Anyone had any luck at all getting game_player_equip working on CS2? Thought I'd revisit CS mapping with the engine upgrade by porting over my old minigames maps but having no luck at all firing a give weapon_knife to the player.
Posts by Anth
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Quote from jackophantDisplay More
Niiice!
I think they look a little restricted and unconvincing atm. They might look better if arms/hands were included, but the I think the firing animation needs a real burst of acceleration before halting quite quickly, to try and give the impression of power (if that makes sense?).
Maybe watch some reference videos of people handling firearms as well?
This guy Hyper, is fantastic. there's a real fluidity to his animations, check him out:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.He also has more silly stuff like an infinitely looping AK banana magazine, or a magazine that's 3 metres long being stuffed into a glock.
Hehe, Hyper is where I got the idea to try animating a weapon! Absolutely love his stuff, really is inspiring.
I'm going to attempt to create and rig up some arms soon because it's difficult to show what I'm imagining without them. I honestly think just more practice will help a lot. This is the third day I've ever animated in 3D.
Thanks for the help mate!

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So I'm doing game design at Uni and one of my classes is an introductory 3D class where we learn how to model and do all that other magic in Maya. Well 6 weeks into the course and I finally learned to animate and rig basic models. So today I decided to throw myself in the deep end and attempt to create my own animations for the Sawed Off shotgun from CS:GO.
Be sure to +1 uprate Volvo put this in-game and give me one (plus ascii art).

For reals though, any tips would be appreciated because I would love to practice animating more so I can make stuff look cool.

Draw Animation
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Reload Animation
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Idle AnimationExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Fire Animation
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Been playing quite a lot of Battlefield: Hardline (Hotwire is addictive!) And way too much PAYDAY 2. Except I can't play as Jacket because I live in Australia.

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Woops. 18 - 29 should work xD
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So for those that don't know me. I am a University student currently studying game design. I was introduced to the whole idea of creating games from Unreal Engine 3 when I was 14 years old and have absolutely loved messing about with different elements of games (such as maps and weapon finishes in CS:GO).
Currently at Uni I am researching the differences and similarities that people have when it comes to video games, video game elements and other factors and have created a survey to distribute to others in the industry to hopefully answer.
The survey is only 10 questions, will take at the most 10 minutes and is completely anonymous.
Thank you so much guys if you do take the time to answer the survey!

http://goo.gl/forms/SKQZMdEPb0
Note: This form is the "developer edition" of the survey, which is also being distributed publicly but as a separate document.
If you are able to share the public form on Twitter (the more data, the better honestly!), please share this form http://goo.gl/forms/qx0l1HSL8Land also link to me in your tweet (@OneShotAnth) so I can keep track of it.

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Quote from egu
This is like watching a bootleg gig video from the 70s.
Has there been confirmation that the presentation used Source 2. Because it looks bloody brilliant!
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Sounds like Source 2 is going to be absolutely free to use once it's available. However, any product you are wanting to release will HAVE to be on Steam. Which explains why Valve can release the dev tools for free.
http://www.rockpapershotgun.com/2015/03/04/sou…-like-for-free/
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GET HYPED LADS!!
http://www.gameinformer.com/b/news/archive…rce-engine.aspx
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UPDATE (5/3/2015):
Sounds like Source 2 is going to be absolutely free to use once it's available. However, any product you are wanting to release will HAVE to be on Steam. Which explains why Valve can release the dev tools for free.
http://www.rockpapershotgun.com/2015/03/04/sou…-like-for-free/
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Just bought the game. Already dying of laughter!
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Quote from Lajron
Can't wait to see what valve will show

Also are they purposly trolling us with the GDC?
"GDC 2015 is scheduled to take place in the first week of March 2015 and Valve has a scheduled event for Tuesday, March 3 and exactly at 3 PM. Is this a Half Life 3 confirmation, the 3rd of the 3rd at 3pm, that's 3 3's?"
http://schedule.gdconf.com/session/physic…tion-strategies
Not sure about a HL3 announcement. But without a doubt that event time is an intentional troll by Valve.
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"Relax people, it's most certainly not Half-Life 3"
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Quote from d00msdayxxDisplay More
Check my sticker out?
Quackscope! (Glossy/Holographic)
Preview:
[Blocked Image: http://static.mapcore.org/public/style_images/mapcore/attachicon.gif]quackcover.jpg
[Blocked Image: http://static.mapcore.org/public/style_images/mapcore/attachicon.gif]screeny3.jpg
Holographic in Action:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Please be sure to vote/favorite in workshop if you like it

Thanks guys

Love the holo effect
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Quote from leplubodeslapin
Yes, if i'm not wrong It's the successor to the OpenGL. Valve is into it because they can't stand being dependant of DirectX and Microsoft tools, i guess it's also due to their SteamMachines (which runs on their SteamOS that is basicaly a Linux OS with SteamBigPicture runing on it).
The thing is that the conference name is "The Future of High Performance Graphics", so there might be some really interesting demos there

pleasesaysource2pleasesaysource2pleasesaysource2pleasesaysource2pleasesaysource2pleasesaysource2pleasesaysource2pleasesaysource2pleasesaysource2
Source 3!
uups :x
Valve will be following the same naming conventions of Nintendo and Microsoft by calling their next engine the "NEW Source One Engine XL U Day Zero Edition".
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Boom! The Checkmate Collection ;D
http://steamcommunity.com/sharedfiles/fi…s/?id=397601995
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Remember to "+1 rate and up my skin on workshop too", "rate up awp skin" or "Volvo put skin in game and give me one" (Just kidding!)
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Working on a Louis Vuitton inspired finish, rather than the cliché "tron" finish. Will probably publish this and the glitch art skin to the workshop when they're done.

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Quote from jackophant
Ever since they removed the weapon comments (thank fuck...), people don't know how to publicise their skin anymore

GABEN PUT DIS SKIN IN PLZ COS I ASKD
IF YOU PUT THIS IN YOUR SKYN COMMENTZ VALVE HAV 2 PUT IN APORATION
EPIC MEGA SUPER HYPER THUMBS UP VOLVO PLIX ADD
If only the removal of comments actually made the workshop less useless for new and unknown designers.
