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Posts by CSGOchallenge

  • CSGO Map Tournament Enquiry

    • CSGOchallenge
    • September 25, 2014 at 11:17 AM

    6 months would of course be much too large a time-frame to make this viable from our end. I had hoped 3 months would be enough time. As far as stopping entrants using WIP pieces, that is also something we'll have to sit down and discuss. This is new territory for us, hence the reason I wanted to reach out to the community directly.


    To be competitively viable, the map would have to be a 5on5 de_ gamemode.


    I thank you for everyone's feedback so far, I'll discuss everything internally and see what can be done.

  • CSGO Map Tournament Enquiry

    • CSGOchallenge
    • September 25, 2014 at 12:09 AM

    Firstly i'd like to introduce myself to the community. I currently work for one of the largest CSGO platforms and professional tournament organizers.

    I am currently in the planning stage for a map making tournament to try and introduce some new maps into the competitive circuit as well as provide a platform for the map editing community to showcase their talent.


    The proposed format is to allow for an extended period of time for maps to be created. We would then use selected maps in a professional tournament, taking both professional and community opinion upon selecting the top 3 or top 5 maps.

    The main question still to be answered is regarding time-frame. Obviously the format for this tournament is unique and will provide us with a large period of down-time in terms of production. We had initially scheduled for 6-8 weeks of production. It's been brought to my attention that this map not be enough time, and this may have to be extended to 12 weeks. I want to ask the communities opinion on time-scale required so we can try and fit the event with our events plan and see this project through.

    We have currently proposing a substantial prize pool. It'd be the wrong time to give numbers to as a figure has not yet been decided, however this is a highly publicized tournament and it should be more than enough to make the tournament worthwhile.

    I like forward to your feedback.

    Best regards
    Reece Fowler

  • Daniel Nilsson - Level Designer/Game Designer

    • CSGOchallenge
    • September 24, 2014 at 7:26 PM

    Some fantastic work, some great architecture.

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