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  2. Anth

Posts by Anth

  • Source 2 Hammer Bugs

    • Anth
    • October 10, 2023 at 3:52 AM

    Anyone had any luck at all getting game_player_equip working on CS2? Thought I'd revisit CS mapping with the engine upgrade by porting over my old minigames maps but having no luck at all firing a give weapon_knife to the player.

  • So I learned how to animate in Maya this week! ^_^

    • Anth
    • March 26, 2015 at 10:22 AM
    Quote from jackophant

    Niiice!


    I think they look a little restricted and unconvincing atm. They might look better if arms/hands were included, but the I think the firing animation needs a real burst of acceleration before halting quite quickly, to try and give the impression of power (if that makes sense?).


    Maybe watch some reference videos of people handling firearms as well?


    This guy Hyper, is fantastic. there's a real fluidity to his animations, check him out:


    External Content www.youtube.com
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    He also has more silly stuff like an infinitely looping AK banana magazine, or a magazine that's 3 metres long being stuffed into a glock.

    Display More

    Hehe, Hyper is where I got the idea to try animating a weapon! Absolutely love his stuff, really is inspiring.

    I'm going to attempt to create and rig up some arms soon because it's difficult to show what I'm imagining without them. I honestly think just more practice will help a lot. This is the third day I've ever animated in 3D.

    Thanks for the help mate! <3

  • So I learned how to animate in Maya this week! ^_^

    • Anth
    • March 26, 2015 at 8:24 AM

    So I'm doing game design at Uni and one of my classes is an introductory 3D class where we learn how to model and do all that other magic in Maya. Well 6 weeks into the course and I finally learned to animate and rig basic models. So today I decided to throw myself in the deep end and attempt to create my own animations for the Sawed Off shotgun from CS:GO.


    Be sure to +1 uprate Volvo put this in-game and give me one (plus ascii art).


    For reals though, any tips would be appreciated because I would love to practice animating more so I can make stuff look cool.


    Draw Animation

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    Reload Animation

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    Idle Animation

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    Fire Animation

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  • What are you playing now?

    • Anth
    • March 23, 2015 at 8:10 PM

    Been playing quite a lot of Battlefield: Hardline (Hotwire is addictive!) And way too much PAYDAY 2. Except I can't play as Jacket because I live in Australia. :/

  • Game Design Public Survey

    • Anth
    • March 6, 2015 at 11:06 AM

    Woops. 18 - 29 should work xD

  • Game Design Public Survey

    • Anth
    • March 6, 2015 at 10:05 AM
    Quote from Beck

    Says web page not available for me. Tried a couple of browsers. Could be my works internet playing up though?

    Looks to be working fine on my 4G here atm. :/

  • Game Design Public Survey

    • Anth
    • March 5, 2015 at 11:42 PM

    So for those that don't know me. I am a University student currently studying game design. I was introduced to the whole idea of creating games from Unreal Engine 3 when I was 14 years old and have absolutely loved messing about with different elements of games (such as maps and weapon finishes in CS:GO).


    Currently at Uni I am researching the differences and similarities that people have when it comes to video games, video game elements and other factors and have created a survey to distribute to others in the industry to hopefully answer.


    The survey is only 10 questions, will take at the most 10 minutes and is completely anonymous.

    Thank you so much guys if you do take the time to answer the survey! <3


    http://goo.gl/forms/SKQZMdEPb0


    Note: This form is the "developer edition" of the survey, which is also being distributed publicly but as a separate document.


    If you are able to share the public form on Twitter (the more data, the better honestly!), please share this form http://goo.gl/forms/qx0l1HSL8Land also link to me in your tweet (@OneShotAnth) so I can keep track of it.

  • Source 2!

    • Anth
    • March 5, 2015 at 7:37 PM
    Quote from egu

    This is like watching a bootleg gig video from the 70s.

    http://youtu.be/ZKK74Wh-J10

    Has there been confirmation that the presentation used Source 2. Because it looks bloody brilliant!

  • Source 2!

    • Anth
    • March 4, 2015 at 11:19 PM
    Quote from blackdog

    The first comment in the RPS article raises a very reasonable question. "Does that mean you automatically get approved on Steam?"

    I was thinking about this earlier and am unsure. Valve may make a few changes to their Greenlight system to accommodate for Source 2

  • Source 2!

    • Anth
    • March 4, 2015 at 9:09 PM

    Sounds like Source 2 is going to be absolutely free to use once it's available. However, any product you are wanting to release will HAVE to be on Steam. Which explains why Valve can release the dev tools for free.


    http://www.rockpapershotgun.com/2015/03/04/sou…-like-for-free/

  • Source 2!

