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  3. morozov

Posts by morozov

  • de_mine.vmm (dev name)

    • morozov
    • August 28, 2018 at 10:09 AM

    Hi mapcore I continue to work on this project. Slightly corrected the previous race in the direction of sand cliffs.[Blocked Image: https://sun9-3.userapi.com/c834202/v834202945/182c42/mMqo58thBcM.jpg]

    [Blocked Image: https://sun9-1.userapi.com/c834202/v834202945/182c39/rwt2nLFraIM.jpg] Has slightly redesigned the layout

    [Blocked Image: https://pp.userapi.com/c845418/v845418990/d58d2/2VQ3HGcaL4c.jpg]

  • [CS:GO] Residence [Waterfall]

    • morozov
    • August 18, 2018 at 8:05 AM

    Waterfall Residence Set in Canada, this facility is under attack by Anarchists seeking to destroy a residence that has rare cultural values.Subscribe

    -Half-open sky -Improved performance on different machines -Improvement in the gameplay -Better balance than before -Visual improvements.

    Thanks to everyone who helped improve the map.[Blocked Image: https://pp.userapi.com/c848616/v848616176/54902/ukuY07i_JZ4.jpg]

    [Blocked Image: https://pp.userapi.com/c848616/v848616176/548c6/pENw7uBx8C8.jpg]

  • [CS:GO] Residence [Waterfall]

    • morozov
    • July 18, 2018 at 7:31 PM

    Soon update Panorama UI style for radar and i made .ai and .pdf file background 

    [Blocked Image: https://pp.userapi.com/c845018/v845018315/a4801/rl6-cOvUvnQ.jpg]

  • Level Design Help Files

    • morozov
    • July 18, 2018 at 11:45 AM

    I created .AI and .PDF editable file, with color markup like panorama ui radar.Download[Blocked Image: https://pp.userapi.com/c847018/v847018472/a0b36/kAeHKvJCzh0.jpg]

  • de_mine.vmm (dev name)

    • morozov
    • July 7, 2018 at 7:52 AM
    Quote from NikiOo

    9 hours ago, NikiOo said: So you've scrapped the mine idea?

    Or are you just using placeholder assets from Dust2 to set the atmosphere?

    The mine was only the basis of the idea, the location under the ground. What kind of card will be in the end, while it is not known exactly. Now I'm demonstrating one of the most successful concepts. If something more exciting or even more interesting comes to mind, then again I will show this segment of the map for comparison. I like the idea of a ruined temple in the rocks. But at the moment this is not the final idea.

  • de_mine.vmm (dev name)

    • morozov
    • July 5, 2018 at 7:01 PM

    The search for the visual style of the map. Initially, I wanted to create a map in which the player is surrounded by a mine.

    Spoiler [Blocked Image: https://pp.userapi.com/c638823/v638823888/256e6/BGf4hHgDIc8.jpg][Blocked Image: https://pp.userapi.com/c638823/v638823888/256fa/JoWtKfYdboU.jpg]

    I wanted to give the map greatness. To the player looked worthless against the backdrop of huge structures or terrain. I do searches not only in the gameplay, but in how the player will feel the world around. I think this is also an important aspect of level design.

    Spoiler [Blocked Image: https://pp.userapi.com/c850032/v850032828/1f5fc/BvBgJ927kxg.jpg]

    [Blocked Image: https://pp.userapi.com/c850032/v850032828/1f605/8Ajabo7STwo.jpg]

    [Blocked Image: https://pp.userapi.com/c850032/v850032828/1f60e/KZ33eIGeqeY.jpg]

    The search continues, and here are the results of this practical and analytical work.

    Spoiler [Blocked Image: https://pp.userapi.com/c848524/v848524828/217fb/6FGJ3RdAABw.jpg]

    [Blocked Image: https://pp.userapi.com/c848524/v848524828/21804/RsJpJMX2z2Y.jpg]

    It's just a concept. Lighting, details will appear and be refined. Now I just share my thoughts and sketches. What do you think about the latest concept?

  • de_mine.vmm (dev name)

    • morozov
    • June 11, 2018 at 1:33 PM

    Hi mapcore! Are you ready to ride among the rocks and caves? Soon open gameplay test[Blocked Image: https://pp.userapi.com/c830408/v830408700/120e61/-Jr1PXrwc-I.jpg]

    [Blocked Image: https://pp.userapi.com/c830408/v830408700/120e6a/vm6j2ADtKFc.jpg]

    [Blocked Image: https://pp.userapi.com/c830408/v830408700/120e4f/IbtdPJSd-64.jpg]

  • [CS:GO] Residence [Waterfall]

