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  3. Ubuska

Posts by Ubuska

  • [ReflexArena] WRDM2 - Downfall

    • Ubuska
    • May 6, 2017 at 7:53 PM

    Hi! This is another DM map I made for Reflex. Have fun!

    Comments and critiques will be appreciated.

    Steam Workshop link

    Name: Instant Momentum [WRDM2]

    Type: DM

    Description: This is tight close-combat deathmatch map.

    Author: Ubuska

    Thanks for playtesting and ideas: D-X, w96k, Ivan/O, chortas

    Screenshots:

    [Blocked Image: http://i.imgur.com/n2yRrB2.jpg]

    [Blocked Image: http://i.imgur.com/Wtp1Y6U.jpg]

    [Blocked Image: http://i.imgur.com/x55blxn.jpg]

    [Blocked Image: http://i.imgur.com/Oyd0R5H.jpg]

    [Blocked Image: http://i.imgur.com/Cdn1d6Y.jpg]

    [Blocked Image: http://i.imgur.com/Yn289Lo.jpg]

    [Blocked Image: http://i.imgur.com/KB8wKtW.jpg]

  • [ReflexArena] WRDM1 - Instant Momentum

    • Ubuska
    • April 4, 2017 at 9:46 PM

    PS: Comments and critiques will be appreciated.

    Steam workshop link - http://steamcommunity.com/sharedfiles/fi…541130&result=1 (Version 1.0)

    Name: Instant Momentum [WRDM1]

    Type: DM

    Description: This is tight close-combat deathmatch map.

    Author: Ubuska

  • [UT4] DM-Foundation

    • Ubuska
    • March 16, 2016 at 6:52 PM

    75% meshing done. There are still a lot of holes, but I'll fill them eventually.

  • [UT4] DM-Foundation

    • Ubuska
    • March 14, 2016 at 8:01 PM

    Roughly half meshing done (sometimes it is really hard to match the collision), I also played with my uber material a little. For this level I'll go with material ID masking and a small library of material functions blended by it as well as overlaying all stuff with scratches and dirt by dirt mask. So I need only normal and AO to be unique for each asset.
    Geometry of meshes is really rough right now.

  • [UT4] DM-Foundation

    • Ubuska
    • March 12, 2016 at 7:55 PM

    I changed layout in v2 quite alot, if you want I can build v2 and share it.

  • [UT4] DM-Foundation

    • Ubuska
    • March 12, 2016 at 4:16 PM

    After multiplayer and bot playtest I moving on to meshing. Here some very early wip screenshots.

    Btw accent color (purple) is just placeholder.

  • [UT4] DM-Foundation

    • Ubuska
    • February 20, 2016 at 8:43 AM

    Thanks!

    Today I finished first version of this map. I haven't opportunity to playtest it in multiplayer mode, I only tested it alone. I figuring out my network settings so I can run dedicated server though. So I'll appreciate if some one give some feedback about geometry adjustment or weapon placement ideas.


    DM-Foundation-v1

    UMAP https://goo.gl/FwipXM

    PAK https://goo.gl/hlxgBr

  • Peter Gubin - Environment Artist

    • Ubuska
    • February 16, 2016 at 5:33 AM

    Hello! I'd like to show my portfolio:

    http://thewarpgames.com/petergubin

  • [UT4] DM-Foundation

    • Ubuska
    • February 15, 2016 at 9:27 PM

    Hello! This is my first UT4 map. Right now I finished first geo pass and I feel like I need some comments/crits on this. I didn't place weapons/pickups yet, but I have basic understanding where I want to put what. As this is DM map, I try to make as many vertical variation/transitions as I can.I'm experienced more in environmental side of things and have pretty solid understanding of look and fell of this map. It will be some kind of sci-fi facility with strong sunlight and clean look. But before art pass I want to play test it and iterate on BSP stage of course.That being said, here's some screenshots:

    Quote

    [Blocked Image: http://i.imgur.com/tEyLumZ.jpg]

    [Blocked Image: http://i.imgur.com/F8y9Z1e.jpg]

