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Posts by Gooby

  • MapCore CS:GO Playtesting 4.0

    • Gooby
    • September 9, 2014 at 10:31 PM
    Quote from text_fish

    RZL, how can I view the GOTV playback of tonight's playtest?

    I'd like to see it too

  • MapCore CS:GO Playtesting 4.0

    • Gooby
    • September 9, 2014 at 7:29 PM

    Here are the map files for the playtest: http://www.gamefront.com/files/24466229/de_market.rar

  • MapCore CS:GO Playtesting 4.0

    • Gooby
    • September 9, 2014 at 2:31 AM
    Quote from austinweiss13

    Hello, I would like a bit of playtesting done on my map if there is some room. I live in Canada, so I won't be able to play on the server due to poor latency and timezine differences. It would be nice if a game or two of 5v5s could be done on my map to see how the balance of the map is. I would be very appreciative


    All files have been pakratted correctly.

    http://steamcommunity.com/sharedfiles/fi…s/?id=309279581


    NO! You need to upload the files separately!

  • [CS:GO] de_market

    • Gooby
    • September 8, 2014 at 6:14 PM
    Quote from austinweiss13

    The icon placement is in the same file as your radar alignment. For icons you just need to get the x,y for the position of each icon, but it has to be from 0 to 1. The best way to do this is to just make a map copy that is 100x100 pixels and then find each x,y and divide the numbers by 100. It sounds a lot more complicated than what it really is. So if an icon is supposed to be at x128, y128 on the map then in the file it should be x "12.5", y "12.5".

    1.28 and 1.28 you mean?

  • [CS:GO] de_market

    • Gooby
    • September 8, 2014 at 6:05 PM

    I'll be on my (listen) server for some time now so if you want to join and give feedback please come connect 88.195.23.239

  • [CS:GO] de_market

    • Gooby
    • September 8, 2014 at 5:49 PM

    ahaha.... I heard that many times already It used to be much worse than this, but apparently still not enough..


    Another thing I realized is that there is like minimal cover in the streets so reloading will just make you die lol

  • [CS:GO] de_market

    • Gooby
    • September 8, 2014 at 5:41 PM

    ............................................................................seriously? ..............of all things, you pointed out the icons? wow, just wow xD

    I was more looking forward to hearing about the map itself :/


    But then again how do I make the txt file place the icons?

  • [CS:GO] de_market

    • Gooby
    • September 8, 2014 at 1:58 PM

    http://imgur.com/9ezWIGF


    Here you go.

  • [CS:GO] de_market

    • Gooby
    • September 8, 2014 at 10:41 AM

    im not home right now so cant upload it, but you can go play the map and see the radar

  • MapCore CS:GO Playtesting 4.0

    • Gooby
    • September 7, 2014 at 11:30 PM

    holy pathcount


    seemed like there were too many rooms, or maybe i was just confused because the radar wasn't working..

  • MapCore CS:GO Playtesting 4.0

    • Gooby
    • September 7, 2014 at 5:44 PM

    //I'll upload a new version today!

  • [CS:GO] de_market

    • Gooby
    • September 7, 2014 at 9:35 AM

    I've been working on this map (my first one) for a long time and have uploaded it to other sites and got nice feedback from there but only just now found this one ( someone on my map's reddit post asked me to join this place).


    [Blocked Image: http://i.imgur.com/jvybt65.jpg]


    Latest overview: http://imgur.com/efprnuF

    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=270442295


    So yeah.. need feedback and suggestions on it.

  • MapCore CS:GO Playtesting 4.0

    • Gooby
    • September 7, 2014 at 1:47 AM

    I'd like to get my map playtested. Do I have to give you the bsp if the map is on workshop? All the custom materials, nav, kv file etc are packed in the bsp so you can just download it from there. Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=270442295


    I'm free this weekend at least. Just tell me when you have time.

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