    • morozov
    • May 3, 2018 at 9:21 PM

    Waterfall Content Free to use for non-commercial work, as long as you give me credit. https://drive.google.com/open?id=1Cfh7E…QujZsA4KQTW2azL[Blocked Image: https://sun1-3.userapi.com/c840722/v840722300/7f0e3/zhqqM1GKSGY.jpg]

    [Blocked Image: https://sun1-17.userapi.com/c840722/v840722300/7f0ed/ygc-4muSaV8.jpg]

  • [CS:GO] Residence [Waterfall]

    • morozov
    • April 27, 2018 at 7:25 PM

    [CS:GO] Short Waterfall (wingman mode)[Blocked Image: https://pp.userapi.com/c830508/v830508707/ed8e7/hn7Ec_Oc6p4.jpg][CS:GO] Waterfall (classic mode)[Blocked Image: https://pp.userapi.com/c830508/v830508707/ed8b5/0UXYpbEnTvQ.jpg]

  • [CS:GO] Residence [Waterfall]

    • morozov
    • April 26, 2018 at 12:04 PM

    Waterfall Rework (Pre-Release) Compare original and rework versionin VK.com in my portfolio album.[Blocked Image: https://pp.userapi.com/c840238/v840238433/60922/Ag8PVOmkVz8.jpg] Some screen from compare

    Spoiler [Blocked Image: https://sun9-8.userapi.com/c840722/v840722932/7eb38/wOKy5cKUKCA.jpg][Blocked Image: https://sun9-3.userapi.com/c840722/v840722932/7eb4c/RCwzGc0LCxA.jpg]

    [Blocked Image: https://sun9-2.userapi.com/c840722/v840722932/7eb56/G463vpArPUY.jpg]

    [Blocked Image: https://sun9-7.userapi.com/c840722/v840722932/7eb60/YG7_BaMJ18g.jpg]

    [Blocked Image: https://sun9-2.userapi.com/c840722/v840722932/7eb88/oBBG7RCmcew.jpg]

    [Blocked Image: https://sun9-1.userapi.com/c840722/v840722932/7ebd8/F9TIfD_1t0o.jpg]

    [Blocked Image: https://sun9-5.userapi.com/c840722/v840722932/7ebc4/OhvTPfXf7x8.jpg]

    [Blocked Image: https://sun9-2.userapi.com/c840637/v840637326/77357/5rpfJ0LkggI.jpg]

    Soon the publication.

  • [CS:GO] Residence [Waterfall]

    • morozov
    • February 14, 2018 at 5:07 PM

    Short Waterfall

    Waterfall residency is one of the best places to hold an art exhibition.

    Fragment number one: "The light in the darkness'

    " - Let us embellish the exhibition with gun shots and blood! " " - No, we must only tell about our faith! No need to sophisticate it! "

    Subscribe now!

    Spoiler [Blocked Image: https://pp.userapi.com/c834200/v834200532/b6906/V_WDu_hHWEc.jpg]

    [Blocked Image: https://pp.userapi.com/c834200/v834200532/b68fc/RnLY1WsAu8g.jpg]

    [Blocked Image: https://pp.userapi.com/c834200/v834200532/b691a/IGCPrJ-CKjE.jpg]

    [Blocked Image: https://pp.userapi.com/c834200/v834200532/b6924/ieaN_6DrvhQ.jpg]

    [Blocked Image: https://pp.userapi.com/c834200/v834200532/b692e/0hsD8FntMWY.jpg]

  • [CS:GO] Residence [Waterfall]

    • morozov
    • January 24, 2018 at 9:52 AM

    I changed my layout on Waterfall. I made it the easiest to remember, but very nuancedly dependent on the tactical plane. Now CT can pay for a passive game on the site, a long rotation. Thank you Mapcore and Reddit Playtest. Thanks to everyone![Blocked Image: https://pp.userapi.com/c840627/v84062…HZ4fdT-tLZs.jpg]

    Spoiler [Blocked Image: https://pp.userapi.com/c841620/v84162…ZpYRAgOAZ48.jpg]


    In future updates corrective respawn CT and T. In addition, there will be some changes in the gameplay, but they will not be as global.

