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Posts by FRAG

  • WIP in WIP, post your level screenshots!

    • FRAG
    • December 21, 2015 at 11:15 AM

    All connective in OF2A1, its pretty much an A to B map but I've adjusted the design a little to create a more interesting way of getting to point B, lighting does play a large part in most areas which are not shown, it's also hard to show how the lighting works with just static images too, for example the fan rooms have lights that activate and guide the player towards the broken fan section so you can advance to the next level.


    But, as shown on the image, it's still very much WIP and appreciate your feedback, I'm still experimenting a lot with the lighting across OF2A1 and will admit some areas still need to be addressed, just wish I could show more though, would be a lot easier to talk about the level.

  • WIP in WIP, post your level screenshots!

    • FRAG
    • December 20, 2015 at 11:35 PM

    We've just gone live on FB with Operation Black Mesa's media release for this year, images are also on ModDB, so I can post them here now, yay!

    OF2A1 "Missing In Action" WIP-2015

  • [UT4] CTF-CarnageKeep (WIP)

    • FRAG
    • December 20, 2015 at 7:29 PM

    Agreed, this is looking very nice indeed!

    Don't think decals would be much use with those towers, would probably be better to create multiple material layers and use the mesh paint option to create variation using blend weights, example taken from the UE4 Doc site

    [Blocked Image: https://docs.unrealengine.com/latest/images/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/MaterialSetup/5Way/5-way_result.jpg]

    This is an example of a 5 way blend material, you would count 1 as your base texture or "clean" and then apply variations via the other 4 layers, the following is my own use using the reflections assets supplied by Epic Games from the Unreal Launcher.

    So it starts off as a clean tile texture, and then using weighted layers, broken tiles and grime is applied giving the wall variation.


    Look forward to seeing this progress :D

  • What's going on with your life?

    • FRAG
    • December 20, 2015 at 6:18 PM

    So, I'm now nearing the end of the year and have been focusing on a few things like I stated last time, I now live in a lovely house with my wife & daughter, I still have the day job as a bin man but again it pays the bills.

    Most importantly though is having a nice space to work in, I'm not huddled in a corner anymore, I'm in an attic which I converted into my office/game room so I can just go nuts up here, this year has taught me a lot about prioritizing and what I need to do to achieve greater things, so I've enrolled in a few UDemy courses to expand my skillset a bit, most importantly is the ability to create 3D models, something I've always needed when creating my own work and will help me create content down the road.

    Being diagnosed with Crohns disease wasn't helpful near the start of the year but I'm now at a point where I just live with it and I'm happier for it, I'm in pain a lot but meh f**k it, I'm still standing and enjoying my life so letting it get to me won't help matters.

    So here I am, ready to tackle 2016 and hopefully be a bit more active here again, this is an amazing community and could never forget about this place ^^

  • What's going on with your life?

    • FRAG
    • August 18, 2015 at 6:27 PM

    After just missing out on a position at Lionhead, I decided to take a break for 2 months to get my head back into gear, just about to move to a house so we are not stuck in a little 1 bedroom flat which we out grew of as soon as my daughter decided to start running everywhere (she sadly missed the walking stage)

    Going to treat the rest of the year as a reset, keep working on OBM and rebuild my portfolio to accommodate the feedback I got, the hibernation has done me some good, just hope I can now use the rest period to create the next snowball effect.

  • Mapcore June 1 Announcement

    • FRAG
    • June 1, 2015 at 4:46 PM

    [Blocked Image: http://i.gyazo.com/8acc6a0d7b1870b653b97e2bae054056.png]

    [Blocked Image: https://stepbystepppl.files.wordpress.com/2013/11/she-canne-take-it-captain.gif]

  • Mapcore June 1 Announcement

    • FRAG
    • June 1, 2015 at 4:25 PM

    [Blocked Image: http://i.gyazo.com/1d615b80331ab734d821f40b27ba6278.png]


    your killing us all..............

  • Mapcore June 1 Announcement

    • FRAG
    • June 1, 2015 at 4:16 PM

    [Blocked Image: http://i.gyazo.com/5e1445f726c1086babf975728f1a7d39.png]


    Look at what you've done to the chat room, I hope your happy.

  • Mapcore June 1 Announcement

    • FRAG
    • June 1, 2015 at 1:33 PM

    [Blocked Image: http://i.imgur.com/5YbbzbH.jpg]

  • So hi, I'm Bastion.

    • FRAG
    • May 29, 2015 at 6:31 PM

    whats happening old squire!

  • RTSL: CombineBaseVille Mapping Challenge

    • FRAG
    • May 27, 2015 at 5:35 PM

    I'm interested in having a go at this one as I was sadly out of action during the last one (wanted that damn book so bad D:)

  • What do you think about the new look?

    • FRAG
    • May 24, 2015 at 2:08 PM

    On the main page at the top, hit the star icon.

  • What do you think about the new look?

    • FRAG
    • May 22, 2015 at 5:08 PM

    [url='']@Thrik[/url] hell yeah the @ system is cool and yeah got my banner all sorted, love it!!

  • What do you think about the new look?

    • FRAG
    • May 22, 2015 at 2:36 PM

    All I see is an edit profile button, nothing leads me to edit my banner picture from my profile page

  • What do you think about the new look?

    • FRAG
    • May 22, 2015 at 2:22 AM

    Of course change always take a bit of getting used to, I do like the new style though the more I've been sat on here, it compliments the logo branding better and everything seems flush.

    I've noticed one or two issues but this is the first night of changes, so I'm not yelling out yet as they will most likely get fixed (and if they don't, I'll be coming for ya!)

    Great job so far

  • Hellraid (www.hellraid.com)

    • FRAG
    • May 21, 2015 at 7:08 PM

    sadface.jpeg

  • Black Mesa Source

    • FRAG
    • May 19, 2015 at 11:20 AM

    Well just say the word and I'm there, It won't be wrong for me to work on a map for Black Mesa right guys? Right????

  • Black Mesa Source

    • FRAG
    • May 19, 2015 at 2:06 AM

    Oooo yeah, when are we going to do that

  • Black Mesa Source

    • FRAG
    • May 13, 2015 at 7:13 PM

    Yeah pretty much blackdog, many mods already exist for the mod version of BM, like extended versions of "On A Rail" and bringing back other left out pieces from HL1, they have now been brought to the Steam version and can be downloaded from the workshop.


    I'm quite excited to see what the community does with the content now available to them from Black Mesa, of course we will see a large wave of multiplayer maps to begin with, but given time we should see some great mods being pumped out.


    Mods in mods, how I love the source engine.

  • -

    • FRAG
    • May 8, 2015 at 4:40 AM

    Just got shown this by Austin, I love it, I love that I can just chuck my map in and compile, no lag and beautiful UI.


    Awesome piece of software!

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