    [Blocked Image: http://i.imgur.com/M8mgzZv.jpg][Blocked Image: http://i.imgur.com/BKXclrB.jpg][Blocked Image: http://i.imgur.com/EL8mjzx.jpg][Blocked Image: http://i.imgur.com/rMWmgEA.jpg]

    [Blocked Image: http://i.imgur.com/VnISsOU.jpg][Blocked Image: http://i.imgur.com/vKfjiJu.jpg][Blocked Image: http://i.imgur.com/mabYWMJ.jpg]

  • Circulation

    • Ubuska
    • October 30, 2014 at 10:13 AM

    This screenshot was taken in early prototyping stages. Here I test jump mechanics and tweaking jump variables such as height, length, speed, etc. [Blocked Image: https://pp.vk.me/c620629/v620629995/1a221/YVIGjxgKgXw.jpg]

  • Circulation

    • Ubuska
    • October 26, 2014 at 2:07 PM
    Quote from Pampers

    Why not use UE4?

    Because this project started when UE4 wasn't released. We are very comfortable with UE3 and we don't want to rewrite our game code.

  • Circulation

    • Ubuska
    • October 26, 2014 at 1:42 PM

    Today I made a few new rooms. I tried new way of build them. So now it not just single rooms, now it may be several layers of rooms. In this case we have one big room which you may see from different places. It reduce claustrophobic feeling when you have windows and big spaces and make environments a little more intresting. Here you can see big room with pipes[Blocked Image: http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544cf69be4b043057fad98ed/1414330017367/1.png?format=1500w] This room is slightly left from previous, you can see big room from here.[Blocked Image: http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544cf69ce4b016cfe4b14616/1414330016067/2.png?format=1500w] This room is next to previous to the left. It has several floors and interesting form I think. You can still see big room from here.[Blocked Image: http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544cf691e4b016cfe4b14607/1414330004753/3.png?format=1500w][Blocked Image: http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544cf694e4b043057fad98e4/1414330008282/4.png?format=1500w][Blocked Image: http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544cf694e4b016cfe4b14609/1414330007632/5.png?format=1500w] This is another wip room unrelated to previos ones.[Blocked Image: http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544cf698e4b016cfe4b1460f/1414330014771/7.png?format=1500w]

  • Circulation

    • Ubuska
    • October 26, 2014 at 6:46 AM
    Quote from dux

    Thought I was looking at ns2 assets in spark for a while.


    Yep, I was inspired by NS2.


    Quote from Z3LCIAH

    Nicely Done!, reminds me a little of Shadow Complex.


    Indeed, level design is similar. I designed levels like in this GDC talk. Gameplay however is more like Cave Story - with no combat. Just exploring and puzzle solving.

    Level design in more details was covered in this blog post in our devblog.


    Quote from Minos

    This looks awesome! Got any videos?


    Videos will be in the future, sorry. Right now we have placeholder character model with rough animations.

  • Circulation

    • Ubuska
    • October 25, 2014 at 8:53 PM

    Thanks!

  • Circulation

    • Ubuska
    • October 25, 2014 at 6:00 PM

    Hi guys. My name is Peter. I would like to show you some WIP screenshots from game called Circulation. Me and my brother Andrew working on this project in UDK.I working on assets (modelling, texturing) while Andrew work in engine on environments, materials and lighting. This game is about exploring and puzzle solving. Game genre is 2.5D metroidvania platformer with puzzle elements. Game setting is unrerground sci-fi facility. Please note that there are mostly modular assets on these shots. Props will be added in the future.[Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w]
    [Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w][Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w]
    [Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w][Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w]
    [Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w][Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w][Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w][Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w]
    [Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w][Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w][Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w]
    [Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w]
    [Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w][Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w]

    This is view from far distance (just to show the scale)

    [Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w]
    [Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w]


    Here I want to show some color variations (shots taken from light mode view)

    [Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w]
    [Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w]

    And finally unlit orthorgraphic view
    [Blocked Image: http://static.squarespace.com/static/535f11e…ng?format=1500w]


    Thanks for watching!
    I would greatly appreciate some comments and feedback. Also I can take additional shots if needed.

    You can see more on Circulation website.

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