    I wrote an article about the test results. I shared my thoughts and ideas. Article in Russian, but if you are interested in the text can be translated.Article

  • [CS:GO] Residence [Waterfall]

    • morozov
    • January 11, 2018 at 8:15 PM

    Waterfall Beta Now the map available Wingman mode. (game_mode 2; mp_restartgame 1; kill; mp_warmup_end)[Blocked Image: https://pp.userapi.com/c840631/v840631207/43d5d/FFTkfYD4luo.jpg]

    Spoiler [Blocked Image: https://pp.userapi.com/c840425/v840425207/437bb/u9EHBD0tOcc.jpg][Blocked Image: https://pp.userapi.com/c840425/v840425207/437c5/qvEeeenxQQQ.jpg][Blocked Image: https://pp.userapi.com/c840425/v840425207/437cf/l4Qry7zEsAg.jpg]

    Need Feedback

  • [CS:GO] Residence [Waterfall]

    • morozov
    • December 21, 2017 at 11:36 AM

    Watefall Beta is open![Blocked Image: https://pp.userapi.com/c840434/v840434429/34965/HaiE6i2iKSk.jpg] (Subscribe)

  • [CS:GO] Residence [Waterfall]

    • morozov
    • December 17, 2017 at 7:49 AM
    Quote from Vaya

    9 hours ago, Vaya said: is the map based on a real world location?

    Partially. In fact, this is a compilation of different sources of inspiration. There are elements from the Finnish Gulf, from Lake Baikal. In addition, there are several features of other places from around the world. I wanted to interpret my feelings and emotions. And I think such a place, it could well be.

    Spoiler [Blocked Image: http://turizm.boomerangclub.ru/images/Aniva/aniva_11.JPG][Blocked Image: http://333v.ru/uploads/65/6506b57dc4b2a194b464eb9a11f4c420.jpg]

    [Blocked Image: http://pozitiv-news.ru/wp-content/uploads/2012/02/lighthouses_001.jpg]

    [Blocked Image: http://www.krasfun.ru/images/2013/4/f0043_otel05.jpg]

  • [CS:GO] Residence [Waterfall]

    • morozov
    • December 15, 2017 at 4:36 PM
    Quote from SirK

    2 hours ago, SirK said: looking really good - but why did you change the skybox? i liked the old one too xD

    I decided that if redo the map, then the whole. I changed the gameplay, I improved it visually, improved performance. This is a colossal job. It was impossible to change everything. But pondering each step, evaluating it, I did what I did. And it's very cool.

  • [CS:GO] Residence [Waterfall]

    • morozov
    • December 15, 2017 at 6:25 AM

    Hello Mapcore! Soon open beta remake of Waterfall! [Blocked Image: https://pp.userapi.com/c831209/v831209073/119a8/xnxhdCZIvtU.jpg]

    [Blocked Image: https://pp.userapi.com/c831409/v831409073/11f94/rQbJA4H1aoc.jpg]

  • [CS:GO] Residence [Waterfall]

    • morozov
    • November 23, 2017 at 7:47 PM

    Waterfall Residence coming soon.[Blocked Image: https://pp.userapi.com/c824604/v824604944/33b9c/GGWfOYt6HbY.jpg]

  • [CS:GO] [WIP] Free content from Waterfall

    • morozov
    • April 11, 2017 at 7:37 PM
    Quote from Philipp

    On 10.04.2017 at 2:20 PM, Philipp said: The quality of your indoor environments floored me. In most official Valve maps these often come across as something rather low-priority... Waterfall raises the bar here. Regarding your indoor lighting, are there any special tricks you've used? Seeing some spotlights with a very low lightmap scale... do you use constant lights or ambient lighting in any special way? Thanks for planning to make these available, these could add a lot to indoor scenes! PS: I found the bombsites on Waterfall a bit anti-climactic. Maybe there's a way to make them a bit more 'panoramic'?

    About lighting - it's just experiments. About the bombsites, could you tell or show what you mean?

  • [CS:GO] [WIP] Free content from Waterfall

    • morozov
    • April 9, 2017 at 10:08 PM

    Hello again! I am preparing a major update of the Waterfall map. Most likely, it will be a small independent rethinking of the very idea of the map. Thinking about what I would like to change - to re-design most of the models and textures for me. Then I had the idea of sharing my content with others. I think that these models will be free for everyone. But not for commercial use (or in agreement with me)

    I can not yet say the exact date of the release kit. But definitely not before the updated map of Waterfall.

    Spoiler [Blocked Image: https://pp.userapi.com/c637828/v637828888/459ae/6BnfmHwQ37c.jpg]

    [Blocked Image: https://pp.userapi.com/c637828/v637828888/459b8/yN4uUhU-sRE.jpg]

    [Blocked Image: https://pp.userapi.com/c637828/v637828888/459c2/N7p6LnDhp54.jpg]

    [Blocked Image: https://pp.userapi.com/c637827/v637827888/43cd3/94eRCGEJeJI.jpg]

    [Blocked Image: https://pp.userapi.com/c637828/v637828888/459cc/vnN9jkFMTD8.jpg]

    [Blocked Image: https://pp.userapi.com/c637827/v637827888/432f8/kC8lqJkHo9Y.jpg]

    [Blocked Image: https://pp.userapi.com/c638227/v638227888/2e975/UTkPBMMOhNo.jpg]


    I hope it will come in handy.

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