    • Anth
    • March 4, 2015 at 2:03 AM

    GET HYPED LADS!!


    http://www.gameinformer.com/b/news/archive…rce-engine.aspx


    [Blocked Image: http://img.pandawhale.com/144360-Ron-Paul-its-happening-gif-img-BY8j.gif]


    UPDATE (5/3/2015):

    Sounds like Source 2 is going to be absolutely free to use once it's available. However, any product you are wanting to release will HAVE to be on Steam. Which explains why Valve can release the dev tools for free.


    http://www.rockpapershotgun.com/2015/03/04/sou…-like-for-free/

  • Besiege

    • Anth
    • March 3, 2015 at 9:40 AM

    Just bought the game. Already dying of laughter!

  • Valve: Future Hardware Plans

    • Anth
    • March 2, 2015 at 6:51 AM
    Quote from Deathy

    I smell another market domination by VALVe.

    First there was digital distribution, here's the new deal.

    I am sure HTC+VALVe are the right guys to tackle this properly.

    Remember when VALVe made games?

  • Valve: Future Hardware Plans

    • Anth
    • March 1, 2015 at 10:49 PM
    Quote from Lajron

    Can't wait to see what valve will show


    Also are they purposly trolling us with the GDC?

    "GDC 2015 is scheduled to take place in the first week of March 2015 and Valve has a scheduled event for Tuesday, March 3 and exactly at 3 PM. Is this a Half Life 3 confirmation, the 3rd of the 3rd at 3pm, that's 3 3's?"

    http://schedule.gdconf.com/session/physic…tion-strategies


    Not sure about a HL3 announcement. But without a doubt that event time is an intentional troll by Valve.

  • Valve: Future Hardware Plans

    • Anth
    • February 28, 2015 at 11:54 PM

    "Relax people, it's most certainly not Half-Life 3"

    [Blocked Image: http://i.imgur.com/KAoHObp.png]

  • CS:GO Stickers

    • Anth
    • February 27, 2015 at 8:27 AM
    Quote from d00msdayxx

    Check my sticker out?

    Quackscope! (Glossy/Holographic)


    Preview:

    [Blocked Image: http://static.mapcore.org/public/style_images/mapcore/attachicon.gif]quackcover.jpg

    [Blocked Image: http://static.mapcore.org/public/style_images/mapcore/attachicon.gif]screeny3.jpg


    Holographic in Action:

    External Content www.youtube.com
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    Please be sure to vote/favorite in workshop if you like it


    Thanks guys

    Display More

    Love the holo effect

  • Valve: Future Hardware Plans

    • Anth
    • February 26, 2015 at 5:55 AM
    Quote from leplubodeslapin


    Yes, if i'm not wrong It's the successor to the OpenGL. Valve is into it because they can't stand being dependant of DirectX and Microsoft tools, i guess it's also due to their SteamMachines (which runs on their SteamOS that is basicaly a Linux OS with SteamBigPicture runing on it).


    The thing is that the conference name is "The Future of High Performance Graphics", so there might be some really interesting demos there


    pleasesaysource2pleasesaysource2pleasesaysource2pleasesaysource2pleasesaysource2pleasesaysource2pleasesaysource2pleasesaysource2pleasesaysource2


    Source 3!


    uups :x


    Valve will be following the same naming conventions of Nintendo and Microsoft by calling their next engine the "NEW Source One Engine XL U Day Zero Edition".

  • CS:GO Workshop: Weapon Finishes

    • Anth
    • February 23, 2015 at 8:49 AM

    Boom! The Checkmate Collection ;D

    http://steamcommunity.com/sharedfiles/fi…s/?id=397601995


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/26230964006464787/A1961CADF4E628568786575C9CD42B5F85CF7A71/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/26230964006456921/EAA48D2CE1C856975DA93FFA3485495B9E939889/]


    Remember to "+1 rate and up my skin on workshop too", "rate up awp skin" or "Volvo put skin in game and give me one" (Just kidding!)

  • CS:GO Workshop: Weapon Finishes

    • Anth
    • February 21, 2015 at 11:18 PM

    Working on a Louis Vuitton inspired finish, rather than the cliché "tron" finish. Will probably publish this and the glitch art skin to the workshop when they're done.

    [Blocked Image: https://i.gyazo.com/90fa574d83482c2d1d35573b9bc0d17e.jpg]

  • CS:GO Workshop: Weapon Finishes

    • Anth
    • February 13, 2015 at 10:32 AM
    Quote from jackophant

    Ever since they removed the weapon comments (thank fuck...), people don't know how to publicise their skin anymore


    GABEN PUT DIS SKIN IN PLZ COS I ASKD


    IF YOU PUT THIS IN YOUR SKYN COMMENTZ VALVE HAV 2 PUT IN APORATION


    EPIC MEGA SUPER HYPER THUMBS UP VOLVO PLIX ADD

    If only the removal of comments actually made the workshop less useless for new and unknown designers.

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