Posts by NATO
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Full Name:[/b] Christopher Morris
Nickname:[/b] NATO_chrisjm
Map:[/b] DM-Vacant_RC1
Download[/b]: https://drive.google.com/open?id=0B1_rN…T3NIalRwWVRSVkU
Alt Download: https://dl.dropboxusercontent.com/u/17178202/DM-…owsNoEditor.pak
(If both of these timeout I can provide a 3rd link via PM, I just don't want the bandwidth on my website to get overloaded)
Development Thread:[/b] [/b]https://www.epicgames.com/unrealtourname…hread.php?23678[/b]
MD5: [/b] ec08aa78c73b30d0d4bc3272092d2474
Dir:[/b] /Game/Maps/DM-Vacant/DM-Vacant_RC1
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
[Blocked Image: http://puu.sh/pPQfQ/b2e35c4bf2.jpg][Blocked Image: http://puu.sh/pPQmZ/e12cb6c5f3.jpg]
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Yeah, last night was rough. Today is turning out rougher. But hey, that's democracy for you; the worst form of government, apart from all the other's we've tried.
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Common logic is to keep custom content out of RestrictedAssets. Personally I put everything in Content/Maps/[Mapname], including any new assets (including new material instances).
I'm not entirely sure what you're saying. You shouldn't get that error with stock assets since it has no need to pak them. If it is custom then, as Mitch suggested, move it to somewhere with a shorter url (as it were). Everything will be prefix with [install location]/content/etc, if this gets too long then it'll break.
I might be misunderstanding, or just be flat wrong. I'm really tired after staying up all night watching election coverage XD
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Trucking along with the SD contest. It's feeling really amorphous. Really needs some more definition. Not done a lighting pass yet so that might help. Decals might also help add a splash more colour. [Blocked Image: http://puu.sh/pD1IP/a4cfe5e4e0.jpg]
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You need to cook your map for people to be able to play it. Open up your map in the editor, press the share button, then share this level. This will cook and pak your map for others to play. It'll spit out a .pak file after a (fairly) long time and normally put it in your Documents\UnrealTournament\Saved\Paks\MyContent folder. That's what you need to give people to play

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Choo choo! All aboard the some kind of abandoned industrial complex I dono I've not written the lore yet hype train!
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Someone was asking about master materials on the UT forums, so I make a video explaining a bit about them. Thought I'd share it here for anyone having a hard time with it
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Thanks guys

Yeah, it's a little white up top right now. I'm hoping to add a splash of colour with decals as I get more meshes down. A little bit can go a long way and it's easy to overdo it early on
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I love me some grime. Still heavy WIP, not done any kind of lighting pass (and obviously not finish meshing yet)
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