
  • MapCore CS:GO Playtesting 4.0

    • soldierrob
    • October 16, 2014 at 12:58 PM

    Hey, can I get the 16th ? https://www.dropbox.com/sh/om6s2cmfeu9…F00UwN0zfa?dl=0


    Thx

  • MapCore CS:GO Playtesting 4.0

    • soldierrob
    • October 9, 2014 at 1:21 PM

    Can I get a playtest for de_concept ? for the 16th ? thx

  • MapCore CS:GO Playtesting 4.0

    • soldierrob
    • October 1, 2014 at 7:34 PM

    07.10.2014

    https://www.dropbox.com/sh/g6pm1fidj54…bhA30L0dha?dl=0

    map name de_concept still need to find a name

    thx

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