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Posts by Raste`

  • Mapcore's UE4 Whitebox Challenge

    • Raste`
    • September 29, 2014 at 5:38 PM

    When will we know the results of the challenge ? Getting curious

  • Mapcore's UE4 Whitebox Challenge

    • Raste`
    • September 28, 2014 at 1:11 PM
    Quote from ChA1NsAw

    Why is my in editor view so much brigher than ingame. When I'm happy with lighting in editor, it ends up way too dark ingame. It's like a certain glow is removed.


    Just experienced the same change. Feels weird. I'll probably crank up a few intensity values and reflection brightness to adapt the lights

  • Mapcore's UE4 Whitebox Challenge | Submissions

    • Raste`
    • September 28, 2014 at 9:53 AM

    Here is my submission as well: DM-Hydraulics. Should be playable for duel or DM up to 6 people I believe.


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    DOWNLOAD VERSION 4.5 (.PAK)
    http://bit.ly/1uu464z

  • Mapcore's UE4 Whitebox Challenge

    • Raste`
    • September 27, 2014 at 9:52 PM

    So is this the place where we can submit our maps for the challenges ? Should we send in a .pak or just a video ? I updated my last "tour"


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    A plain white box map ^^ almost only BSPs except for 2-3 pipes.

  • Mapcore's UE4 Whitebox Challenge

    • Raste`
    • September 10, 2014 at 4:37 PM
    Quote from Leigh

    Welcome Raste! Nice map as well!


    Also the shortest time between the two flags is about 20 seconds, it's right through the middle of the level though with opportunities to be hit from almost anywhere else on the map, so it would be unlikely to be a successful route.


    Thanks mate


    If I may, your map looks nice but features imo too long lines of sights. This could turn out to be a sniping festival. My two cents that creating more S shaped paths (to allow chasing) and adding jump pads that allow you to change side will improve a lot your map. Also some elements of asymmetry can bring more excitement.


    Keep up !

  • Mapcore's UE4 Whitebox Challenge

    • Raste`
    • September 10, 2014 at 4:04 PM

    Hi there !


    I believe this is my first post here on this forum. I have seen about the white box challenge on the UT4 forums. Had already one map in development back there, thought it could be nice to submit it to this challenge ! So here is a quick preview of what I'm working on: DM-Hydraulics.


    PogoP: yes, you can do a UT map that's on the surface of a planet


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    You can find the whole development thread here: https://forums.unrealtournament.com/showthread.php?11851-dm_hydraulics

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