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  3. Mistral

Posts by Mistral

  • WIP in WIP, post your level screenshots!

    • Mistral
    • October 17, 2014 at 1:06 PM

    it doesn't scream unreal4 since its mostly brushes and basic material, but for 4 days of work, i'm pretty satisfied with the progress so far.


    [Blocked Image: http://i60.tinypic.com/rshjb8.jpg]


    [Blocked Image: http://i62.tinypic.com/j6gxl1.jpg]


    [Blocked Image: http://i58.tinypic.com/9tpddy.jpg]

  • HATRED

    • Mistral
    • October 16, 2014 at 9:26 PM

    well, it didn't take long.


    Epic Games distances itself from ultraviolent mass-murder game Hatred

    http://www.polygon.com/2014/10/16/698…s-unreal-engine

  • HATRED

    • Mistral
    • October 16, 2014 at 1:25 PM

    yep, this is wrong

  • WIP in WIP, post your level screenshots!

    • Mistral
    • October 15, 2014 at 11:12 AM
    Quote from Idolon

    Are you using reference images? The scaling and proportions on those objects look way off, especially the stairs and the wood pallet.


    yep i do but you're right, i'm gonna resize these stairs and that door, thanks

  • WIP in WIP, post your level screenshots!

    • Mistral
    • October 14, 2014 at 9:11 PM

    working on a Mirror Edge map on UE4


    [Blocked Image: http://i58.tinypic.com/4jm7wm.jpg]

    [Blocked Image: http://i58.tinypic.com/ckhfd.png]

    [Blocked Image: http://i58.tinypic.com/2btoix.png]

  • What have you purchased recently?

    • Mistral
    • October 11, 2014 at 3:18 PM

    Been playin the evil within on ps4 for 3 hours now and so far i like it.
    Last time i played this kind of games was forbidden siren so it's good to have this feeling of "fear" back in me.

    Game look so cheap graphically in the first cutscene, i was a bit skeptical (hello dead premonition) but while playing the graphics levels are way better and the ambiance and the insanity in there compensate a lot.
    I saw some minor bugs that could easily been fix ( npc teleporting in a cutscene after opening/closing a door ) but nothing gameplay wise so it's ok.

    The main issue for me is the camera, the gameplay is a lot about stealth / cover (see last of us game system, let's throw a bottle to make noise and kill them in the back) but the camera being set way too close is a nightmare when you go in cover since it doesn't change at all to adapt the view of the player, resulting in a "i can see shit of what's happening if i look above the cover" most of the times and since checking ennemy path pattern is important it's a bit of a problem.

    Minus that if like me you didn't had you're heart pumping for a long time, it's a good last of us/resident evil/silent hill mashup.

  • What have you watched recently?

    • Mistral
    • October 9, 2014 at 11:34 AM

    watched "a million way to die in the west" last night, it's an enjoyable no brainer movie if u feel like watching one.

    also there's a special cameo that made me giggle like a little boy.


    http://www.imdb.com/title/tt2557490/

  • What have you watched recently?

    • Mistral
    • October 2, 2014 at 10:22 AM

    Coherence

    http://www.imdb.com/title/tt2866360/


    A sci-fi / thriller movie shot in 5 days but the concept is super cool.

  • Mapcore's UE4 Whitebox Challenge | Submissions

    • Mistral
    • September 28, 2014 at 10:58 PM

    My submission : DM-JERU

    It's a small deatmatch map for 4 to 6 players.
    I spent around 2 weeks on it but i couldn't make the package works (and i'm sick as hell today so it doesn't help) with the cooker from the unreal forums, so i put the umap, hope it's allright !


    http://mrtree.free.fr/DM-Jeru.zip


    [Blocked Image: http://i57.tinypic.com/2vb3ciw.jpg]


    [Blocked Image: http://i57.tinypic.com/ejvhop.jpg]


    [Blocked Image: http://i59.tinypic.com/xfqpli.jpg]

    [Blocked Image: http://i61.tinypic.com/203tjs.jpg]

    [Blocked Image: http://i62.tinypic.com/2ihqqma.jpg]


    [Blocked Image: http://i59.tinypic.com/bdqnw0.jpg]

  • Punch Club (ex. VHS Story)

    • Mistral
    • September 5, 2014 at 4:36 PM

    love theses kind of details in fighting game background, good job guys, keep it up !

  • Mapcore's UE4 Whitebox Challenge

    • Mistral
    • September 2, 2014 at 2:57 PM
    Quote

    I'm getting this error when I'm building my lights which is probably the answer but I've yet to figure it out.

    [Blocked Image: http://i.imgur.com/ecL2oUM.png]


    you made a static mesh out of some brushes or import a mesh ? if so, you need a second uv channel on it/them for the lightmap

    (Edit your static mesh, Window > Generate Unique Uv's)

  • WIP in WIP, post your level screenshots!

    • Mistral
    • September 1, 2014 at 7:06 PM

    Temple map from an episode of Doctor who in UE4


    [Blocked Image: http://i58.tinypic.com/r1xu2v.jpg]

  • Mass iCloud leak of celeb photos

    • Mistral
    • September 1, 2014 at 2:49 PM

    Totally agree, privates should stay private.

    Joke apart, saw some pics (curious obviously) but close the window right away, felt awkward since they're not meant to be shared.

  • Doctor Who

    • Mistral
    • August 20, 2014 at 3:00 PM

    still watching season 7 and i'm not ready to have a new doctor...yet

  • Mapcore Introductions Thread

    • Mistral
    • August 18, 2014 at 11:33 AM

    Hey,


    My name is Julien (also french i've been lurking Mapcore for a while now, mostly to check other level designer portfolios since i was updating mine and maps WIP cause i really like the idea of showing/sharing maps progress as it goes.

    I studied fine arts for 4 years and at the end of it, i didn't really knew if i wanted to continue in this path or not.
    At that time, i was really into Pc and fps games and most of my gaming time was playing CStrike (1.4) so i decided to try to learn mapping and even i really enjoyed doin it, the result was terrible

    One of my best friend told me out of the blue he was going to apply for a videogame school after our fine arts diploma.
    I always 've been a gamers since i got my master system as a kid and been in love with maps since Super metroid but i never thought it was possible/accessible
    to be a professional developper or even to go to a school to study that.(it was 2005, my school was the first in france and was only open since 1 year before)
    So i applied too to get there and after 2 years of studying i got my internship at Neko entertainment in Paris and 3 years later, i was lead level designer there.
    But i wanted to move forward (and doing other kind of games than for kid, even if highly rewarding) so i applied as a scipter at Quantic Dream and stayed there for 2 years until the project (Beyond 2 souls) was done.

    I'm now learning UE4 and currently looking for a job

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