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Posts by NATO

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • NATO
    • July 27, 2016 at 8:49 PM

    Gratz all! Thanks to Mapcore and Epic for making this happen :D

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • NATO
    • July 20, 2016 at 1:02 AM

    MapCore results are in! We're planning to do a stream next week to announce results. More details coming soon! - RZE

  • MapCore on social networks (LinkedIn, Twitter)

    • NATO
    • July 17, 2016 at 3:15 AM

    https://twitter.com/NATO_chrisjm Enjot.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • NATO
    • July 15, 2016 at 10:35 PM

    *heavy breathing*

    edit: is it wrong that I'm trying to discern the map from the screens?

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • NATO
    • July 13, 2016 at 2:19 PM

    Yeah one of my maps got a bit messed up by previous update; but I think a lot of the recent changes are new content rather than redeveloping the old stuff. Also I believe this build is still on 4.12.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • NATO
    • July 12, 2016 at 5:41 PM

    Just as long as the new build doesn't break people's paks ;p

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions

    • NATO
    • July 4, 2016 at 3:22 PM

    Full Name:[/b] Christopher Morris

    Nickname:[/b] NATO_chrisjm

    Map:[/b] DM-Vacant_RC1

    Download[/b]: https://drive.google.com/open?id=0B1_rN…T3NIalRwWVRSVkU

    Alt Download: https://dl.dropboxusercontent.com/u/17178202/DM-…owsNoEditor.pak

    (If both of these timeout I can provide a 3rd link via PM, I just don't want the bandwidth on my website to get overloaded)

    Development Thread:[/b] [/b]https://www.epicgames.com/unrealtourname…hread.php?23678[/b]

    MD5: [/b] ec08aa78c73b30d0d4bc3272092d2474

    Dir:[/b] /Game/Maps/DM-Vacant/DM-Vacant_RC1

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

    [Blocked Image: http://puu.sh/pPQfQ/b2e35c4bf2.jpg][Blocked Image: http://puu.sh/pPQmZ/e12cb6c5f3.jpg]

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • NATO
    • July 4, 2016 at 2:54 PM

    Looks like I've managed to get it to cook by restarting cooking a shell map and then cooking the final map. I guess it cashe's stuff on the disk and freeing up ram *shrugs*

    Thanks for the offer! :)

    Also I REALLY need to get around to getting more than 8GB ram

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • NATO
    • July 4, 2016 at 1:41 PM

    I'm having a major issue, I can't cook my map currently. It runs out of ram. Not sure what to do. Any advice?

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • NATO
    • June 24, 2016 at 3:21 PM

    It probably refers to Rick Kohler, one of the senior enviro artist at Epic

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • NATO
    • June 24, 2016 at 1:34 PM

    One is slowly forming, but yeah, they're kind of all over the place right now :(

  • EU Referendum

    • NATO
    • June 24, 2016 at 11:07 AM

    Yeah, last night was rough. Today is turning out rougher. But hey, that's democracy for you; the worst form of government, apart from all the other's we've tried.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • NATO
    • June 24, 2016 at 10:17 AM

    Common logic is to keep custom content out of RestrictedAssets. Personally I put everything in Content/Maps/[Mapname], including any new assets (including new material instances).

    I'm not entirely sure what you're saying. You shouldn't get that error with stock assets since it has no need to pak them. If it is custom then, as Mitch suggested, move it to somewhere with a shorter url (as it were). Everything will be prefix with [install location]/content/etc, if this gets too long then it'll break.

    I might be misunderstanding, or just be flat wrong. I'm really tired after staying up all night watching election coverage XD

  • WIP in WIP, post your level screenshots!

    • NATO
    • June 23, 2016 at 1:51 PM

    Trucking along with the SD contest. It's feeling really amorphous. Really needs some more definition. Not done a lighting pass yet so that might help. Decals might also help add a splash more colour. [Blocked Image: http://puu.sh/pD1IP/a4cfe5e4e0.jpg]

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • NATO
    • June 16, 2016 at 4:21 PM

    Ok cool, I assumed that might be the issue since you submitted a .umap in the phase 1 thread.

    Other than what TheGlecter suggests I dono what to say; never really had any paking issues myself :(

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • NATO
    • June 15, 2016 at 1:05 PM

    You need to cook your map for people to be able to play it. Open up your map in the editor, press the share button, then share this level. This will cook and pak your map for others to play. It'll spit out a .pak file after a (fairly) long time and normally put it in your Documents\UnrealTournament\Saved\Paks\MyContent folder. That's what you need to give people to play :D

  • WIP in WIP, post your level screenshots!

    • NATO
    • June 6, 2016 at 8:18 PM

    Choo choo! All aboard the some kind of abandoned industrial complex I dono I've not written the lore yet hype train!

    [Blocked Image: http://puu.sh/pj7X9/65a7d512bc.jpg]

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • NATO
    • May 26, 2016 at 3:31 PM

    Someone was asking about master materials on the UT forums, so I make a video explaining a bit about them. Thought I'd share it here for anyone having a hard time with it :)

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  • WIP in WIP, post your level screenshots!

    • NATO
    • May 16, 2016 at 3:48 AM

    Thanks guys :D

    Yeah, it's a little white up top right now. I'm hoping to add a splash of colour with decals as I get more meshes down. A little bit can go a long way and it's easy to overdo it early on

  • WIP in WIP, post your level screenshots!

    • NATO
    • May 14, 2016 at 3:43 PM

    I love me some grime. Still heavy WIP, not done any kind of lighting pass (and obviously not finish meshing yet)

    [Blocked Image: http://puu.sh/oRzht/3cf82cb3ad.jpg][Blocked Image: http://puu.sh/oRzcB/1ac23ab222.jpg]

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