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  3. Gooby

Posts by Gooby

  • [WIP] de_biome

    • Gooby
    • July 17, 2017 at 5:56 AM

    is that a model or just brushwork?

  • WIP cs_spacebase

    • Gooby
    • June 25, 2017 at 12:36 PM
    Quote from Infarlock

    16 hours ago, Infarlock said: I do, it appears in the game but with the incorrect scale for some reason, I'll be adding the minimap when I'll make that work

    I have that sometimes. Fixed it by re-making the .txt file about 10 times. I still have no clue why it happens. Probably some small formatting mistake. Make sure your .txt file is properly made.

    Here is mine, just change the values to fit yours. Maybe it will fix it.

    Also try re-making the .dds file, like using default settings in paint.net when saving it.

    Spoiler "city" { "material" "overviews/city_radar" "pos_x" "310" "pos_y" "3848" "scale" "4.0" "CTSpawn_x" "0.1" "CTSpawn_y" "0.56" "TSpawn_x" "0.9" "TSpawn_y" "0.58"

    "bombA_x" "0.18" "bombA_y" "0.14" "bombB_x" "0.45" "bombB_y" "0.86" }

  • MapCore CS:GO Playtesting 5.0

    • Gooby
    • December 9, 2016 at 5:30 PM
    Quote from Terri

    8 minutes ago, Terri said: Damn, this was a problem before and I thought I fixed the issue with the server, I'm really not sure what causes it and as far as I know there is no way to actually play demos like this.

    Sorry for this, hopefully you can get enough info on your map with the feedback that was left in the text documents. I will have to look again into this issue

    Well that's very unfortunate :( Especially because I wasn't there for the playtest, I have no idea how it played out.

    With military service ending next thursday I should be able to join the playtests in the future though, which is good =)

  • MapCore CS:GO Playtesting 5.0

    • Gooby
    • December 9, 2016 at 5:16 PM

    I can't watch the demo... it keeps spamming "Update delta not found." and the demo gets stuck in the first 10 seconds. :( help

  • MapCore CS:GO Playtesting 5.0

    • Gooby
    • December 4, 2016 at 5:52 PM
    Quote from rosk

    34 minutes ago, rosk said: It's 20 spawns, the 21 was a mistake, anyway your map is verified for 4/12/16

    Alright thanks. I added a few more spawns just in case.

    Please post your thoughts about the map here as I can't join you today. Im eager to hear how it goes as Im afraid the map will be too complex in some parts.


    rosk Where will I find the feedback? Will it be pmed to me on forums or.something like that?

  • MapCore CS:GO Playtesting 5.0

    • Gooby
    • December 4, 2016 at 12:41 PM

    ok uploaded a map for today. Though I can't be there for it because military service :(


    edit: so is the required spawns 20 or 21?

    [Blocked Image: http://puu.sh/sDOJE/e227834671.png]


    [Blocked Image: http://puu.sh/sDOIb/9af80ca454.png]

  • MapCore CS:GO Playtesting 5.0

    • Gooby
    • November 26, 2016 at 7:45 PM

    Yeah those won't be a problem except the map doesn't have a name yet

    The map is in all dev texture blocky stuff with just a few props, just the layout getting done.

  • MapCore CS:GO Playtesting 5.0

    • Gooby
    • November 26, 2016 at 7:01 PM

    Do you care to play very alpha versions of maps?

  • Metal Gear Solid 5

    • Gooby
    • September 1, 2015 at 2:51 AM

    hmm got this game bundled with my gtx 960 :D Gotta try it out..

  • Need advice for indoor lightning in source engine

    • Gooby
    • May 1, 2015 at 7:35 PM

    make sure to edit the quadratic, linear and constant values of your lights. Usually it's set to 100% quadratic 0% linear 0% constant, which probably doesn't light indoor areas that well, as quadratic means it starts at 100% brightness and quickly depletes down to 0%. Add more constant or use light_spot with a high constant instead. Also take a look at de_inferno and de_mirage, for example, they have nice looking indoor lighting.

    but first watch that vid ^^^^^^^^^^

  • [CS:GO] cs_nzuri

    • Gooby
    • February 2, 2015 at 6:09 PM

    What's up with that black and white floor texture? Is it just a place holder?

  • MapCore CS:GO Playtesting 4.0

    • Gooby
    • December 30, 2014 at 8:07 PM

    it asks for a password

  • MapCore CS:GO Playtesting 4.0

    • Gooby
    • December 9, 2014 at 8:14 PM

    Why didn't my map get in? Was there a problem with the link?
    nvm


    but did you record the game?

  • CS:GO - de_paradise

    • Gooby
    • December 8, 2014 at 11:54 AM

    http://www.gamefront.com/files/24665138/market_overview.rar

  • CS:GO - de_paradise

    • Gooby
    • December 7, 2014 at 9:53 PM
    Quote from Vaya

    Yeah you probably don't want to spend hours on the minimap just now anyway...if you change the map's layout at all you'd have to start from scratch.


    Nope, I like to save my radar as a "project" file in the editing software im using, so it will save the layers separately, this can be done in like any decent program ( I use paint.net )

  • MapCore CS:GO Playtesting 4.0

    • Gooby
    • December 7, 2014 at 8:05 PM

    Yeah sorry I'm being late, the files should be hopefully up soon.


    edit: unless im slow as fuck again, I'll try to get the map uploaded in time for the next playtest. (9/12)


    Here are the files: https://www.dropbox.com/s/g6urwyb74djb…ket712.rar?dl=0


    Also, could you record the match for me?

  • MapCore CS:GO Playtesting 4.0

    • Gooby
    • December 7, 2014 at 4:21 PM
    Quote from Void

    Hey guys, sorry to do this so late, but I'm going to have to nix my entry into today's test. I had an unexpected family emergency that had me tied up all yesterday.

    In that case I'd like to get my map tested today (will upload files later)

  • Giving guest talk on Level Design

    • Gooby
    • December 1, 2014 at 5:26 PM

    You should have video'd the speech IMO

  • [CS:GO] de_market

    • Gooby
    • November 25, 2014 at 5:31 PM

    Ok been updating there and there, but biggest change this update is both bombsites have been reworked. They are still in dev textures to help focus on gameplay.


    Screenshots: http://imgur.com/a/Fu3Pq#0


    DL Link: http://www.gamefront.com/files/24639583/de_market_25_11.rar


    (Workshop version is outdated)

  • MapCore CS:GO Playtesting 4.0

    • Gooby
    • November 25, 2014 at 4:58 PM

    Book me up for today.


    uhh... sorry guys for the earlier.. but this time it's for real ( and version number too, wohoo!)


    Overview picture: http://imgur.com/PjjDqxg


    Map files:

    http://www.gamefront.com/files/24639583/de_market_25_11.rar


    This will (hopefully) be one of the last versions before finishing the texturing & detailing..

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