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  2. R.I.P 3.0

Posts by R.I.P 3.0

  • [CS:GO] de_waterfall [wip]

    • R.I.P 3.0
    • March 1, 2016 at 2:59 PM

    Just some screens of the new update ;)

  • [CS:GO] de_waterfall [wip]

    • R.I.P 3.0
    • February 12, 2016 at 5:17 PM

    Thanks for the video SirK! ;D

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  • [CS:GO] de_waterfall [wip]

    • R.I.P 3.0
    • February 9, 2016 at 6:56 PM
    Quote from RivFader

    Any new updates? I am craving a public release of this baby.

    Do not worry, we're working on it and do a closed testings. Soon to be a big update!

  • [WIP] De_Wulfe

    • R.I.P 3.0
    • January 20, 2016 at 4:43 PM

    Can you handle the layout on photoshop? Just mark some main points like Spawns, plants and routes

  • de_farm [WIP]

    • R.I.P 3.0
    • January 19, 2016 at 6:11 PM
    Quote from Dosentti

    I can try. Which areas are the most complex? CT side of middle?

    You can try to working on this. Big red cube is a train, brown is a crates

  • de_farm [WIP]

    • R.I.P 3.0
    • January 19, 2016 at 3:55 PM
    Quote from Dosentti

    This was fourth time that I created this map from all over and I messed it up again so I'm going to create it once more all over.
    I'm keeping same idea and most of routes but I want to create it well this time.

    Here is the new layout that I drew today. What do you think of it? Does these changes fix problems or create more of them?

    Hidden Content

    I don't have as much experience as you guys so I hope you'll guide me a little. I value your opinions and tips very much. My projects seem to fail every time so I would like ask if I have learned everything right.
    I was thinking that this time I want to create this level thoroughly.

    1. draw layout few times and try to improve it every time.
    2. block in only floors and test the rough timings
    3. block the walls in and place the most crucial gameplay elements to the level
    4. First playtest(?)
    5. fix the layout and put it in playtest again. And repeat this as long as the layout seems to be good.
    6. refine the story and theme
    7. start working with textures and details
    8. test
    9. fix and optimize
    10. publish

    Is that a proper phasing? Did I miss something?

    Display More

    So, the layout is too complex. Can you make it simplified?

  • [CS:GO] de_waterfall [wip]

    • R.I.P 3.0
    • January 14, 2016 at 3:59 PM
    Quote from Shima33

    That's my main worry about this map - people might take one glance at the layout and be put off by it. I've given iut a run-around too, and it's actually pretty easy once you get used to it - my only worry is the amount of ways to enter B Site.

    What the problem with ways to enter B Site in your opinion?

  • [WIP] de_monaco

    • R.I.P 3.0
    • January 13, 2016 at 4:16 PM
    Quote from VIOLATION

    Worked out a rough layout just with some bot playtesting over the past few days. Hoping to get a lot more on that done and get it tested it out on the server at some point.

    [Blocked Image: http://i.imgur.com/xHmGIz2.png]

    This layout is unplayable. Each plant have only 1 linear way from T side. Map have bad structue. You need to improve the framework

  • [CS:GO] de_waterfall [wip]

    • R.I.P 3.0
    • January 12, 2016 at 3:56 PM

    ...:::MAP AVIABLE FOR TESTING:::...

    If you want to play:

    1) Add this guy: http://steamcommunity.com/id/untor

    2) Download the map from workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=596575175

    Quote from RivFader

    Interesting look, but what about the layout?

    Now we working on it

  • Need help with textures creation for source engine

    • R.I.P 3.0
    • May 7, 2015 at 9:01 PM

    I'm looking for someone who could create textures for my cs go map.

    Map topic:

    Workshop link: http://steamcommunit...s/?id=414629943

    My steam profile: http://steamcommunity.com/profiles/76561198093689663/

  • [WIP] de_airstrip

    • R.I.P 3.0
    • March 29, 2015 at 8:44 AM

    A and B plant too large and way to plants too long

  • Vencie_preview

    • R.I.P 3.0
    • March 27, 2015 at 7:46 AM

    ::::::::MAP STILL IN BETA::::::::


    This is preview version of the map Venice. Test and feedback in comments!


    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=414629943


    Some screens:

  • Hong Kong map

    • R.I.P 3.0
    • October 7, 2014 at 12:13 PM

    Hi!!! I started work on my new map in Hong Kong style! Here's a screenshot of the first plan:

    Further plan will undergo many changes! Tell me what I need to modify the plan, add, remove, change? And i need textures creator, if you are such, please add me in freands! Thank you!!! ;D

  • [CS:GO]de_zoo

    • R.I.P 3.0
    • October 7, 2014 at 11:48 AM

    Loocks very nice!!! Good job and good luck

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